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path: root/engines/saga/module.mk
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2009-03-08- Reworked the different file types a bitFilippos Karapetis
- Some initial work on Dinotopia's intro sequence svn-id: r39234
2009-01-02- Split the IHNM script functions into a different fileFilippos Karapetis
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672
2008-12-22- Split the SAGA resource manager in 3 different ones, depending on the ↵Filippos Karapetis
resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub - Added detection for the voice file of FTA2 svn-id: r35484
2008-12-21Added some more stubs for FTA2Filippos Karapetis
svn-id: r35475
2008-09-30Order alphabeticallyMax Horn
svn-id: r34692
2008-05-26Renamed files for consistencyFilippos Karapetis
svn-id: r32283
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2007-11-08Some tweaks to actorWalkTo() and actorEndWalk(). Also, moved all the actor ↵Filippos Karapetis
pathfinding calculation code to a new file svn-id: r29455
2007-09-15Slight cleanup of the actor class: moved all of the actor walk code in a new ↵Filippos Karapetis
file and removed many unneeded includes svn-id: r28908
2007-04-27Renamed some game.cpp files to detection.cppMax Horn
svn-id: r26623
2006-06-24* Renamed config.mak to config.mkMax Horn
* Renamed common.rules to rules.mk * Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it) svn-id: r23275
2006-02-12Reduced data duplication in module.mk files; added module.mk files for null ↵Max Horn
and x11 backends; added engines/module.mk svn-id: r20584
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582