Age | Commit message (Collapse) | Author |
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which will cause crashes under certain conditions, and probably makes SAGA games non-completable.
When a script thread is waiting for another thread, the current instruction offset should not be modified. The thread processing function would incorrectly continue in some special cases, and would incorrectly alter the current instruction offset. This becomes apparent in some special cases only, which made it hard to spot - plus, SAGA games have not been tested for 0.13.0, so there weren't any reports for this.
This change SHOULD go to the 0.13.0 branch, but we've already tagged...
svn-id: r38581
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svn-id: r35670
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reduced the game IDs and added game features where necessary
svn-id: r35467
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arguments").
svn-id: r35096
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- Removed sagaresnames.h
- Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP)
- Moved all resources which were used by the ITE intro into ite_introproc.cpp
- Removed several defines which were only used once (e.g. the SFX names)
- Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end
- Updated the comment about the IHNM Mac music
- Changed the callocs in loadPalAnim to mallocs, like in the rest of the code
- Removed the MEM error
svn-id: r32282
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svn-id: r30923
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svn-id: r30238
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svn-id: r29038
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protagonist will say it out properly before we hear the other character's reply. Also, added some more code for sfScriptFade and made it a stub for now, as it still needs work
svn-id: r27264
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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tool to detect sound resource)
svn-id: r22433
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svn-id: r21472
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several errors where the format string didn't match the number of arguments to the call)
svn-id: r21141
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svn-id: r20582
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