Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-09-23 | Moved MemoryStreamEndian from Saga to Common. | Eugene Sandulenko | |
svn-id: r29038 | |||
2007-09-18 | Gfx::palFade is implemented properly now | Filippos Karapetis | |
svn-id: r28937 | |||
2007-08-25 | Some more fixes to Gfx::palFade. Benny's nightfall scene is shown correctly now | Filippos Karapetis | |
svn-id: r28722 | |||
2007-08-24 | Some more fixes to Gfx::palFade | Filippos Karapetis | |
svn-id: r28710 | |||
2007-08-24 | Code cleanup for the IHNM demo | Filippos Karapetis | |
svn-id: r28707 | |||
2007-08-24 | Some more updates to Gfx::palFade (not finished yet, though) | Filippos Karapetis | |
svn-id: r28705 | |||
2007-08-23 | Added skeleton code for sfScriptFade. Work is still needed in Gfx::palFade ↵ | Filippos Karapetis | |
though, so it still doesn't work svn-id: r28702 | |||
2007-08-21 | Simplified blackToPal | Filippos Karapetis | |
svn-id: r28686 | |||
2007-07-31 | Cleanup: removed dead code, fixed some comments and did some layout changes | Filippos Karapetis | |
svn-id: r28362 | |||
2007-07-30 | The interactive part of the IHNM demo fully works now. Also, made the ↵ | Filippos Karapetis | |
options screen work in the non-interactive part of the demo svn-id: r28344 | |||
2007-07-28 | The mouse cursor is no longer incorrectly shown in the IHNM demo | Filippos Karapetis | |
svn-id: r28252 | |||
2007-07-28 | Don't allow setCursor to change the cursor to an hourglass in the IHNM demo. ↵ | Filippos Karapetis | |
The IHNM demo no longer crashes now svn-id: r28250 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-29 | Color 0 should always be black in IHNM. The panel backgrounds don't ↵ | Filippos Karapetis | |
erroneously change color now when moving between rooms svn-id: r27004 | |||
2006-07-14 | More whitespace changes. | Torbjörn Andersson | |
svn-id: r23496 | |||
2006-05-25 | Set and show/hide mouse cursors through a "cursor manager" (analogous to the | Torbjörn Andersson | |
recently added (cursor) palette manager) so that the cursor can be properly restored after returning from the GUI. If there's any C++ magic that can keep the backend functions from being called by anything else than these managing classes, that would probably be a good idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps there are at least some backends that will no longer need to? svn-id: r22639 | |||
2006-05-13 | extract GameDescriptions to separate files (this will help compress_saga ↵ | Andrew Kurushin | |
tool to detect sound resource) svn-id: r22433 | |||
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵ | Max Horn | |
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 | |||
2006-02-17 | Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to ↵ | Max Horn | |
Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly svn-id: r20738 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |