Age | Commit message (Collapse) | Author |
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This code was supplied by Darknior (hugues.fabien@gmail.com).
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Fixes bug #7092
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The same fix that had already been applied to the Spanish version
also applies to the French and German versions. (Judging by the
detection entries, there aren't any alternative versions so the
ones I got from GOG should be representative.)
The palettes aren't quite identical to the Spanish one, but I
think the remaining difference is for the spiritual barometer, so
the special case for that remains Spanish-only.
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Released about 2 years ago and is translating the subtitles
in contrast to the version released on CD which has only
poorly done voice-overs.
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This may happen for example if the Miles Adlib driver errors out
because of missing instrument data files (*.AD)
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- The logo screens of all ITE versions are shown correctly now
- Wyrmkeep versions, demo versions with scene substitutes, demos with
mono music and demo versions with LE VOX encoded voices are all found
automatically now
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
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This also removes the dependency of engines on the event recorder header
and API, and will make it easier to RandomSources that are not properly
registered.
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And respect global mute settings
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svn-id: r55850
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svn-id: r53779
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svn-id: r53737
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Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation
add ByteArray type
fix debug Tile Hittest frame drawing
debug 0x%x => 0x%X
svn-id: r53719
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memory for every string table
svn-id: r53651
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#3087852". zero count realloc may return NULL as valid value
svn-id: r53614
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svn-id: r53486
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* Remove _isAttached member var and isAttached method
* Engines now always call the onFrame method; whether it does
something is decided by the debugger class resp. its subclasses
* Make detach() protected instead of private, so that subclasses
can invoke it
* Remove _detach_now member var (call detach() instead).
* Rename _frame_countdown to _frameCountdown and properly
document it.
* Add more doxygen comments
* Cleanup
svn-id: r50963
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svn-id: r49843
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MusicPlayer class, instead of the SagaEngine class. Split the functionality that the music parser should handle from the functionality that the music driver should handle. Also, fixed a bug in MusicDriver::send() (the notes off signal was sent to unallocated channels, not allocated ones)
svn-id: r49607
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svn-id: r49388
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svn-id: r49047
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This greatly reduces indirect dependencies on several header files
from common.
svn-id: r48933
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svn-id: r48224
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/ company.
Check this for reference:
http://en.wikipedia.org/wiki/Ad_Lib,_Inc.
http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card)
This commit does not touch "adlib" and "ADLIB" uses!
Also it does not update all the SCUMM detection entries, which still use "Adlib".
svn-id: r47279
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svn-id: r46316
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things)
svn-id: r44495
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solution proposed in "Case agnostic handling for directories (and files)" on -devel.
svn-id: r44266
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common/EventRecorder.[h/cpp]).
svn-id: r42751
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- Some initial work on Dinotopia's intro sequence
svn-id: r39234
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svn-id: r39003
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svn-id: r35967
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svn-id: r35915
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svn-id: r35724
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svn-id: r35689
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- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)
svn-id: r35672
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svn-id: r35648
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and needs further work, but it's a start
svn-id: r35626
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- Some cleanup
svn-id: r35536
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logicalHeight -> height
svn-id: r35488
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resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
- Added detection for the voice file of FTA2
svn-id: r35484
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svn-id: r35475
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- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM)
- Removed getDisplayWidth() and getDisplayHeight()
svn-id: r35473
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reduced the game IDs and added game features where necessary
svn-id: r35467
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svn-id: r35444
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ConfMan.registerDefault() instead. Changed sound_volume back to sfx_volume, which got changed with the GSoC merge and was the actual cause that the sound effects were off by default
svn-id: r35437
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