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path: root/engines/saga/resource_hrs.cpp
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2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-12COMMON: Replace MKID_BE by MKTAGMax Horn
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro.
2009-12-04refactor resource module:Andrew Kurushin
- struct ResourceContext => class ResourceContext - replace "*alloc","free" with array templates - simplify createContexts routines svn-id: r46254
2009-10-02Fixed cppcheck warnings about mismatching allocation/deallocation.Torbjörn Andersson
svn-id: r44543
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
svn-id: r36132
2009-01-02- Split the IHNM script functions into a different fileFilippos Karapetis
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-25Fixed warningMax Horn
svn-id: r35541
2008-12-25Slight cleanupFilippos Karapetis
svn-id: r35540
2008-12-25SAGA2 HRS resources should be loaded correctly nowFilippos Karapetis
svn-id: r35539
2008-12-25OopsFilippos Karapetis
svn-id: r35537
2008-12-25- Implemented the SAGA2 resource loaderFilippos Karapetis
- Some cleanup svn-id: r35536
2008-12-23Fixed warning.Johannes Schickel
svn-id: r35511
2008-12-23Some initial code for HRS resource loadingFilippos Karapetis
svn-id: r35497
2008-12-22- Split the SAGA resource manager in 3 different ones, depending on the ↵Filippos Karapetis
resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub - Added detection for the voice file of FTA2 svn-id: r35484