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path: root/engines/saga/resource_hrs.cpp
AgeCommit message (Collapse)Author
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
svn-id: r36132
2009-01-02- Split the IHNM script functions into a different fileFilippos Karapetis
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-25Fixed warningMax Horn
svn-id: r35541
2008-12-25Slight cleanupFilippos Karapetis
svn-id: r35540
2008-12-25SAGA2 HRS resources should be loaded correctly nowFilippos Karapetis
svn-id: r35539
2008-12-25OopsFilippos Karapetis
svn-id: r35537
2008-12-25- Implemented the SAGA2 resource loaderFilippos Karapetis
- Some cleanup svn-id: r35536
2008-12-23Fixed warning.Johannes Schickel
svn-id: r35511
2008-12-23Some initial code for HRS resource loadingFilippos Karapetis
svn-id: r35497
2008-12-22- Split the SAGA resource manager in 3 different ones, depending on the ↵Filippos Karapetis
resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub - Added detection for the voice file of FTA2 svn-id: r35484