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path: root/engines/saga/sndres.cpp
AgeCommit message (Expand)Author
2007-12-23Disable voices when voice files do not exist (like the original interpreter d...Filippos Karapetis
2007-11-16Changed Audio::makeADPCMStream so that the stream passed to it can automatica...Max Horn
2007-09-23Moved MemoryStreamEndian from Saga to Common.Eugene Sandulenko
2007-09-10Lots of source code formatting correctionsMax Horn
2007-09-06Simplified the check for the uncompressed sound data in patch files p2_a.iaf/...Filippos Karapetis
2007-09-05If the p2_a.iaf/p2_a.voc patch files are located in ITE's root folder instead...Filippos Karapetis
2007-08-01Compressed sounds now work in IHNMFilippos Karapetis
2007-07-31Cleanup: removed dead code, fixed some comments and did some layout changesFilippos Karapetis
2007-07-18The SFX resource for the IHNM demo is differentFilippos Karapetis
2007-07-14Improved check for the patched sound file used in ITE introFilippos Karapetis
2007-07-10Fix for bug #1751344 - "ITE: p2_a.iaf not played correctly"Filippos Karapetis
2007-06-26Move to the correct file offset when using compressed sounds in ITEFilippos Karapetis
2007-06-25Improvements to the SAGA compressed sound supportFilippos Karapetis
2007-06-25Put a comment in its correct locationFilippos Karapetis
2007-06-25Add support for compressed sound effects, digital music and speech to the SAG...Filippos Karapetis
2007-06-13IHNM: Button textures are loaded correctly now for buttons in the option and ...Filippos Karapetis
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2006-05-13extract GameDescriptions to separate files (this will help compress_saga tool...Andrew Kurushin
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) subc...Max Horn
2006-03-03Hiding the implementation of ADPCMInputStream from the public, in favor of a ...Max Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn