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path: root/engines/saga/render.cpp
AgeCommit message (Collapse)Author
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-25Made Engine::_timer protectedMax Horn
svn-id: r35543
2008-12-24Slight cleanupFilippos Karapetis
svn-id: r35523
2008-12-22logicalWidth -> widthFilippos Karapetis
logicalHeight -> height svn-id: r35488
2008-12-21- Added some stubs for the SAGA2 games dino and fta2Filippos Karapetis
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM) - Removed getDisplayWidth() and getDisplayHeight() svn-id: r35473
2008-12-21Cleaned up the mess with game IDs and game types: removed game types, ↵Filippos Karapetis
reduced the game IDs and added game features where necessary svn-id: r35467
2008-12-12- Stop passing the scene clip rectangle around for no reasonFilippos Karapetis
- More changes for dirty rectangle handling - Stop adding dirty rectangles that cover the whole screen for no reason - Dirty rectangle handling is still very buggy, so it's still disabled svn-id: r35314
2008-12-10Some more dirty rectangle fixes, only 2 known glitches are leftFilippos Karapetis
svn-id: r35296
2008-12-09Some more dirty rectangle fixes (some glitches still remain)Filippos Karapetis
svn-id: r35294
2008-12-08Some more dirty rectangle changes (still incomplete)Filippos Karapetis
svn-id: r35288
2008-12-08More dirty rectangle related changesFilippos Karapetis
svn-id: r35285
2008-12-07More dirty rectangle related changes (dirty rectangle handling is still broken)Filippos Karapetis
svn-id: r35281
2008-12-07Some dirty rectangle related codeFilippos Karapetis
svn-id: r35267
2008-12-06- Prevented direct reference to the back buffer in many cases (apart from a ↵Filippos Karapetis
few, where it's modified directly) - Added skeleton code for dirty rectangle handling (still unfinished and non-working) - Added wrapper functions to access the back buffer, which add the appropriate dirty rectangles automatically svn-id: r35264
2008-12-06Fixed compilation when SAGA_DEBUG is definedFilippos Karapetis
svn-id: r35262
2008-12-06All the screen drawing functions draw to the back buffer, so there is no ↵Filippos Karapetis
point in passing it everywhere svn-id: r35260
2008-12-04Do not redraw the whole scene if an overlay is drawn above itFilippos Karapetis
svn-id: r35245
2008-12-04Removed more test code and performed some cleanupFilippos Karapetis
svn-id: r35241
2008-12-04Disabled all the test functions in SAGA. They can be enabled again by ↵Filippos Karapetis
defining SAGA_DEBUG to 1 in saga.h. This cuts down on the engine size a bit, for devices with little memory (e.g. the DS) svn-id: r35238
2008-11-11Implemented pauseEngineIntern() for the SAGA engineFilippos Karapetis
svn-id: r35007
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-09-19Fixed regression: The ITE intro is shown correctly againFilippos Karapetis
svn-id: r28958
2007-09-16Don't draw the scene background when actors are disabledFilippos Karapetis
svn-id: r28912
2007-09-14Removed the RF_PLACARD flag. Also, simplified sfPlaceActor and removed a non ↵Filippos Karapetis
needed check svn-id: r28901
2007-07-31Cleanup: removed dead code, fixed some comments and did some layout changesFilippos Karapetis
svn-id: r28362
2007-07-02Renamed a variable, to avoid confusing it with another variable with the ↵Filippos Karapetis
same name svn-id: r27853
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2006-10-22Backend modularization: Create timer manager, savefile manager and audio ↵Max Horn
mixer in the backends for increased flexibility svn-id: r24443
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582