Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-19 | SAGA: Cleanup syncSoundSettings() | dhewg | |
And respect global mute settings | |||
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2010-10-24 | SAGA: replace Resource:loadResource malloc with ByteArray class | Andrew Kurushin | |
svn-id: r53779 | |||
2010-10-23 | SAGA: Add some const qualifiers to SagaEngine methods | Max Horn | |
svn-id: r53737 | |||
2010-10-22 | SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, ↵ | Andrew Kurushin | |
Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation add ByteArray type fix debug Tile Hittest frame drawing debug 0x%x => 0x%X svn-id: r53719 | |||
2010-10-20 | SAGA: replace StringTable "::realloc" with Common::Array; reduce amount of ↵ | Andrew Kurushin | |
memory for every string table svn-id: r53651 | |||
2010-10-19 | SAGA: fix submit 53486 "Added sanity checks for realloc() calls - bug report ↵ | Andrew Kurushin | |
#3087852". zero count realloc may return NULL as valid value svn-id: r53614 | |||
2010-10-15 | SAGA: Added sanity checks for realloc() calls - bug report #3087852 | Filippos Karapetis | |
svn-id: r53486 | |||
2010-07-17 | DEBUGGER: Simplify how our console debugger works / is used | Max Horn | |
* Remove _isAttached member var and isAttached method * Engines now always call the onFrame method; whether it does something is decided by the debugger class resp. its subclasses * Make detach() protected instead of private, so that subclasses can invoke it * Remove _detach_now member var (call detach() instead). * Rename _frame_countdown to _frameCountdown and properly document it. * Add more doxygen comments * Cleanup svn-id: r50963 | |||
2010-06-15 | Fix spelling, cleanup | Max Horn | |
svn-id: r49843 | |||
2010-06-12 | SAGA: Music code cleanup. The music driver is now placed inside the ↵ | Filippos Karapetis | |
MusicPlayer class, instead of the SagaEngine class. Split the functionality that the music parser should handle from the functionality that the music driver should handle. Also, fixed a bug in MusicDriver::send() (the notes off signal was sent to unallocated channels, not allocated ones) svn-id: r49607 | |||
2010-06-02 | OSYSTEM: Get rid of kFeatureAutoComputeDirtyRects | Max Horn | |
svn-id: r49388 | |||
2010-05-16 | Added automatic detection of the IHNM demo | Filippos Karapetis | |
svn-id: r49047 | |||
2010-05-04 | Get rid of Engine::_gameDataDir. | Max Horn | |
This greatly reduces indirect dependencies on several header files from common. svn-id: r48933 | |||
2010-03-10 | Fix bug #2963556: SAGA: Memory leaks | Andrew Kurushin | |
svn-id: r48224 | |||
2010-01-12 | Rename all "Adlib" uses to "AdLib" to match the real name of the sound card ↵ | Johannes Schickel | |
/ company. Check this for reference: http://en.wikipedia.org/wiki/Ad_Lib,_Inc. http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card) This commit does not touch "adlib" and "ADLIB" uses! Also it does not update all the SCUMM detection entries, which still use "Adlib". svn-id: r47279 | |||
2009-12-09 | Changed MidiDriver::createMidi to take a MidiDriverType instead of an int | Max Horn | |
svn-id: r46316 | |||
2009-09-30 | Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵ | Max Horn | |
things) svn-id: r44495 | |||
2009-09-23 | Got rid of Common::File::addDefaultDirectory, instead implemented the ↵ | Johannes Schickel | |
solution proposed in "Case agnostic handling for directories (and files)" on -devel. svn-id: r44266 | |||
2009-07-25 | Move the event recorder to its own class (EventRecoder inside ↵ | Johannes Schickel | |
common/EventRecorder.[h/cpp]). svn-id: r42751 | |||
2009-03-08 | - Reworked the different file types a bit | Filippos Karapetis | |
- Some initial work on Dinotopia's intro sequence svn-id: r39234 | |||
2009-03-01 | Engines: Fused several init&go methods into a single run method | Max Horn | |
svn-id: r39003 | |||
2009-01-20 | Implemented getDebugger() | Filippos Karapetis | |
svn-id: r35967 | |||
2009-01-18 | Disabled use of OSystem::kFeatureAutoComputeDirtyRects in SAGA for now | Max Horn | |
svn-id: r35915 | |||
2009-01-04 | Improved handling of sound resources | Filippos Karapetis | |
svn-id: r35724 | |||
2009-01-02 | Split the script module into two parts, for SAGA1 and SAGA2 games | Filippos Karapetis | |
svn-id: r35689 | |||
2009-01-02 | - Split the IHNM script functions into a different file | Filippos Karapetis | |
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-31 | Preliminary Shorten audio support for SAGA 2 games. It's still very wrong ↵ | Filippos Karapetis | |
and needs further work, but it's a start svn-id: r35626 | |||
2008-12-25 | - Implemented the SAGA2 resource loader | Filippos Karapetis | |
- Some cleanup svn-id: r35536 | |||
2008-12-22 | logicalWidth -> width | Filippos Karapetis | |
logicalHeight -> height svn-id: r35488 | |||
2008-12-22 | - Split the SAGA resource manager in 3 different ones, depending on the ↵ | Filippos Karapetis | |
resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub - Added detection for the voice file of FTA2 svn-id: r35484 | |||
2008-12-21 | Added some more stubs for FTA2 | Filippos Karapetis | |
svn-id: r35475 | |||
2008-12-21 | - Added some stubs for the SAGA2 games dino and fta2 | Filippos Karapetis | |
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM) - Removed getDisplayWidth() and getDisplayHeight() svn-id: r35473 | |||
2008-12-21 | Cleaned up the mess with game IDs and game types: removed game types, ↵ | Filippos Karapetis | |
reduced the game IDs and added game features where necessary svn-id: r35467 | |||
2008-12-19 | Removed defaults which are set in base/commandLine.cpp | Filippos Karapetis | |
svn-id: r35444 | |||
2008-12-19 | Removed the hasKey() hackery of my previous commit and used ↵ | Filippos Karapetis | |
ConfMan.registerDefault() instead. Changed sound_volume back to sfx_volume, which got changed with the GSoC merge and was the actual cause that the sound effects were off by default svn-id: r35437 | |||
2008-12-19 | Fixed bug #2424530 - "IHNM: SFX are no longer played", by assigning correct ↵ | Filippos Karapetis | |
default values for missing config manager settings svn-id: r35436 | |||
2008-11-13 | Fixed crash when returning to launcher from the GMM | Filippos Karapetis | |
svn-id: r35050 | |||
2008-11-13 | Added better checks for the current music status in pauseEngineIntern() | Filippos Karapetis | |
svn-id: r35035 | |||
2008-11-11 | Fixed warning. (GCC doesn't like the variable 'isPaused' because there ↵ | Torbjörn Andersson | |
already is an isPaused() function.) svn-id: r35009 | |||
2008-11-11 | Implemented pauseEngineIntern() for the SAGA engine | Filippos Karapetis | |
svn-id: r35007 | |||
2008-11-10 | Cleanup | Filippos Karapetis | |
svn-id: r34988 | |||
2008-11-10 | Limit places where saving from the GMM is permitted | Filippos Karapetis | |
svn-id: r34984 | |||
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn | |
svn-id: r34916 | |||
2008-11-03 | Patch #2122869: ALL: Common load dialog | Max Horn | |
svn-id: r34883 | |||
2008-10-27 | Removed FIXME and reverted commit #34855, as it's now possible to add a ↵ | Filippos Karapetis | |
subfolder to a non-existing folder without crashes with the change in commit #34857 svn-id: r34858 | |||
2008-10-26 | Using getChild() with getChild() throws an assertion (a regression of the ↵ | Filippos Karapetis | |
latest FS node changes). Commenting out this line with a FIXME so that SAGA games can work once again under Windows svn-id: r34855 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-09-07 | Replaced Engine::_gameDataPath (a String) by Engine::_gameDataDir (an ↵ | Max Horn | |
FSNode); adapted code to that (by using getChild() to get subdirs, not string concatenation svn-id: r34434 |