Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | SAGA: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-04-28 | SAGA: Null terminate string. CID 1003869 | Eugene Sandulenko | |
2012-11-11 | SAGA: Add support for played time | Filippos Karapetis | |
2011-11-03 | SAGA: Fix warnings | Eugene Sandulenko | |
2011-08-07 | ALL: Use Graphics::skipThumbnail() where appropriate. | Christoph Mallon | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-17 | SAGA: Fixed bug #3276033: IHNM: Savegame reminder not reset | Eugene Sandulenko | |
2011-04-12 | COMMON: Replace MKID_BE by MKTAG | Max Horn | |
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro. | |||
2010-10-23 | SAGA: Add some const qualifiers to SagaEngine methods | Max Horn | |
svn-id: r53737 | |||
2010-10-22 | SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, ↵ | Andrew Kurushin | |
Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation add ByteArray type fix debug Tile Hittest frame drawing debug 0x%x => 0x%X svn-id: r53719 | |||
2010-10-21 | SAGA: replace Script and Thread "::*alloc" & "::free" with Common::Array | Andrew Kurushin | |
svn-id: r53678 | |||
2010-05-16 | Added automatic detection of the IHNM demo | Filippos Karapetis | |
svn-id: r49047 | |||
2010-03-18 | COMMON: Get rid of Common::StringList | Max Horn | |
svn-id: r48287 | |||
2010-03-10 | Fix bug #2963556: SAGA: Memory leaks #2 | Andrew Kurushin | |
isomap-malloc to Common::Array conversation svn-id: r48232 | |||
2010-01-21 | Silenced some cppcheck warnings. | Torbjörn Andersson | |
svn-id: r47427 | |||
2010-01-02 | Implement FR #2827944: "SAGA: Hide in-game GUI on thumbnails" | Eugene Sandulenko | |
svn-id: r46879 | |||
2009-10-08 | Introduce a new struct TimeDate, replacing struct tm in client code. May ↵ | Max Horn | |
lead to compilation issues in ports, which should be trivial to fix, though svn-id: r44793 | |||
2009-05-19 | COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are ↵ | Max Horn | |
deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses) svn-id: r40725 | |||
2009-04-10 | Removed obsolete TODO | Filippos Karapetis | |
svn-id: r39914 | |||
2009-04-09 | Sort the list of savegames. (I suppose this fix, or a better one, should go | Torbjörn Andersson | |
into 0.13.1 as well.) svn-id: r39906 | |||
2009-01-17 | Fixed bug #2057987 - "IHNM: Music stops in Ellen's chapter" | Filippos Karapetis | |
svn-id: r35884 | |||
2009-01-11 | IHNM save games no longer contain ITE-related variables | Filippos Karapetis | |
svn-id: r35828 | |||
2009-01-02 | - Split the IHNM script functions into a different file | Filippos Karapetis | |
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672 | |||
2008-12-21 | - Added some stubs for the SAGA2 games dino and fta2 | Filippos Karapetis | |
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM) - Removed getDisplayWidth() and getDisplayHeight() svn-id: r35473 | |||
2008-12-21 | Cleaned up the mess with game IDs and game types: removed game types, ↵ | Filippos Karapetis | |
reduced the game IDs and added game features where necessary svn-id: r35467 | |||
2008-11-29 | Remove warnings from NDS build. | Robin Watts | |
svn-id: r35172 | |||
2008-11-10 | Cleanup | Filippos Karapetis | |
svn-id: r34988 | |||
2008-11-10 | SAGA save games now contain thumbnails and creation date/time (visible from ↵ | Filippos Karapetis | |
the GMM save/load screens) svn-id: r34986 | |||
2008-05-26 | Code cleanup: | Filippos Karapetis | |
- Removed sagaresnames.h - Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP) - Moved all resources which were used by the ITE intro into ite_introproc.cpp - Removed several defines which were only used once (e.g. the SFX names) - Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end - Updated the comment about the IHNM Mac music - Changed the callocs in loadPalAnim to mallocs, like in the rest of the code - Removed the MEM error svn-id: r32282 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-12-08 | ioFailed() is now checked when saving a game | Filippos Karapetis | |
svn-id: r29767 | |||
2007-09-30 | Of course, that also means that 'slot' should be 3 characters, not 2. | Torbjörn Andersson | |
svn-id: r29150 | |||
2007-09-30 | Terminate the string used to hold the save slot number, or strange things may | Torbjörn Andersson | |
happen. (In my case, it was looking for slot 10, 20, 30, ... instead of the correct 1, 2, 3...) svn-id: r29149 | |||
2007-09-23 | remove _saveMarks from SAGA load and save implementation | Andrew Kurushin | |
svn-id: r29053 | |||
2007-09-22 | Fix for bug #1800276 - "IHNM: Problem in saving". A bug in the logic of the ↵ | Filippos Karapetis | |
save slot allocation algorithm became apparent with the FS node merge. It should be working correctly now svn-id: r29031 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-18 | Code formatting fixes | Max Horn | |
svn-id: r28945 | |||
2007-09-18 | Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break ↵ | Max Horn | |
compilation on some ports) svn-id: r28944 | |||
2007-09-16 | Fixed regression with save games that have an inset and an outset scene | Filippos Karapetis | |
svn-id: r28913 | |||
2007-08-27 | IHNM's ending is shown correctly now (but the credits still aren't). Slight ↵ | Filippos Karapetis | |
update on the music of chapter 6 svn-id: r28753 | |||
2007-08-26 | Cleanup | Filippos Karapetis | |
svn-id: r28748 | |||
2007-08-26 | One more place where music for chapter 6 shouldn't be played for now | Filippos Karapetis | |
svn-id: r28745 | |||
2007-08-26 | Don't play a music track when loading a saved game from chapter 6 in IHNM ↵ | Filippos Karapetis | |
for now either, until the cause for the incorrect music table for that chapter is found svn-id: r28744 | |||
2007-08-26 | Games saved in the character selection screen should work correctly now | Filippos Karapetis | |
svn-id: r28739 | |||
2007-08-20 | Cleanup: Removed obsolete TODOs | Filippos Karapetis | |
svn-id: r28682 | |||
2007-08-13 | Fix for some cases where the protagonist from some savegames in IHNM was not ↵ | Filippos Karapetis | |
loaded correctly svn-id: r28596 | |||
2007-08-05 | Merged fsnode with trunk: r27971:28460 | David Corrales | |
svn-id: r28462 | |||
2007-07-31 | Cleanup: removed dead code, fixed some comments and did some layout changes | Filippos Karapetis | |
svn-id: r28362 | |||
2007-07-31 | Loading saved games in the demo version of IHNM should work now | Filippos Karapetis | |
svn-id: r28345 |