Age | Commit message (Collapse) | Author |
|
- Removed sagaresnames.h
- Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP)
- Moved all resources which were used by the ITE intro into ite_introproc.cpp
- Removed several defines which were only used once (e.g. the SFX names)
- Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end
- Updated the comment about the IHNM Mac music
- Changed the callocs in loadPalAnim to mallocs, like in the rest of the code
- Removed the MEM error
svn-id: r32282
|
|
svn-id: r30667
|
|
svn-id: r30238
|
|
not supported). Merged those strings with the hard coded strings for the Italian fan translation of IHNM
svn-id: r29933
|
|
svn-id: r29427
|
|
svn-id: r28763
|
|
location of the RF_DISABLE_ACTORS is set from loadScene to endScene
svn-id: r28757
|
|
svn-id: r28707
|
|
IHNM demo. It's still buggy, though
svn-id: r28398
|
|
options screen work in the non-interactive part of the demo
svn-id: r28344
|
|
svn-id: r28325
|
|
svn-id: r28320
|
|
change music will no longer be incorrectly saved, and the normal chapter music will be saved instead
svn-id: r27545
|
|
save/load mechanism in IHNM seems to be working correctly now (although it needs testing), however there are still some graphical glitches with the save/load dialogs. Also, moved some unfinished code for returning to the chapter selection screen to a more appropriate place
svn-id: r27542
|
|
svn-id: r27540
|
|
svn-id: r27538
|
|
svn-id: r27512
|
|
the skeleton for sfScriptStartVideo, sfScriptReturnFromVideo and sfScriptEndVideo opcodes
svn-id: r27145
|
|
svn-id: r27067
|
|
Now, the interface is locked when the scripts lock it. This prevents erroneous actor movement when skipping speech by left clicking, and other incorrect behavior. Special thanks to h00ligan for all his help
svn-id: r27064
|
|
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
|
|
validBGMaskPoint to scene.h and disabled some sanity checks to improve the speed of the pathfinding algorithm, after discussing with h00ligan
svn-id: r26789
|
|
svn-id: r26635
|
|
svn-id: r20582
|