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path: root/engines/saga/game.cpp
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2006-04-29* Changed the createEngine() factory function of our plugins to return an ↵Max Horn
error code (the engine is now passed indirectly via a double pointer) * Removed Engine_Empty (obsolete now that engines can return actual error codes) svn-id: r22199
2006-04-16Reduced dependencies on base/plugins.hMax Horn
svn-id: r21940
2006-04-16Removed the directory parameter from md5_fileMax Horn
svn-id: r21937
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵Max Horn
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916
2006-04-14Changed File::open to take a Common::String as file name parameterMax Horn
svn-id: r21867
2006-04-08Introduced language EN_ANY used for general English game entries. EN_USA andEugene Sandulenko
EN_GRB should be used for games which have both variants. Currently it is MM NES and BASS. All other are switched to EN_ANY. svn-id: r21702
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a ↵Max Horn
trailing semicolon (this helps certain tools to parse our code better) svn-id: r21689
2006-04-08Removed common/map.h with the Common::Map template class (it was a very bad ↵Max Horn
implementation, and our HashMap is simply better). svn-id: r21688
2006-04-04Fix md5 for German IHNMEugene Sandulenko
svn-id: r21606
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
svn-id: r21472
2006-03-28Removing bogus leftoversMax Horn
svn-id: r21471
2006-03-27improve game detection:Andrew Kurushin
- start process speedup (remove already scanned files) - merge md5 & game files list svn-id: r21468
2006-03-14Compute the full game title when detecting games & creating engine ↵Max Horn
instances, and also use that for savegames (all for debugging) svn-id: r21285
2006-03-09Moved SAGA plugin interface code from saga.cpp to game.cppMax Horn
svn-id: r21181
2006-03-09Modified SAGA engine to use DetectedGame::updateDesc (note: there is a new ↵Max Horn
TODO in the saveload code now) svn-id: r21171
2006-03-09- added new toDetectedGame() template function (analog to toGameSettings)Max Horn
- made use of the new DetectedGame constructor from my last commit - some related cleanup svn-id: r21149
2006-02-18- Removed the 'features' field from GameSettingsMax Horn
- Removed GF_DEFAULT_TO_1X_SCALER svn-id: r20747
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582