Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-01-27 | Limit the number of simultaneous open files in IHNM to 7, down from 12. This ↵ | Filippos Karapetis | |
is necessary for devices that can keep a limited amount of files open simultaneously, like the PSP svn-id: r30648 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-12-23 | Disable voices when voice files do not exist (like the original interpreter ↵ | Filippos Karapetis | |
does), instead of exiting with an error. This is necessary for devices with little space svn-id: r29956 | |||
2007-11-16 | Changed Audio::makeADPCMStream so that the stream passed to it can ↵ | Max Horn | |
automatically be disposed svn-id: r29517 | |||
2007-09-23 | Moved MemoryStreamEndian from Saga to Common. | Eugene Sandulenko | |
svn-id: r29038 | |||
2007-09-10 | Lots of source code formatting corrections | Max Horn | |
svn-id: r28887 | |||
2007-09-06 | Simplified the check for the uncompressed sound data in patch files ↵ | Filippos Karapetis | |
p2_a.iaf/p2_a.voc in ITE, when compressed sound files are used svn-id: r28864 | |||
2007-09-05 | If the p2_a.iaf/p2_a.voc patch files are located in ITE's root folder ↵ | Filippos Karapetis | |
instead of inside the sound subfolder, they're treated as uncompressed. Fixes bug #1751344 - "ITE: p2_a.iaf not played correctly" svn-id: r28854 | |||
2007-08-01 | Compressed sounds now work in IHNM | Filippos Karapetis | |
svn-id: r28384 | |||
2007-07-31 | Cleanup: removed dead code, fixed some comments and did some layout changes | Filippos Karapetis | |
svn-id: r28362 | |||
2007-07-18 | The SFX resource for the IHNM demo is different | Filippos Karapetis | |
svn-id: r28138 | |||
2007-07-14 | Improved check for the patched sound file used in ITE intro | Filippos Karapetis | |
svn-id: r28070 | |||
2007-07-10 | Fix for bug #1751344 - "ITE: p2_a.iaf not played correctly" | Filippos Karapetis | |
svn-id: r28018 | |||
2007-06-26 | Move to the correct file offset when using compressed sounds in ITE | Filippos Karapetis | |
svn-id: r27729 | |||
2007-06-25 | Improvements to the SAGA compressed sound support | Filippos Karapetis | |
svn-id: r27717 | |||
2007-06-25 | Put a comment in its correct location | Filippos Karapetis | |
svn-id: r27716 | |||
2007-06-25 | Add support for compressed sound effects, digital music and speech to the ↵ | Filippos Karapetis | |
SAGA engine svn-id: r27713 | |||
2007-06-13 | IHNM: Button textures are loaded correctly now for buttons in the option and ↵ | Filippos Karapetis | |
quit panel. Also, implemented the voices/subtitles toggle functionality and fixed widget placement a bit svn-id: r27388 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2006-05-13 | extract GameDescriptions to separate files (this will help compress_saga ↵ | Andrew Kurushin | |
tool to detect sound resource) svn-id: r22433 | |||
2006-04-29 | Moved the AudioCDManager as well as class AudioStream and its (standard) ↵ | Max Horn | |
subclasses to namespace Audio svn-id: r22231 | |||
2006-03-03 | Hiding the implementation of ADPCMInputStream from the public, in favor of a ↵ | Max Horn | |
factory function (just like with the other AudioStream subclasses) svn-id: r21043 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |