Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-09-02 | SAGA: Change Actor::fillPathArray to use a dynamic queue instead of an ↵ | Max Horn | |
only-growing array -> should reduce memory usage significantly svn-id: r43912 | |||
2009-05-01 | SAGA: move Actor::_pathList into a Common::Array<Point> | Andrew Kurushin | |
svn-id: r40232 | |||
2009-05-01 | SAGA: fix SAGA_DEBUG&ACTOR_DEBUG enabled compilation; move ↵ | Andrew Kurushin | |
Actor::_debugPoints into a Common::Array<DebugPoint> svn-id: r40227 | |||
2009-04-28 | SAGA: turned Actor::_pathNodeList into a Common::Array<PathNode>; likewise ↵ | Max Horn | |
for Actor::_newPathNodeList which also turned from a member var into a function local var svn-id: r40180 | |||
2009-04-28 | SAGA: Moved some code from actor.h to actor.cpp; replaced ↵ | Max Horn | |
Actor::_pathDirectionList and related members by a Common::Array<PathDirectionData> inside Actor::fillPathArray() svn-id: r40179 | |||
2008-12-21 | Cleaned up the mess with game IDs and game types: removed game types, ↵ | Filippos Karapetis | |
reduced the game IDs and added game features where necessary svn-id: r35467 | |||
2008-12-04 | Disabled all the test functions in SAGA. They can be enabled again by ↵ | Filippos Karapetis | |
defining SAGA_DEBUG to 1 in saga.h. This cuts down on the engine size a bit, for devices with little memory (e.g. the DS) svn-id: r35238 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-27 | Possible fix for the errors under older versions of GCC (e.g. under BeOS) | Filippos Karapetis | |
svn-id: r30661 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-11-08 | Fixing compilation for me by giving that file a closing newline | Sven Hesse | |
svn-id: r29457 | |||
2007-11-08 | Some tweaks to actorWalkTo() and actorEndWalk(). Also, moved all the actor ↵ | Filippos Karapetis | |
pathfinding calculation code to a new file svn-id: r29455 |