Age | Commit message (Collapse) | Author |
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svn-id: r49046
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svn-id: r48936
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svn-id: r48457
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svn-id: r46659
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svn-id: r46258
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- struct ResourceContext => class ResourceContext
- replace "*alloc","free" with array templates
- simplify createContexts routines
svn-id: r46254
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svn-id: r46138
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variables. This fixes another Valgrind warning when SndRes::load() tries to
access the file names. (I could also have made the variables static, but I've
never been very fond of static variables.)
svn-id: r39641
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svn-id: r35724
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- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)
svn-id: r35672
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automatically. The game sound information left is now used as override info for certain sound types (e.g. PCM)
- Added stubs for Shorten audio type, used in SAGA2 games
svn-id: r35616
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svn-id: r35539
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- Some cleanup
svn-id: r35536
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svn-id: r35497
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svn-id: r35487
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resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
- Added detection for the voice file of FTA2
svn-id: r35484
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