Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-15 | SAGA: Fix bug #2886141. | Eugene Sandulenko | |
Bug #2886141: "ITE: Cumulative Snoring sounds in Prince's Bedroom". Implemented safeguard against running same looped sound more than once. svn-id: r49725 | |||
2010-05-16 | Added automatic detection of the IHNM demo | Filippos Karapetis | |
svn-id: r49047 | |||
2010-01-31 | Switch makeADPCMStream to DisposeAfterUse::Flag | Max Horn | |
svn-id: r47736 | |||
2010-01-27 | Moved the Shorten decoder inside the SAGA engine, as it's the only one using ↵ | Filippos Karapetis | |
it (and it's still unfinished, too) svn-id: r47592 | |||
2010-01-26 | Moved audio stream implementations (for MP3, FLAC, etc.) to new dir ↵ | Max Horn | |
sound/decoders/ svn-id: r47579 | |||
2010-01-19 | Move raw audio flags from sound/mixer.h to sound/raw.h | Max Horn | |
svn-id: r47395 | |||
2009-12-04 | refactor resource module: | Andrew Kurushin | |
- struct ResourceContext => class ResourceContext - replace "*alloc","free" with array templates - simplify createContexts routines svn-id: r46254 | |||
2009-08-17 | Simplified the sound playing code by removing the boolean variables for ↵ | Filippos Karapetis | |
signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup. svn-id: r43470 | |||
2009-08-17 | Made sound effect playing code consistent for compressed and uncompressed ↵ | Filippos Karapetis | |
sounds. MemoryReadStream is used again instead of SeekableSubReadStream, as there will be issues when multiple sound effects or voices are played simultaneously svn-id: r43466 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-01-17 | Silenced MSVC warning | Filippos Karapetis | |
svn-id: r35883 | |||
2009-01-06 | Use skip instead of seek | Filippos Karapetis | |
svn-id: r35763 | |||
2009-01-04 | Got rid of explicit game sound info | Filippos Karapetis | |
svn-id: r35727 | |||
2009-01-04 | Improved handling of sound resources | Filippos Karapetis | |
svn-id: r35724 | |||
2009-01-02 | Wrapped more engine-specific code around appropriate ifdefs | Filippos Karapetis | |
svn-id: r35679 | |||
2009-01-02 | - Split the IHNM script functions into a different file | Filippos Karapetis | |
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672 | |||
2009-01-01 | Simplified sound resource loading | Filippos Karapetis | |
svn-id: r35649 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-12-31 | Several fixes and cleanup for sound resource loading. Sound information for ↵ | Filippos Karapetis | |
sound types that are detected automatically is read from the files themselves svn-id: r35644 | |||
2008-12-31 | Preliminary Shorten audio support for SAGA 2 games. It's still very wrong ↵ | Filippos Karapetis | |
and needs further work, but it's a start svn-id: r35626 | |||
2008-12-29 | - Removed game sound information for sound types that it can be determined ↵ | Filippos Karapetis | |
automatically. The game sound information left is now used as override info for certain sound types (e.g. PCM) - Added stubs for Shorten audio type, used in SAGA2 games svn-id: r35616 | |||
2008-12-29 | - IHNM Mac loads correctly again | Filippos Karapetis | |
- Removed isBigEndian from GameSoundInfo - Removed GF_BIG_ENDIAN_DATA - Stopped loading the options panel for non-interactive ITE demos (it doesn't exist) - Fixed crash when exiting from non-interactive ITE demos svn-id: r35615 | |||
2008-12-22 | - Split the SAGA resource manager in 3 different ones, depending on the ↵ | Filippos Karapetis | |
resource type (RSC for ITE, RES for IHNM and HRS for DINO/FTA2). The SAGA 2 HRS resource manager is still a stub - Added detection for the voice file of FTA2 svn-id: r35484 | |||
2008-12-21 | - Added some stubs for the SAGA2 games dino and fta2 | Filippos Karapetis | |
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM) - Removed getDisplayWidth() and getDisplayHeight() svn-id: r35473 | |||
2008-12-21 | Cleaned up the mess with game IDs and game types: removed game types, ↵ | Filippos Karapetis | |
reduced the game IDs and added game features where necessary svn-id: r35467 | |||
2008-12-12 | Fixed a regression of commit #34458. Sound data for compressed sounds was ↵ | Filippos Karapetis | |
read incorrectly. Fixes bugs #2422371 - "ITE: Talk animation takes longer than speaking" and #2111496 - "IHNM: Speech is garbled" svn-id: r35320 | |||
2008-09-30 | SAGA: Some code cleanup | Max Horn | |
svn-id: r34703 | |||
2008-09-09 | Committed patch #2100962 - "Saga engine reduced memory usage" | Filippos Karapetis | |
svn-id: r34458 | |||
2008-05-26 | Code cleanup: | Filippos Karapetis | |
- Removed sagaresnames.h - Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP) - Moved all resources which were used by the ITE intro into ite_introproc.cpp - Removed several defines which were only used once (e.g. the SFX names) - Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end - Updated the comment about the IHNM Mac music - Changed the callocs in loadPalAnim to mallocs, like in the rest of the code - Removed the MEM error svn-id: r32282 | |||
2008-04-05 | Fixed warning. (You shouldn't have to use floor() to simulate integer math | Torbjörn Andersson | |
anyway.) svn-id: r31411 | |||
2008-04-05 | Fixed regression from previous commit | Filippos Karapetis | |
svn-id: r31410 | |||
2008-04-05 | Simplify code | Eugene Sandulenko | |
svn-id: r31409 | |||
2008-04-05 | Speech is now played correctly in the Macintosh version of IHNM | Filippos Karapetis | |
svn-id: r31405 | |||
2008-04-05 | Sound effects in the Macintosh version of IHNM are now working | Filippos Karapetis | |
svn-id: r31404 | |||
2008-02-27 | Don't change the voice bank when no voice files are present. This will stop ↵ | Filippos Karapetis | |
SAGA games from crashing when no voice files are present in talkie versions of ITE and IHNM (regression from commit #30648) svn-id: r30989 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-27 | Limit the number of simultaneous open files in IHNM to 7, down from 12. This ↵ | Filippos Karapetis | |
is necessary for devices that can keep a limited amount of files open simultaneously, like the PSP svn-id: r30648 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-12-23 | Disable voices when voice files do not exist (like the original interpreter ↵ | Filippos Karapetis | |
does), instead of exiting with an error. This is necessary for devices with little space svn-id: r29956 | |||
2007-11-16 | Changed Audio::makeADPCMStream so that the stream passed to it can ↵ | Max Horn | |
automatically be disposed svn-id: r29517 | |||
2007-09-23 | Moved MemoryStreamEndian from Saga to Common. | Eugene Sandulenko | |
svn-id: r29038 | |||
2007-09-10 | Lots of source code formatting corrections | Max Horn | |
svn-id: r28887 | |||
2007-09-06 | Simplified the check for the uncompressed sound data in patch files ↵ | Filippos Karapetis | |
p2_a.iaf/p2_a.voc in ITE, when compressed sound files are used svn-id: r28864 | |||
2007-09-05 | If the p2_a.iaf/p2_a.voc patch files are located in ITE's root folder ↵ | Filippos Karapetis | |
instead of inside the sound subfolder, they're treated as uncompressed. Fixes bug #1751344 - "ITE: p2_a.iaf not played correctly" svn-id: r28854 | |||
2007-08-01 | Compressed sounds now work in IHNM | Filippos Karapetis | |
svn-id: r28384 | |||
2007-07-31 | Cleanup: removed dead code, fixed some comments and did some layout changes | Filippos Karapetis | |
svn-id: r28362 | |||
2007-07-18 | The SFX resource for the IHNM demo is different | Filippos Karapetis | |
svn-id: r28138 | |||
2007-07-14 | Improved check for the patched sound file used in ITE intro | Filippos Karapetis | |
svn-id: r28070 | |||
2007-07-10 | Fix for bug #1751344 - "ITE: p2_a.iaf not played correctly" | Filippos Karapetis | |
svn-id: r28018 | |||
2007-06-26 | Move to the correct file offset when using compressed sounds in ITE | Filippos Karapetis | |
svn-id: r27729 |