Age | Commit message (Collapse) | Author |
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Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.
As mentioned in #788, SCI is not always using simple names, so it
doesn't have such feature now.
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Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
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gameid -> gameId
guioptions -> guiOptions
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_singleid -> _singleId
_gameids -> _gameIds
_guioptions -> _guiOptions
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The target is not just a bare "queen", but is postfixed by language
variant (and CD if used).
Using this for the savegame naming would be good as it allows several
language variants to have different co-existing savegame sets without
causing conflicts. However, if the savegame format is the same across
all language variants, then using the same naming allows easier
switching between languages if testing.
Currently the queen engine uses a single set of savegames named in the
format "queen.sXX" which are used for all languages, as the format
appears to be compatible across language variants. This may require
changing in future, if a variant with incompatible savegame format
is discovered.
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Also, add missing Spanish DOS CD entry in skeleton form.
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This forces detection of the entries with missing MD5sums via the
fallback detector. This triggers will then trigger a warning
with the associated md5sum for the user to report to the team.
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This tells the advanced detector to skip MD5 validation for this
detection entry, so only filename and size are used as per the
original detection code.
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These are based on queen.1 file lengths from qtable devtool.
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Some of the uncompressed language variant entries are missing
currently.
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This breaks the detection until the required checksums for each version
are added and/or the fallback detection is fixed.
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