Age | Commit message (Collapse) | Author |
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svn-id: r55850
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svn-id: r53779
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Common::Array
svn-id: r53773
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Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation
add ByteArray type
fix debug Tile Hittest frame drawing
debug 0x%x => 0x%X
svn-id: r53719
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Bug #3065113: "ITE demo: patched sound at intro is not played correctly"
svn-id: r52975
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This is a regression from r43470 and fixes the speech in the intro.
Bug #3065113.
svn-id: r52727
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Bug #2886141: "ITE: Cumulative Snoring sounds in Prince's Bedroom".
Implemented safeguard against running same looped sound more
than once.
svn-id: r49725
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svn-id: r49047
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svn-id: r47736
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it (and it's still unfinished, too)
svn-id: r47592
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sound/decoders/
svn-id: r47579
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svn-id: r47395
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- struct ResourceContext => class ResourceContext
- replace "*alloc","free" with array templates
- simplify createContexts routines
svn-id: r46254
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signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup.
svn-id: r43470
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sounds. MemoryReadStream is used again instead of SeekableSubReadStream, as there will be issues when multiple sound effects or voices are played simultaneously
svn-id: r43466
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svn-id: r40867
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svn-id: r35883
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svn-id: r35763
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svn-id: r35727
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svn-id: r35724
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svn-id: r35679
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- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS)
svn-id: r35672
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svn-id: r35649
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svn-id: r35648
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sound types that are detected automatically is read from the files themselves
svn-id: r35644
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and needs further work, but it's a start
svn-id: r35626
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automatically. The game sound information left is now used as override info for certain sound types (e.g. PCM)
- Added stubs for Shorten audio type, used in SAGA2 games
svn-id: r35616
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- Removed isBigEndian from GameSoundInfo
- Removed GF_BIG_ENDIAN_DATA
- Stopped loading the options panel for non-interactive ITE demos (it doesn't exist)
- Fixed crash when exiting from non-interactive ITE demos
svn-id: r35615
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resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub
- Added detection for the voice file of FTA2
svn-id: r35484
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- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM)
- Removed getDisplayWidth() and getDisplayHeight()
svn-id: r35473
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reduced the game IDs and added game features where necessary
svn-id: r35467
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read incorrectly. Fixes bugs #2422371 - "ITE: Talk animation takes longer than speaking" and #2111496 - "IHNM: Speech is garbled"
svn-id: r35320
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svn-id: r34703
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svn-id: r34458
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- Removed sagaresnames.h
- Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP)
- Moved all resources which were used by the ITE intro into ite_introproc.cpp
- Removed several defines which were only used once (e.g. the SFX names)
- Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end
- Updated the comment about the IHNM Mac music
- Changed the callocs in loadPalAnim to mallocs, like in the rest of the code
- Removed the MEM error
svn-id: r32282
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anyway.)
svn-id: r31411
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svn-id: r31410
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svn-id: r31409
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svn-id: r31405
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svn-id: r31404
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SAGA games from crashing when no voice files are present in talkie versions of ITE and IHNM (regression from commit #30648)
svn-id: r30989
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svn-id: r30664
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is necessary for devices that can keep a limited amount of files open simultaneously, like the PSP
svn-id: r30648
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svn-id: r30238
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does), instead of exiting with an error. This is necessary for devices with little space
svn-id: r29956
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automatically be disposed
svn-id: r29517
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svn-id: r29038
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svn-id: r28887
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p2_a.iaf/p2_a.voc in ITE, when compressed sound files are used
svn-id: r28864
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instead of inside the sound subfolder, they're treated as uncompressed. Fixes bug #1751344 - "ITE: p2_a.iaf not played correctly"
svn-id: r28854
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