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2014-10-10PRINCE: Revert incorrect const'ness at printAt()Eugene Sandulenko
2014-10-10PRINCE: Sort files in moduleEugene Sandulenko
2014-10-10PRINCE: Fix mask signEugene Sandulenko
2014-10-10PRINCE: Fix variable signEugene Sandulenko
2014-10-10PRINCE: Fix const'nessEugene Sandulenko
2014-10-10PRINCE: Fix warningEugene Sandulenko
2014-10-10PRINCE: Fix warningEugene Sandulenko
2014-10-10PRINCE: Read O_FLCSPEED command argumentEugene Sandulenko
2014-10-10PRINCE: Bail out on unknown languageEugene Sandulenko
2014-10-10PRINCE: Remove unnecessary reassignmentEugene Sandulenko
2014-10-10PRINCE: Fix more warningsWillem Jan Palenstijn
2014-10-10PRINCE: Rename runDialog() into dialogRun() to avoid clash with ↵Eugene Sandulenko
Engine::runDialog()
2014-10-10PRINCE: Fix a few warningsWillem Jan Palenstijn
2014-10-10PRINCE: Fix a few compile errorsWillem Jan Palenstijn
2014-10-09PRINCE: Add MKTAG - BLAH in decrypt functionlukaslw
2014-10-09PRINCE: Change all WRITE_UINT16 to WRITE_LE_UINT16 and all WRITE_UINT32 to ↵lukaslw
WRITE_LE_UINT32 for endian-safety fix
2014-10-09PRINCE: Fix INT_MAX error - change it to kIntMax constantlukaslw
2014-10-09PRINCE: Change ADGameFlag in gameDescriptions to ADGF_TESTINGlukaslw
2014-10-09PRINCE: Remove readScript and LittleEndianReader templates from Scriptlukaslw
Change all of READ_UINT16 to READ_LE_UINT16 and all READ_UINT32 to READ_LE_UINT32 for endian-safety
2014-10-09PRINCE: script.h - small comment correctionlukaslw
2014-10-09PRINCE: GraphicsMan::getBlendTableColor - change big number to INT_MAXlukaslw
2014-10-09PRINCE: Hero::showHeroShadow - ct_loop variable rename to ctLooplukaslw
2014-10-08PRINCE: GraphicsMan - add some new commentslukaslw
2014-10-08PRINCE: GraphicsMan::drawTransparentWithTransDrawNode - add commentslukaslw
Add skipping anti-alias check for last pixel in row
2014-10-08PRINCE: Changing all occurrences of NULL to nullptrlukaslw
To beconsistent and to keep just one of them
2014-10-08PRINCE: Flags::Id - remove non-english commentlukaslw
2014-10-08PRINCE: Flags::getFlagName - debugging functionlukaslw
Faster searching by changing switch to bsearch and array
2014-10-07PRINCE: MusicPlayer - remove unnecessary commentslukaslw
2014-10-07PRINCE: Script::installSingleBackAnim - updatelukaslw
2014-10-07PRINCE: Script::loadAllMasks - fixlukaslw
2014-10-07PRINCE: Resource loading - renaminglukaslw
2014-10-06PRINCE: detection.h - remove unnecessary commentlukaslw
2014-10-06PRINCE: Mob::AttrId - enum names updatelukaslw
2014-10-06PRINCE: PtcArchive::createReadStreamFromMember - add MKTAGlukaslw
2014-10-03PRINCE: Animation class - indentation fixlukaslw
2014-09-30PRINCE: Original copyright - updatelukaslw
2014-09-30PRINCE: countDrawPosition() - clean uplukaslw
2014-08-18PRINCE: drawTransparentWithTrans - memory leak fixlukaslw
2014-08-18PRINCE: dialogImage - second memory leak fixlukaslw
2014-08-16PRINCE: dialogImage - memory leak fixlukaslw
2014-08-16PRINCE: Shadows drawing - updatelukaslw
2014-08-15PRINCE: init() - delete creditsDataStreamlukaslw
2014-08-15PRINCE: playNextFLCFrame() updatelukaslw
2014-08-15PRINCE: initZoomIn() updatelukaslw
2014-08-15PRINCE: showHeroShadow - shadowLine data reading fixlukaslw
2014-08-14PRINCE: showHeroShadow - left side clipping fixlukaslw
2014-08-12PRINCE: Graphics::drawTransparentWithTrans fixlukaslw
2014-08-11PRINCE: drawTransparent functions - updatelukaslw
2014-08-10PRINCE: Graphics - drawing functions updatelukaslw
2014-08-10PRINCE: loadTrans(), drawTransparentWithTransDrawNode() - implementationlukaslw