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path: root/engines/saga/palanim.cpp
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2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-10-24SAGA: replace Resource:loadResource malloc with ByteArray classAndrew Kurushin
svn-id: r53779
2010-10-23SAGA: replace Events malloc base linked list with Common::ListAndrew Kurushin
svn-id: r53751
2010-10-22SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, ↵Andrew Kurushin
Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation add ByteArray type fix debug Tile Hittest frame drawing debug 0x%x => 0x%X svn-id: r53719
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-03-24Finally fixed the Valgrind warning that was confusing me so yesterday.Torbjörn Andersson
svn-id: r39651
2008-12-21Cleaned up the mess with game IDs and game types: removed game types, ↵Filippos Karapetis
reduced the game IDs and added game features where necessary svn-id: r35467
2008-05-26Code cleanup:Filippos Karapetis
- Removed sagaresnames.h - Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP) - Moved all resources which were used by the ITE intro into ite_introproc.cpp - Removed several defines which were only used once (e.g. the SFX names) - Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end - Updated the comment about the IHNM Mac music - Changed the callocs in loadPalAnim to mallocs, like in the rest of the code - Removed the MEM error svn-id: r32282
2008-02-23Fix for bug #1900258 - "ITE: Glitch when looking at the map while at the docks"Filippos Karapetis
svn-id: r30919
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-09-23Moved MemoryStreamEndian from Saga to Common.Eugene Sandulenko
svn-id: r29038
2007-09-15Palette fade in when a cutaway starts in IHNM is working now. Also, the fade ↵Filippos Karapetis
mode is properly set in all cases where palette fadeout is used. Some code formatting svn-id: r28904
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582