Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-04-11 | SAGA: changed _threadList back to a list of ScriptThread objs, instead of ↵ | Max Horn | |
ptrs to instances. svn-id: r39944 | |||
2009-04-11 | Removed all but one of the functions of the SortedList, apart from the ↵ | Filippos Karapetis | |
custom insert() operation. It's only used in one place now (in _drawOrderList) svn-id: r39925 | |||
2009-04-11 | SAGA: Got rid of some more SortedList methods | Max Horn | |
svn-id: r39922 | |||
2009-04-11 | SAGA: Stop needlessly using operator*() and operator->() (many of the ↵ | Max Horn | |
resulting &* uses can be removed if references are used instead of pointers everywhere, which would be a good idea anyway) svn-id: r39920 | |||
2009-04-11 | SAGA: Removed some dead/obsolete code | Max Horn | |
svn-id: r39919 | |||
2009-01-17 | Fixed bug #2057987 - "IHNM: Music stops in Ellen's chapter" | Filippos Karapetis | |
svn-id: r35884 | |||
2009-01-02 | - Split the IHNM script functions into a different file | Filippos Karapetis | |
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672 | |||
2008-12-22 | logicalWidth -> width | Filippos Karapetis | |
logicalHeight -> height svn-id: r35488 | |||
2008-12-22 | - Split the SAGA resource manager in 3 different ones, depending on the ↵ | Filippos Karapetis | |
resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub - Added detection for the voice file of FTA2 svn-id: r35484 | |||
2008-12-21 | - Added some stubs for the SAGA2 games dino and fta2 | Filippos Karapetis | |
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM) - Removed getDisplayWidth() and getDisplayHeight() svn-id: r35473 | |||
2008-12-21 | Cleaned up the mess with game IDs and game types: removed game types, ↵ | Filippos Karapetis | |
reduced the game IDs and added game features where necessary svn-id: r35467 | |||
2008-12-12 | - Stop passing the scene clip rectangle around for no reason | Filippos Karapetis | |
- More changes for dirty rectangle handling - Stop adding dirty rectangles that cover the whole screen for no reason - Dirty rectangle handling is still very buggy, so it's still disabled svn-id: r35314 | |||
2008-12-10 | Some more dirty rectangle fixes, only 2 known glitches are left | Filippos Karapetis | |
svn-id: r35296 | |||
2008-12-07 | Set full screen refresh when an animation frame or the psychic profile is shown | Filippos Karapetis | |
svn-id: r35283 | |||
2008-12-06 | - Prevented direct reference to the back buffer in many cases (apart from a ↵ | Filippos Karapetis | |
few, where it's modified directly) - Added skeleton code for dirty rectangle handling (still unfinished and non-working) - Added wrapper functions to access the back buffer, which add the appropriate dirty rectangles automatically svn-id: r35264 | |||
2008-12-06 | Cleanup | Filippos Karapetis | |
svn-id: r35259 | |||
2008-12-04 | Cleanup | Filippos Karapetis | |
svn-id: r35246 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-09-18 | Fixed some glitches which occured when closing the psychic profile in IHNM | Filippos Karapetis | |
svn-id: r28953 | |||
2007-09-15 | Palette fade in when a cutaway starts in IHNM is working now. Also, the fade ↵ | Filippos Karapetis | |
mode is properly set in all cases where palette fadeout is used. Some code formatting svn-id: r28904 | |||
2007-09-14 | Removed the RF_PLACARD flag. Also, simplified sfPlaceActor and removed a non ↵ | Filippos Karapetis | |
needed check svn-id: r28901 | |||
2007-08-25 | Removed the showactors flag and substituted it with RF_DISABLE_ACTORS | Filippos Karapetis | |
svn-id: r28736 | |||
2007-08-25 | Added skeleton code for kActorEvent | Filippos Karapetis | |
svn-id: r28724 | |||
2007-08-23 | Added skeleton code for sfScriptFade. Work is still needed in Gfx::palFade ↵ | Filippos Karapetis | |
though, so it still doesn't work svn-id: r28702 | |||
2007-08-17 | Several bugfixes: | Filippos Karapetis | |
- The spiritual barometer display in IHNM is now updated only when necessary, to speed drawing up. This also corrects an issue where the spiritual barometer display was updated only after changing a scene - sf92 is sfDemoSetInteractive - It's now possible to use dashes and underscores in savegames - Screen fading when changing scenes is now done correctly: the interface will no longer be incorrectly briefly shown while the screen is fading to black - The interface mode is now correctly set in the non-interactive part of the IHNM demo - sfScriptGotoScene does not have a transition parameter, therefore that parameter has been removed svn-id: r28643 | |||
2007-08-01 | The psychic profile background is displayed correctly again | Filippos Karapetis | |
svn-id: r28380 | |||
2007-08-01 | Fix compiler warning. | Travis Howell | |
svn-id: r28376 | |||
2007-07-30 | Some corrections for the psychic profile screen in IHNM. The psychic profile ↵ | Filippos Karapetis | |
background drawing has been turned into an event, so actors and animations will no longer be incorrectly shown. Also, the incorrect text color has been fixed. The text position is still wrong, though, and it's currently not possible to exit the psychic profile screen svn-id: r28324 | |||
2007-07-27 | The IHNM demo only has one mouse cursor | Filippos Karapetis | |
svn-id: r28244 | |||
2007-07-07 | When loading a scene, start showing actors only after the scene background ↵ | Filippos Karapetis | |
has been shown. This prevents some cases where some actors are shown prematurely before the next scene is loaded (e.g. in IHNM, when entering a chapter, after AM finishes his speech) svn-id: r27946 | |||
2007-06-17 | Normalize event names. | Eugene Sandulenko | |
svn-id: r27513 | |||
2007-06-17 | Fixed the remaining glitch with fading after a cutaway is shown | Filippos Karapetis | |
svn-id: r27504 | |||
2007-06-17 | More efforts to implement proper fade after cutaway. One little glitch is left. | Eugene Sandulenko | |
svn-id: r27502 | |||
2007-06-16 | An attempt to fix restoring from cutaway. Still not perfect. | Eugene Sandulenko | |
svn-id: r27465 | |||
2007-06-16 | IHNM: Implemented cutaway fadeout | Filippos Karapetis | |
svn-id: r27445 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-07 | Simplify cursor events management. | Eugene Sandulenko | |
svn-id: r26772 | |||
2007-05-06 | The cursor in IHNM changes to an hourglass now while loading scenes, like in ↵ | Filippos Karapetis | |
the original interpreter svn-id: r26768 | |||
2006-07-14 | More whitespace changes. | Torbjörn Andersson | |
svn-id: r23496 | |||
2006-06-20 | Cleanup. It seems unnecessary to have a "break" right after an unconditional | Torbjörn Andersson | |
return in a switch case. svn-id: r23198 | |||
2006-03-08 | Fixed tons of format string warnings for debug/error calls (including ↵ | Max Horn | |
several errors where the format string didn't match the number of arguments to the call) svn-id: r21141 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |