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path: root/engines/saga/sndres.cpp
AgeCommit message (Collapse)Author
2007-08-01Compressed sounds now work in IHNMFilippos Karapetis
svn-id: r28384
2007-07-31Cleanup: removed dead code, fixed some comments and did some layout changesFilippos Karapetis
svn-id: r28362
2007-07-18The SFX resource for the IHNM demo is differentFilippos Karapetis
svn-id: r28138
2007-07-14Improved check for the patched sound file used in ITE introFilippos Karapetis
svn-id: r28070
2007-07-10Fix for bug #1751344 - "ITE: p2_a.iaf not played correctly"Filippos Karapetis
svn-id: r28018
2007-06-26Move to the correct file offset when using compressed sounds in ITEFilippos Karapetis
svn-id: r27729
2007-06-25Improvements to the SAGA compressed sound supportFilippos Karapetis
svn-id: r27717
2007-06-25Put a comment in its correct locationFilippos Karapetis
svn-id: r27716
2007-06-25Add support for compressed sound effects, digital music and speech to the ↵Filippos Karapetis
SAGA engine svn-id: r27713
2007-06-13IHNM: Button textures are loaded correctly now for buttons in the option and ↵Filippos Karapetis
quit panel. Also, implemented the voices/subtitles toggle functionality and fixed widget placement a bit svn-id: r27388
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2006-05-13extract GameDescriptions to separate files (this will help compress_saga ↵Andrew Kurushin
tool to detect sound resource) svn-id: r22433
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) ↵Max Horn
subclasses to namespace Audio svn-id: r22231
2006-03-03Hiding the implementation of ADPCMInputStream from the public, in favor of a ↵Max Horn
factory function (just like with the other AudioStream subclasses) svn-id: r21043
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582