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path: root/engines/saga/saveload.cpp
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2018-06-03SAGA: Don't show pause message in saved thumbnailDavid Fioramonti
Fixes Trac#10008. Previously, the game would show a paused game message in the thumbnail when the game was saved using the gmm.
2017-08-21SAGA: Fix bug #10009, when loading gamesFilippos Karapetis
Abort any scene entry protagonist animations and auto-cue speeches when loading saved games, as the protagonist can get stuck in scene entry animations
2016-05-31SAGA: Safer string manipulationEugene Sandulenko
2016-05-05SAGA: Safer string copyingEugene Sandulenko
2014-10-27SAGA: Remove the buggy actor swapping fixup code for IHNMFilippos Karapetis
This was a hack that was implemented while IHNM was being developed. That code should no longer be needed. If this issue does occur again, the actual cause should be investigated, instead of hiding it with workarounds. The code was buggy anyway, as _currentProtag was not initialized properly
2014-02-18SAGA: Make GPL headers consistent in themselves.Johannes Schickel
2013-04-28SAGA: Null terminate string. CID 1003869Eugene Sandulenko
2012-11-11SAGA: Add support for played timeFilippos Karapetis
2011-11-03SAGA: Fix warningsEugene Sandulenko
2011-08-07ALL: Use Graphics::skipThumbnail() where appropriate.Christoph Mallon
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-17SAGA: Fixed bug #3276033: IHNM: Savegame reminder not resetEugene Sandulenko
2011-04-12COMMON: Replace MKID_BE by MKTAGMax Horn
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro.
2010-10-23SAGA: Add some const qualifiers to SagaEngine methodsMax Horn
svn-id: r53737
2010-10-22SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, ↵Andrew Kurushin
Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation add ByteArray type fix debug Tile Hittest frame drawing debug 0x%x => 0x%X svn-id: r53719
2010-10-21SAGA: replace Script and Thread "::*alloc" & "::free" with Common::ArrayAndrew Kurushin
svn-id: r53678
2010-05-16Added automatic detection of the IHNM demoFilippos Karapetis
svn-id: r49047
2010-03-18COMMON: Get rid of Common::StringListMax Horn
svn-id: r48287
2010-03-10Fix bug #2963556: SAGA: Memory leaks #2Andrew Kurushin
isomap-malloc to Common::Array conversation svn-id: r48232
2010-01-21Silenced some cppcheck warnings.Torbjörn Andersson
svn-id: r47427
2010-01-02Implement FR #2827944: "SAGA: Hide in-game GUI on thumbnails"Eugene Sandulenko
svn-id: r46879
2009-10-08Introduce a new struct TimeDate, replacing struct tm in client code. May ↵Max Horn
lead to compilation issues in ports, which should be trivial to fix, though svn-id: r44793
2009-05-19COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are ↵Max Horn
deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses) svn-id: r40725
2009-04-10Removed obsolete TODOFilippos Karapetis
svn-id: r39914
2009-04-09Sort the list of savegames. (I suppose this fix, or a better one, should goTorbjörn Andersson
into 0.13.1 as well.) svn-id: r39906
2009-01-17Fixed bug #2057987 - "IHNM: Music stops in Ellen's chapter"Filippos Karapetis
svn-id: r35884
2009-01-11IHNM save games no longer contain ITE-related variablesFilippos Karapetis
svn-id: r35828
2009-01-02- Split the IHNM script functions into a different fileFilippos Karapetis
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672
2008-12-21- Added some stubs for the SAGA2 games dino and fta2Filippos Karapetis
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM) - Removed getDisplayWidth() and getDisplayHeight() svn-id: r35473
2008-12-21Cleaned up the mess with game IDs and game types: removed game types, ↵Filippos Karapetis
reduced the game IDs and added game features where necessary svn-id: r35467
2008-11-29Remove warnings from NDS build.Robin Watts
svn-id: r35172
2008-11-10CleanupFilippos Karapetis
svn-id: r34988
2008-11-10SAGA save games now contain thumbnails and creation date/time (visible from ↵Filippos Karapetis
the GMM save/load screens) svn-id: r34986
2008-05-26Code cleanup:Filippos Karapetis
- Removed sagaresnames.h - Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP) - Moved all resources which were used by the ITE intro into ite_introproc.cpp - Removed several defines which were only used once (e.g. the SFX names) - Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end - Updated the comment about the IHNM Mac music - Changed the callocs in loadPalAnim to mallocs, like in the rest of the code - Removed the MEM error svn-id: r32282
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-12-08ioFailed() is now checked when saving a gameFilippos Karapetis
svn-id: r29767
2007-09-30Of course, that also means that 'slot' should be 3 characters, not 2.Torbjörn Andersson
svn-id: r29150
2007-09-30Terminate the string used to hold the save slot number, or strange things mayTorbjörn Andersson
happen. (In my case, it was looking for slot 10, 20, 30, ... instead of the correct 1, 2, 3...) svn-id: r29149
2007-09-23remove _saveMarks from SAGA load and save implementationAndrew Kurushin
svn-id: r29053
2007-09-22Fix for bug #1800276 - "IHNM: Problem in saving". A bug in the logic of the ↵Filippos Karapetis
save slot allocation algorithm became apparent with the FS node merge. It should be working correctly now svn-id: r29031
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-18Code formatting fixesMax Horn
svn-id: r28945
2007-09-18Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break ↵Max Horn
compilation on some ports) svn-id: r28944
2007-09-16Fixed regression with save games that have an inset and an outset sceneFilippos Karapetis
svn-id: r28913
2007-08-27IHNM's ending is shown correctly now (but the credits still aren't). Slight ↵Filippos Karapetis
update on the music of chapter 6 svn-id: r28753
2007-08-26CleanupFilippos Karapetis
svn-id: r28748
2007-08-26One more place where music for chapter 6 shouldn't be played for nowFilippos Karapetis
svn-id: r28745
2007-08-26Don't play a music track when loading a saved game from chapter 6 in IHNM ↵Filippos Karapetis
for now either, until the cause for the incorrect music table for that chapter is found svn-id: r28744
2007-08-26Games saved in the character selection screen should work correctly nowFilippos Karapetis
svn-id: r28739