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path: root/engines/saga/itedata.cpp
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2014-02-18SAGA: Make GPL headers consistent in themselves.Johannes Schickel
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-10-22SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, ↵Andrew Kurushin
Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation add ByteArray type fix debug Tile Hittest frame drawing debug 0x%x => 0x%X svn-id: r53719
2010-04-28SAGA: Avoid global constructor for pieceOrigins arrayMax Horn
svn-id: r48842
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-11-23Corrected wrong extended characters provided in the translated hardcoded ↵Filippos Karapetis
strings for ITE. Fixes bug #2045157 - "ITE: wrong accented characters in italian fan version" svn-id: r35158
2008-08-04Added Italian translation for the load confirmation window in IHNMFilippos Karapetis
svn-id: r33611
2008-08-01Added load confirmation dialog for IHNM, like in the original.Filippos Karapetis
Fixes bug #1971699 - "IHNM: No Load Game Confirmation" svn-id: r33490
2008-05-26Code cleanup:Filippos Karapetis
- Removed sagaresnames.h - Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP) - Moved all resources which were used by the ITE intro into ite_introproc.cpp - Removed several defines which were only used once (e.g. the SFX names) - Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end - Updated the comment about the IHNM Mac music - Changed the callocs in loadPalAnim to mallocs, like in the rest of the code - Removed the MEM error svn-id: r32282
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2008-01-11Fixed capitalizationFilippos Karapetis
svn-id: r30411
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-12-21Added some hard coded strings for the Italian fan translation of ITE (still ↵Filippos Karapetis
not supported). Merged those strings with the hard coded strings for the Italian fan translation of IHNM svn-id: r29933
2007-09-30Some updates to the hard coded strings of the Spanish version of IHNM ↵Filippos Karapetis
(thanks jvprat) svn-id: r29148
2007-09-30Removed all the unneeded hard coded strings from the Italian fan translation ↵Filippos Karapetis
of IHNM, added the hard coded strings of the Spanish version of IHNM svn-id: r29146
2007-09-30Fixed bug #1804805 - "IHNM: crash/glitch with italian fan patch"Filippos Karapetis
Added the Italian fan translation of IHNM, created a workaround for invalid string data in the Italian fan translation and added some hard coded strings which are changed in the original game executable with the Italian fan translation patch svn-id: r29134
2007-06-13IHNM: Button texts are read from the game data files, instead of the ↵Filippos Karapetis
hardcoded ITE strings. The IHNM-specific strings have been removed from the ITE hardcoded strings. Also did some cleanup svn-id: r27396
2007-06-13IHNM: Button textures are loaded correctly now for buttons in the option and ↵Filippos Karapetis
quit panel. Also, implemented the voices/subtitles toggle functionality and fixed widget placement a bit svn-id: r27388
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2006-05-13extract GameDescriptions to separate files (this will help compress_saga ↵Andrew Kurushin
tool to detect sound resource) svn-id: r22433
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582