Age | Commit message (Collapse) | Author |
|
use the AdvancedDetector).
svn-id: r30752
|
|
svn-id: r30238
|
|
svn-id: r29138
|
|
svn-id: r29111
|
|
svn-id: r28968
|
|
been updated.
svn-id: r28966
|
|
svn-id: r28945
|
|
now returns a list will the full paths of existing files that match a given regex.
Additionally, modified the 5 engines which use the default manager (Agos, Queen, Saga, Scumm and Touche) to parse the filename list and mark the available saves bool array correctly.
svn-id: r28046
|
|
implementations.
Also exposed the new methods (exists, isReadable and isWritable) in FilesystemNode.
svn-id: r27113
|
|
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
|
|
svn-id: r26371
|
|
svn-id: r26265
|
|
the existing Music and MusicPlayer classes have been merged to a single MidiMusic class, simplifying code a bit.
svn-id: r26033
|
|
completable under ScummVM
svn-id: r25941
|
|
svn-id: r25825
|
|
svn-id: r25785
|
|
svn-id: r25769
|
|
svn-id: r25753
|
|
flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing)
svn-id: r25660
|
|
svn-id: r25560
|
|
return StringMap instead of fixed list of parameters. This adds great
flexibility.
Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.
svn-id: r25134
|
|
svn-id: r24693
|
|
- better way (no more duplicated code, more accurate game description in the launcher...)
svn-id: r24598
|
|
namespace)
svn-id: r24595
|
|
* Removed code from errorString() methods that hooked the debugger(s)
into error(), in favor of using getDebugger() from within error()
* As a consequence, removed most custom errorString() methods
svn-id: r23894
|
|
* Modified about dialog to list all available plugins with their resp. copyright
* Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too)
svn-id: r23645
|
|
game detectors.
svn-id: r23558
|
|
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)
svn-id: r23274
|
|
return in a switch case.
svn-id: r23198
|
|
svn-id: r22456
|
|
svn-id: r22342
|
|
error code (the engine is now passed indirectly via a double pointer)
* Removed Engine_Empty (obsolete now that engines can return actual error codes)
svn-id: r22199
|
|
new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch)
svn-id: r21951
|
|
new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
|
|
svn-id: r21867
|
|
trailing semicolon (this helps certain tools to parse our code better)
svn-id: r21689
|
|
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines
svn-id: r21150
|
|
svn-id: r21017
|
|
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
obsolete gameids w/o showing them to the user
svn-id: r20752
|
|
- Removed GF_DEFAULT_TO_1X_SCALER
svn-id: r20747
|
|
Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
svn-id: r20738
|
|
svn-id: r20590
|
|
svn-id: r20582
|