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path: root/engines/saga/saga.cpp
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2009-01-20Implemented getDebugger()Filippos Karapetis
svn-id: r35967
2009-01-18Disabled use of OSystem::kFeatureAutoComputeDirtyRects in SAGA for nowMax Horn
svn-id: r35915
2009-01-04Improved handling of sound resourcesFilippos Karapetis
svn-id: r35724
2009-01-02Split the script module into two parts, for SAGA1 and SAGA2 gamesFilippos Karapetis
svn-id: r35689
2009-01-02- Split the IHNM script functions into a different fileFilippos Karapetis
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-31Preliminary Shorten audio support for SAGA 2 games. It's still very wrong ↵Filippos Karapetis
and needs further work, but it's a start svn-id: r35626
2008-12-25- Implemented the SAGA2 resource loaderFilippos Karapetis
- Some cleanup svn-id: r35536
2008-12-22logicalWidth -> widthFilippos Karapetis
logicalHeight -> height svn-id: r35488
2008-12-22- Split the SAGA resource manager in 3 different ones, depending on the ↵Filippos Karapetis
resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub - Added detection for the voice file of FTA2 svn-id: r35484
2008-12-21Added some more stubs for FTA2Filippos Karapetis
svn-id: r35475
2008-12-21- Added some stubs for the SAGA2 games dino and fta2Filippos Karapetis
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM) - Removed getDisplayWidth() and getDisplayHeight() svn-id: r35473
2008-12-21Cleaned up the mess with game IDs and game types: removed game types, ↵Filippos Karapetis
reduced the game IDs and added game features where necessary svn-id: r35467
2008-12-19Removed defaults which are set in base/commandLine.cppFilippos Karapetis
svn-id: r35444
2008-12-19Removed the hasKey() hackery of my previous commit and used ↵Filippos Karapetis
ConfMan.registerDefault() instead. Changed sound_volume back to sfx_volume, which got changed with the GSoC merge and was the actual cause that the sound effects were off by default svn-id: r35437
2008-12-19Fixed bug #2424530 - "IHNM: SFX are no longer played", by assigning correct ↵Filippos Karapetis
default values for missing config manager settings svn-id: r35436
2008-11-13Fixed crash when returning to launcher from the GMMFilippos Karapetis
svn-id: r35050
2008-11-13Added better checks for the current music status in pauseEngineIntern()Filippos Karapetis
svn-id: r35035
2008-11-11Fixed warning. (GCC doesn't like the variable 'isPaused' because there ↵Torbjörn Andersson
already is an isPaused() function.) svn-id: r35009
2008-11-11Implemented pauseEngineIntern() for the SAGA engineFilippos Karapetis
svn-id: r35007
2008-11-10CleanupFilippos Karapetis
svn-id: r34988
2008-11-10Limit places where saving from the GMM is permittedFilippos Karapetis
svn-id: r34984
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
svn-id: r34916
2008-11-03Patch #2122869: ALL: Common load dialogMax Horn
svn-id: r34883
2008-10-27Removed FIXME and reverted commit #34855, as it's now possible to add a ↵Filippos Karapetis
subfolder to a non-existing folder without crashes with the change in commit #34857 svn-id: r34858
2008-10-26Using getChild() with getChild() throws an assertion (a regression of the ↵Filippos Karapetis
latest FS node changes). Commenting out this line with a FIXME so that SAGA games can work once again under Windows svn-id: r34855
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵Max Horn
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700
2008-09-07Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an ↵Max Horn
FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation svn-id: r34434
2008-09-03Moved check for shouldRTL() from engines to scummvm_mainMax Horn
svn-id: r34310
2008-09-01Merging more of the GSoC 2008 RTL branch: SAGAMax Horn
svn-id: r34252
2008-08-19Fix for bug #2057194 - "IHNM: -x option crashes ScummVM, if savegame doesn't ↵Filippos Karapetis
exist" svn-id: r34023
2008-08-16Fixed volume change after loading a game in SagaChristopher Page
svn-id: r33952
2008-07-21Separated Speech from SFX in SAGA, improved configuration of SAGA sound ↵Christopher Page
settings through the GMM svn-id: r33176
2008-07-11SAGA works with new GMM implementationChristopher Page
svn-id: r33000
2008-07-01Sound settings for Saga can be configured from the GMMChristopher Page
svn-id: r32863
2008-06-25Queen and Saga now use the new _quit flagChristopher Page
svn-id: r32774
2008-06-12SAGA: Fixed memory leaks in the SAGA engineChristopher Page
svn-id: r32673
2008-05-26Code cleanup:Filippos Karapetis
- Removed sagaresnames.h - Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP) - Moved all resources which were used by the ITE intro into ite_introproc.cpp - Removed several defines which were only used once (e.g. the SFX names) - Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end - Updated the comment about the IHNM Mac music - Changed the callocs in loadPalAnim to mallocs, like in the rest of the code - Removed the MEM error svn-id: r32282
2008-02-27Fix for bug #1895205 - "IHNM: end game text/caption error"Filippos Karapetis
svn-id: r30985
2008-02-15Merged lots of _mixer->isReady() warnings into a single one in Engine ↵Max Horn
constructor svn-id: r30871
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-12-23Disable voices when voice files do not exist (like the original interpreter ↵Filippos Karapetis
does), instead of exiting with an error. This is necessary for devices with little space svn-id: r29956
2007-12-21Added some hard coded strings for the Italian fan translation of ITE (still ↵Filippos Karapetis
not supported). Merged those strings with the hard coded strings for the Italian fan translation of IHNM svn-id: r29933
2007-12-11Fix for bug #1848016 - "IHNM: Wrong Subtitles Color (Spanish)". The colors ↵Filippos Karapetis
of the default palette in the Spanish version of the game are shifted by 1. svn-id: r29828
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
svn-id: r29386
2007-09-30Removed all the unneeded hard coded strings from the Italian fan translation ↵Filippos Karapetis
of IHNM, added the hard coded strings of the Spanish version of IHNM svn-id: r29146
2007-09-30Fixed bug #1804805 - "IHNM: crash/glitch with italian fan patch"Filippos Karapetis
Added the Italian fan translation of IHNM, created a workaround for invalid string data in the Italian fan translation and added some hard coded strings which are changed in the original game executable with the Italian fan translation patch svn-id: r29134
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
svn-id: r28968
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-16Save games from the character selection screen are loaded correctly from the ↵Filippos Karapetis
command line now svn-id: r28926