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path: root/engines/queen/detection.cpp
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2018-07-05QUEEN: Added detection for Russian interview demoEugene Sandulenko
2018-07-03QUEEN: Added detection for Russian versionEugene Sandulenko
2018-05-28Merge pull request #1187 from bgK/detection-refactor-unknownBastien Bouclet
ENGINES: Return unknown game variants with the list of detected games
2018-05-22QUEEN: Add detection entry for Italian GoG.com releaselotharsm
2018-05-22QUEEN: Add detection entry for French GoG.com releaselotharsm
2018-05-22QUEEN: Add detection entry for German GoG.com releaselotharsm
2018-05-10ENGINES: Add unknown game variants to the game detector resultsBastien Bouclet
2016-03-28QUEEN: Added some md5s. Bug #6946Eugene Sandulenko
2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
gameid -> gameId guioptions -> guiOptions
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2016-02-25QUEEN: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-20QUEEN: Added detection for Russian FloppyEugene Sandulenko
2016-01-26QUEEN: Only request actual save slots in listSaves.Johannes Schickel
2014-02-18QUEEN: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-15QUEEN: Fix previous commitStrangerke
2014-02-15QUEEN: Add detection of French versions reported in bug #6534Strangerke
2014-02-10QUEEN: Migrate extra gui options to AdvancedMetaEngine handling.D G Turner
2014-02-10QUEEN: Switch all savegame usage back to "queen.sXX" format.D G Turner
The target is not just a bare "queen", but is postfixed by language variant (and CD if used). Using this for the savegame naming would be good as it allows several language variants to have different co-existing savegame sets without causing conflicts. However, if the savegame format is the same across all language variants, then using the same naming allows easier switching between languages if testing. Currently the queen engine uses a single set of savegames named in the format "queen.sXX" which are used for all languages, as the format appears to be compatible across language variants. This may require changing in future, if a variant with incompatible savegame format is discovered.
2014-01-21QUEEN: Migrate listSaves() function to game target for save naming.D G Turner
2014-01-20QUEEN: Fix missing GUIO_NOSPEECH flag on Demo and Floppy AD entries.D G Turner
Also, add missing Spanish DOS CD entry in skeleton form.
2014-01-14QUEEN: Disable detection entries with unknown MD5sums.D G Turner
This forces detection of the entries with missing MD5sums via the fallback detector. This triggers will then trigger a warning with the associated md5sum for the user to report to the team.
2014-01-14QUEEN: Switch unknown md5sums in detection entries for NULL.D G Turner
This tells the advanced detector to skip MD5 validation for this detection entry, so only filename and size are used as per the original detection code.
2013-12-10QUEEN: Restore previous detection code as fallback detector.D G Turner
2013-12-10QUEEN: Add further detection entries for Advanced Detector.D G Turner
These are based on queen.1 file lengths from qtable devtool.
2013-10-05QUEEN: Add detection entries for Advanced Detector.D G Turner
Some of the uncompressed language variant entries are missing currently.
2013-10-05QUEEN: Initial work to migrate to Advanced Detector.D G Turner
This breaks the detection until the required checksums for each version are added and/or the fallback detection is fixed.
2013-10-05QUEEN: Minor cleanup of detection code.D G Turner
2013-10-05QUEEN: Move current detection code into separate source file.D G Turner