Age | Commit message (Collapse) | Author |
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Common::Array
svn-id: r53773
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svn-id: r53748
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Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation
add ByteArray type
fix debug Tile Hittest frame drawing
debug 0x%x => 0x%X
svn-id: r53719
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svn-id: r45616
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point in passing it everywhere
svn-id: r35260
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Animation of Disk Icon"
svn-id: r34645
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(bug reports #1981081 and #1971729)
svn-id: r32521
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- Removed sagaresnames.h
- Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP)
- Moved all resources which were used by the ITE intro into ite_introproc.cpp
- Removed several defines which were only used once (e.g. the SFX names)
- Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end
- Updated the comment about the IHNM Mac music
- Changed the callocs in loadPalAnim to mallocs, like in the rest of the code
- Removed the MEM error
svn-id: r32282
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svn-id: r30238
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the corresponding dialog option is too big in the Spanish version
svn-id: r29652
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svn-id: r28889
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- The spiritual barometer display in IHNM is now updated only when necessary, to speed drawing up. This also corrects an issue where the spiritual barometer display was updated only after changing a scene
- sf92 is sfDemoSetInteractive
- It's now possible to use dashes and underscores in savegames
- Screen fading when changing scenes is now done correctly: the interface will no longer be incorrectly briefly shown while the screen is fading to black
- The interface mode is now correctly set in the non-interactive part of the IHNM demo
- sfScriptGotoScene does not have a transition parameter, therefore that parameter has been removed
svn-id: r28643
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svn-id: r27502
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quit panel. Also, implemented the voices/subtitles toggle functionality and fixed widget placement a bit
svn-id: r27388
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protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work
svn-id: r27264
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r26635
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Fingolfin's blessings. Keyboard repeat is now handled by the event manager,
rather than by individual engines.
Since this can cause problems with some engines (see the AGI engine), the extra
"key down" events are marked as "synthetic", so that they can be ignored if
necessary.
svn-id: r26170
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svn-id: r23583
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svn-id: r20582
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