Age | Commit message (Collapse) | Author |
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- Removed sagaresnames.h
- Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP)
- Moved all resources which were used by the ITE intro into ite_introproc.cpp
- Removed several defines which were only used once (e.g. the SFX names)
- Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end
- Updated the comment about the IHNM Mac music
- Changed the callocs in loadPalAnim to mallocs, like in the rest of the code
- Removed the MEM error
svn-id: r32282
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svn-id: r30667
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svn-id: r30238
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svn-id: r29927
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svn-id: r29855
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svn-id: r29038
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svn-id: r28937
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svn-id: r28722
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svn-id: r28710
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svn-id: r28707
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svn-id: r28705
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though, so it still doesn't work
svn-id: r28702
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svn-id: r28686
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svn-id: r28362
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options screen work in the non-interactive part of the demo
svn-id: r28344
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svn-id: r28252
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The IHNM demo no longer crashes now
svn-id: r28250
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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erroneously change color now when moving between rooms
svn-id: r27004
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svn-id: r23496
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recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.
If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?
svn-id: r22639
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tool to detect sound resource)
svn-id: r22433
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new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
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Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
svn-id: r20738
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svn-id: r20582
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