Age | Commit message (Collapse) | Author |
|
|
|
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g'
This seems to have caught some params as well which is not undesirable IMO.
It also caught some strings containing this which is undesirable so I
excluded them manually. (engines/sci/engine/kernel_tables.h)
|
|
|
|
|
|
For further discussion check here:
https://github.com/scummvm/scummvm/pull/16
Conflicts:
graphics/png.cpp
|
|
Some backends may break as I only compiled SDL
|
|
depth.
|
|
LordHoto for noticing this)
|
|
|
|
|
|
svn-id: r55806
|
|
svn-id: r53779
|
|
svn-id: r53748
|
|
Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation
add ByteArray type
fix debug Tile Hittest frame drawing
debug 0x%x => 0x%X
svn-id: r53719
|
|
svn-id: r49047
|
|
These functions are only used internally be Engine subclasses, and
by moving them to a separate header we can reduce indirect header
dependencies.
svn-id: r48934
|
|
asleep"), after discussing it with [md5]. It may not be exactly like the
original, but it looks a lot closer now.
svn-id: r39937
|
|
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)
svn-id: r35672
|
|
resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
- Added detection for the voice file of FTA2
svn-id: r35484
|
|
reduced the game IDs and added game features where necessary
svn-id: r35467
|
|
- More changes for dirty rectangle handling
- Stop adding dirty rectangles that cover the whole screen for no reason
- Dirty rectangle handling is still very buggy, so it's still disabled
svn-id: r35314
|
|
svn-id: r35281
|
|
few, where it's modified directly)
- Added skeleton code for dirty rectangle handling (still unfinished and non-working)
- Added wrapper functions to access the back buffer, which add the appropriate dirty rectangles automatically
svn-id: r35264
|
|
svn-id: r35251
|
|
svn-id: r35250
|
|
svn-id: r35062
|
|
- Moved initCommonGFX() && GUIErrorMessage() out of class Engine
- got rid of the _autosavePeriod member (this prevented users from
changing the autosave period during runtime)
- Got rid of an evil 'using GUI::Dialog' statement
- Clarified some Doxygen comments
svn-id: r34720
|
|
- Removed sagaresnames.h
- Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP)
- Moved all resources which were used by the ITE intro into ite_introproc.cpp
- Removed several defines which were only used once (e.g. the SFX names)
- Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end
- Updated the comment about the IHNM Mac music
- Changed the callocs in loadPalAnim to mallocs, like in the rest of the code
- Removed the MEM error
svn-id: r32282
|
|
svn-id: r30667
|
|
svn-id: r30238
|
|
svn-id: r29927
|
|
svn-id: r29855
|
|
svn-id: r29038
|
|
svn-id: r28937
|
|
svn-id: r28722
|
|
svn-id: r28710
|
|
svn-id: r28707
|
|
svn-id: r28705
|
|
though, so it still doesn't work
svn-id: r28702
|
|
svn-id: r28686
|
|
svn-id: r28362
|
|
options screen work in the non-interactive part of the demo
svn-id: r28344
|
|
svn-id: r28252
|
|
The IHNM demo no longer crashes now
svn-id: r28250
|
|
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
|
|
erroneously change color now when moving between rooms
svn-id: r27004
|
|
svn-id: r23496
|
|
recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.
If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?
svn-id: r22639
|
|
tool to detect sound resource)
svn-id: r22433
|
|
new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
|