Age | Commit message (Collapse) | Author |
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MKID_BE relied on unspecified behavior of the C++ compiler,
and as such was always a bit unsafe. The new MKTAG macro
is slightly less elegant, but does no longer depend on the
behavior of the compiler.
Inspired by FFmpeg, which has an almost identical macro.
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- struct ResourceContext => class ResourceContext
- replace "*alloc","free" with array templates
- simplify createContexts routines
svn-id: r46254
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svn-id: r44543
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svn-id: r36132
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- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)
svn-id: r35672
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svn-id: r35648
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svn-id: r35541
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svn-id: r35540
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svn-id: r35539
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svn-id: r35537
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- Some cleanup
svn-id: r35536
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svn-id: r35511
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svn-id: r35497
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resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
- Added detection for the voice file of FTA2
svn-id: r35484
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