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path: root/engines/saga/script.h
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2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-09-16Script modules are now unloaded correctly when changing chapters in IHNMFilippos Karapetis
svn-id: r28918
2007-08-17Several bugfixes:Filippos Karapetis
- The spiritual barometer display in IHNM is now updated only when necessary, to speed drawing up. This also corrects an issue where the spiritual barometer display was updated only after changing a scene - sf92 is sfDemoSetInteractive - It's now possible to use dashes and underscores in savegames - Screen fading when changing scenes is now done correctly: the interface will no longer be incorrectly briefly shown while the screen is fading to black - The interface mode is now correctly set in the non-interactive part of the IHNM demo - sfScriptGotoScene does not have a transition parameter, therefore that parameter has been removed svn-id: r28643
2007-08-02The help screen in the IHNM demo is shown correctly nowFilippos Karapetis
svn-id: r28406
2007-08-02The help screens in the IHNM demo are shown a bit more correctly now, though ↵Filippos Karapetis
they're still buggy svn-id: r28399
2007-08-02Partially implemented opcodes 87, 88 and 89, used in the help system of the ↵Filippos Karapetis
IHNM demo. It's still buggy, though svn-id: r28398
2007-07-30sf92 is not null in the demo version of IHNMFilippos Karapetis
svn-id: r28343
2007-07-30It's now possible to exit from the psychic profile screen in IHNMFilippos Karapetis
svn-id: r28325
2007-07-06IHNM: sf103 is sfQueueMusic. Now, when doing a good/bad deed in IHNM, the ↵Filippos Karapetis
music changes correctly svn-id: r27936
2007-06-17More efforts to implement proper fade after cutaway. One little glitch is left.Eugene Sandulenko
svn-id: r27502
2007-06-10Fixed conversations in IHNM. Now, when a dialog option is selected, the ↵Filippos Karapetis
protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work svn-id: r27264
2007-06-02Implemented the sfWaitFrames script function for IHNM. Many animations ↵Filippos Karapetis
should display more correctly now (e.g. actor "zapping" animations, Ben falling off the stairs). They're still not correct, as frameCount is not updated properly svn-id: r27055
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2006-05-13extract GameDescriptions to separate files (this will help compress_saga ↵Andrew Kurushin
tool to detect sound resource) svn-id: r22433
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ↵Max Horn
to ~250). Many greetings to eriktorbjorn, and have fun recompiling. svn-id: r21500
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582