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2014-07-29PRINCE: syncGame() fixlukaslw
2014-07-29PRINCE: Game saving - basic implementationlukaslw
2014-07-28PRINCE: showTexts() fixlukaslw
2014-07-27PRINCE: O_CHECKANIMFRAME, O_CHECKBACKANIMFRAME fixlukaslw
2014-07-27PRINCE: findPoint(), makePath() - updatelukaslw
2014-07-27PRINCE: showText() - fix for inventory items in wider locationslukaslw
2014-07-26PRINCE: MIDI music - update. loadMusic(), stopMusic(), O_SETMUSIC, O_STOPMUSIClukaslw
2014-07-26PRINCE: LMB texts skipping - slot 9 excludelukaslw
2014-07-26PRINCE: showTexts() update - inventory textslukaslw
2014-07-26PRINCE: Hero state names - updatelukaslw
2014-07-26PRINCE: drawScreen() updatelukaslw
2014-07-26PRINCE: showNormAnims() fixlukaslw
2014-07-26PRINCE: freeSample() fixlukaslw
2014-07-26PRINCE: Sounds and voices - fix and updatelukaslw
2014-07-26PRINCE: Block options menu on mobs in map locationlukaslw
2014-07-26PRINCE: Inventory functions - updatelukaslw
2014-07-26PRINCE: Script update and clean uplukaslw
2014-07-26PRINCE: makePath() fixlukaslw
2014-07-25PRINCE: Hero bored timer - updatelukaslw
2014-07-25PRINCE: loadVoice() update - hero talk timelukaslw
2014-07-25PRINCE: showHero(), heroMoveGotIt() - frames counting fixlukaslw
2014-07-25PRINCE: Mob priority list implementation - loadMobPriority(), checkMob() fix ↵lukaslw
and update
2014-07-24PRINCE: Fix for location 49 - after first talk with Arivaldlukaslw
2014-07-24PRINCE: blackPalette(), setPalette() update - allow game quitlukaslw
2014-07-24PRINCE: doZoomIn(), doZoomOut() - memory leak fixlukaslw
2014-07-24PRINCE: blackPalette(), setPalette(), O_BLACKPALETTE, O_SETUPPALETTElukaslw
2014-07-24PRINCE: initZoomIn(), initZoomOut(), doZoomIn(), doZoomOut(), ↵lukaslw
freeZoomObject(). showObject() update
2014-07-23PRINCE: O_CHANGEHEROSET implementationlukaslw
2014-07-23PRINCE: loadSample(), loadVoice() updatelukaslw
2014-07-23PRINCE: Spec hero animation - getSurface(), countDrawPosition(), showHero() ↵lukaslw
update
2014-07-23PRINCE: Position of texts in wider locations - fixlukaslw
2014-07-23PRINCE: O_PUSHSTRING, O_POPSTRINGlukaslw
2014-07-23PRINCE: O_PUTBACKANIM() fixlukaslw
2014-07-23PRINCE: makePath() updatelukaslw
2014-07-23PRINCE: Map location updatelukaslw
2014-07-22PRINCE: plotTracePoint(), plotTraceLine(), tracePath(), approxPath() updatelukaslw
2014-07-22PRINCE: approxPath(), plotTraceLine() clean uplukaslw
2014-07-22PRINCE: makePath() - crash fix, tracePath() - updatelukaslw
2014-07-21PRINCE: displayInventory() - hero path clearing, makePath() crash fixlukaslw
2014-07-21PRINCE: showHero(), scrollHero() updatelukaslw
2014-07-21PRINCE: Destination direction of hero movementlukaslw
2014-07-21PRINCE: showHero() updatelukaslw
2014-07-20PRINCE: Options menu - no option error fixlukaslw
2014-07-20PRINCE: freeHeroAnim(), O_SETHEROANIM()lukaslw
2014-07-20PRINCE: Inventory opening - fix during talking and options menulukaslw
2014-07-20PRINCE: 9997BEKA.WAV fix - not exisiting sound in data fileslukaslw
2014-07-20PRINCE: O_WALKHERO, walkTo() updatelukaslw
2014-07-19PRINCE: walkTo(), moveRunHero(), O_RUNHERO, O_MOVEHERO, O_CLEARPATH, ↵lukaslw
O_SETPATH, O_LOADPATH
2014-07-19PRINCE: tracePath() - fixlukaslw
2014-07-19PRINCE: findPoint() fix and clean-uplukaslw