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path: root/engines/saga/interface.cpp
AgeCommit message (Collapse)Author
2007-07-14ITE: Fixed some more incorrect dots on dialog buttonsFilippos Karapetis
svn-id: r28077
2007-07-14ITE: Fixed some of the incorrectly drawn dots of the menu buttonsFilippos Karapetis
svn-id: r28076
2007-06-28Added a debug message for game loadingFilippos Karapetis
svn-id: r27755
2007-06-17Some updates on the save/load system in IHNM. It still needs work, thoughFilippos Karapetis
svn-id: r27505
2007-06-17More efforts to implement proper fade after cutaway. One little glitch is left.Eugene Sandulenko
svn-id: r27502
2007-06-16Options button is now working in the character selection screen in IHNMFilippos Karapetis
svn-id: r27480
2007-06-16Enable the options panel during chapter selection in IHNM. The icon is not ↵Filippos Karapetis
yet functional during chapter selection, but the keyboard shortcuts work svn-id: r27443
2007-06-13IHNM: Button texts are read from the game data files, instead of the ↵Filippos Karapetis
hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup svn-id: r27396
2007-06-13IHNM: Button textures are loaded correctly now for buttons in the option and ↵Filippos Karapetis
quit panel. Also, implemented the voices/subtitles toggle functionality and fixed widget placement a bit svn-id: r27388
2007-06-13Fix the quit panel in IHNMFilippos Karapetis
svn-id: r27387
2007-06-12Fixed several colors and fonts in IHNMFilippos Karapetis
svn-id: r27382
2007-06-12Make keys 5-9 work during dialogs in IHNMFilippos Karapetis
svn-id: r27378
2007-06-10Fixed conversations in IHNM. Now, when a dialog option is selected, the ↵Filippos Karapetis
protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work svn-id: r27264
2007-06-06Added sanity checks for hitzones in SAGA, after discussing with h00ligan and ↵Filippos Karapetis
sev. Removed a hack for IHNM which is not needed anymore and removed a redundant check for zero object types svn-id: r27140
2007-06-05Inventory and conversation arrows are working correctly now in IHNMFilippos Karapetis
svn-id: r27107
2007-06-02Moved a sanity check before some relevant assertsFilippos Karapetis
svn-id: r27054
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-27Verb actions are working correctly now in IHNM. Some verbs are still ↵Filippos Karapetis
non-functional svn-id: r26970
2007-05-11Changed the check for the status bar in IHNM to match the original, removed ↵Filippos Karapetis
a relevant hack svn-id: r26802
2007-05-11Disable the status text in IHNM when the main panel is not shown. Fixes a ↵Filippos Karapetis
crash when hovering over a character in the character selection screen svn-id: r26801
2007-05-06Added (non-functional) save and load buttons in the options panel of IHNMFilippos Karapetis
svn-id: r26767
2007-05-02More IHNM options panel improvements: added text and working widgets for ↵Filippos Karapetis
read speed, music and sound, matched the font and the coordinates of the options panel and the widgets with the ones of the original interpreter svn-id: r26738
2007-05-02IHNM: Added the options dialog and quit dialog with very basic functionality ↵Filippos Karapetis
(continue and exit game). The buttons are still wrong and not all the options are implemented yet, but at least the game doesn't freeze when the user tries to open the options dialog and it's now possible to exit normally svn-id: r26735
2007-05-01Fix for verbs in IHNMFilippos Karapetis
svn-id: r26732
2007-04-27SAGA: Moved displayinfo stuff into its own header fileMax Horn
svn-id: r26635
2007-03-17Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), withTorbjörn Andersson
Fingolfin's blessings. Keyboard repeat is now handled by the event manager, rather than by individual engines. Since this can cause problems with some engines (see the AGI engine), the extra "key down" events are marked as "synthetic", so that they can be ignored if necessary. svn-id: r26170
2006-10-21cleanupMax Horn
svn-id: r24407
2006-07-14More whitespace changes.Torbjörn Andersson
svn-id: r23496
2006-06-11Support of new subtitles code. Patch from salty-horse.Eugene Sandulenko
svn-id: r23031
2006-05-13extract GameDescriptions to separate files (this will help compress_saga ↵Andrew Kurushin
tool to detect sound resource) svn-id: r22433
2006-04-16Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have ↵Max Horn
new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch) svn-id: r21951
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582