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2014-08-02PRINCE: mainLoop() updatelukaslw
2014-08-01PRINCE: Inventory opening - updatelukaslw
2014-08-01PRINCE: addInvObj() - updatelukaslw
2014-08-01PRINCE: Second hero - scroll fixlukaslw
2014-08-01PRINCE: Cursor - typo fixlukaslw
2014-08-01PRINCE: Code clean-uplukaslw
2014-08-01PRINCE: Parallax and animSet loading updatelukaslw
2014-07-31PRINCE: Animation::clear() updatelukaslw
2014-07-31PRINCE: Animations - update, optimizationlukaslw
2014-07-31PRINCE: Second hero implementationlukaslw
2014-07-31PRINCE: Animations - updatelukaslw
2014-07-31PRINCE: showHero() - kHeroStateRun fixlukaslw
2014-07-30PRINCE: FLC animations - updatelukaslw
2014-07-30PRINCE: Mob exam texts loading - location 58 fixlukaslw
2014-07-30PRINCE: Inventory opening - mainLoop() updatelukaslw
2014-07-30PRINCE: Skull mini-game fixlukaslw
2014-07-29PRINCE: enableOptions() - update for inventory itemslukaslw
2014-07-29PRINCE: syncGame() fixlukaslw
2014-07-29PRINCE: Game saving - basic implementationlukaslw
2014-07-28PRINCE: showTexts() fixlukaslw
2014-07-27PRINCE: O_CHECKANIMFRAME, O_CHECKBACKANIMFRAME fixlukaslw
2014-07-27PRINCE: findPoint(), makePath() - updatelukaslw
2014-07-27PRINCE: showText() - fix for inventory items in wider locationslukaslw
2014-07-26PRINCE: MIDI music - update. loadMusic(), stopMusic(), O_SETMUSIC, O_STOPMUSIClukaslw
2014-07-26PRINCE: LMB texts skipping - slot 9 excludelukaslw
2014-07-26PRINCE: showTexts() update - inventory textslukaslw
2014-07-26PRINCE: Hero state names - updatelukaslw
2014-07-26PRINCE: drawScreen() updatelukaslw
2014-07-26PRINCE: showNormAnims() fixlukaslw
2014-07-26PRINCE: freeSample() fixlukaslw
2014-07-26PRINCE: Sounds and voices - fix and updatelukaslw
2014-07-26PRINCE: Block options menu on mobs in map locationlukaslw
2014-07-26PRINCE: Inventory functions - updatelukaslw
2014-07-26PRINCE: Script update and clean uplukaslw
2014-07-26PRINCE: makePath() fixlukaslw
2014-07-25PRINCE: Hero bored timer - updatelukaslw
2014-07-25PRINCE: loadVoice() update - hero talk timelukaslw
2014-07-25PRINCE: showHero(), heroMoveGotIt() - frames counting fixlukaslw
2014-07-25PRINCE: Mob priority list implementation - loadMobPriority(), checkMob() fix ...lukaslw
2014-07-24PRINCE: Fix for location 49 - after first talk with Arivaldlukaslw
2014-07-24PRINCE: blackPalette(), setPalette() update - allow game quitlukaslw
2014-07-24PRINCE: doZoomIn(), doZoomOut() - memory leak fixlukaslw
2014-07-24PRINCE: blackPalette(), setPalette(), O_BLACKPALETTE, O_SETUPPALETTElukaslw
2014-07-24PRINCE: initZoomIn(), initZoomOut(), doZoomIn(), doZoomOut(), freeZoomObject(...lukaslw
2014-07-23PRINCE: O_CHANGEHEROSET implementationlukaslw
2014-07-23PRINCE: loadSample(), loadVoice() updatelukaslw
2014-07-23PRINCE: Spec hero animation - getSurface(), countDrawPosition(), showHero() u...lukaslw
2014-07-23PRINCE: Position of texts in wider locations - fixlukaslw
2014-07-23PRINCE: O_PUSHSTRING, O_POPSTRINGlukaslw
2014-07-23PRINCE: O_PUTBACKANIM() fixlukaslw