Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-05-14 | SAGA: Avoid code duplication | Willem Jan Palenstijn | |
2015-05-12 | SAGA: Only handle the puzzle scene for ITE | Filippos Karapetis | |
2014-10-28 | SAGA: Remove trailing whitespace | Filippos Karapetis | |
2014-10-27 | SAGA: Remove the buggy actor swapping fixup code for IHNM | Filippos Karapetis | |
This was a hack that was implemented while IHNM was being developed. That code should no longer be needed. If this issue does occur again, the actual cause should be investigated, instead of hiding it with workarounds. The code was buggy anyway, as _currentProtag was not initialized properly | |||
2014-09-28 | SAGA: Silence a gcc warning | Matthew Hoops | |
2014-08-06 | SAGA: Fix OOB access in the Shorten decoder | Filippos Karapetis | |
The changes are based on the Java implementation of the Shorten decoder. This avoids all the out of bounds access (negative array indices), but it still doesn't fully fix the actual decoder | |||
2014-07-20 | SAGA: Add support for MIDI music in SAGA2 games | Filippos Karapetis | |
2014-07-20 | SAGA: Cleanup | Filippos Karapetis | |
2014-07-20 | SAGA: Add debug commands for playing music, sounds and voices | Filippos Karapetis | |
2014-07-20 | SAGA: Some renaming | Filippos Karapetis | |
2014-07-20 | SAGA: Remove the now unneeded individual cave scene handlers | Filippos Karapetis | |
2014-07-20 | SAGA: Merge all of the ITE intro cave scene handlers | Filippos Karapetis | |
2014-07-20 | SAGA: Move ITE credits together with the other ITE static data | Filippos Karapetis | |
2014-07-20 | SAGA: Move the ITE intro text together with the other static ITE data | Filippos Karapetis | |
2014-07-20 | SAGA: Add wrappers for queuing music events | Filippos Karapetis | |
2014-07-20 | SAGA: Get rid of the MUSIC_DEFAULT flag | Filippos Karapetis | |
2014-07-20 | SAGA: Fix spacing | Filippos Karapetis | |
2014-07-20 | SAGA: Move and rename some defines which are only used in the ITE intro | Filippos Karapetis | |
2014-06-28 | SAGA: Added detection for Chinese floppy ITE. Needs CJK rendering | Eugene Sandulenko | |
2014-05-27 | ALL: Make Debugger command function names conform to our guidelines. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. | Johannes Schickel | |
2014-02-28 | IMAGE: Move all ImageDecoders to image/ | Matthew Hoops | |
2014-02-18 | SAGA: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-11-26 | Merge pull request #375 from digitall/engineAutoPlug | Johannes Schickel | |
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code) | |||
2013-11-24 | SAGA: Janitorial - Fix spacing errors | Strangerke | |
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-10-08 | SAGA: Remove unused assignment. CID 1002506 | Eugene Sandulenko | |
2013-10-08 | SAGA: Remove unused assignment. CID 1002505 | Eugene Sandulenko | |
2013-10-02 | SAGA: Clean up variable scope | Willem Jan Palenstijn | |
2013-10-02 | SAGA: Silent Cppcheck warning in Sprite::loadList(). | Rodrigo Rebello | |
2013-08-03 | SAGA: Take advantage of Sufrace::getPixels. | Johannes Schickel | |
2013-08-03 | SAGA: Prefer getBasePtr over direct Surface::pixels access. | Johannes Schickel | |
2013-07-15 | SAGA: Fix CID 1002507. Unused pointer value. | Eugene Sandulenko | |
2013-07-14 | JANITORIAL: Remove trailing whitespace | Sven Hesse | |
2013-07-02 | SAGA: Fix odd memcmp() conditions, as reported by clang | Filippos Karapetis | |
Thanks to LordHoto for pointing those out - they followed the incorrect paradigm of previous code | |||
2013-06-08 | SAGA: Add "fallthrough" comments to switch. CID 1003742, 1003743 | Torbjörn Andersson | |
I'm almost certain these are intentional fallthroughs. It makes sense to handle the little-endian cases like the big-endian ones, with the added FLAG_LITTLE_ENDIAN. | |||
2013-06-01 | SAGA: Add missing "break"s | Torbjörn Andersson | |
It seems pretty clear to me that these fallthroughs were not intentional, seeing how one of them could cause ITE to fall through to IHNM-specific code. CID 1003744, 1003745 | |||
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2013-05-01 | SAGA: Fix some non-initialized variables in the Music class - CID 1003131 | Filippos Karapetis | |
2013-04-28 | SAGA: Null terminate string. CID 1003869 | Eugene Sandulenko | |
2013-04-28 | SAGA: Fix potentially unitialized pointer. CID 1003186, CID 1003187, CID ↵ | Eugene Sandulenko | |
1003188, CID 1003189 | |||
2013-04-28 | SAGA: Null terminate string. CID 1003870 | Eugene Sandulenko | |
2013-04-28 | SAGA: Null terminate string. CID 1003868 | Eugene Sandulenko | |
2013-04-27 | SAGA: Fix memory leak in Mac version of IHNM | Torbjörn Andersson | |
CID 1004123. Unfortunately, I do not have this version of the game so I cannot verify that this fix is correct, but it should be. | |||
2013-01-09 | SAGA: Silence C++11 narrowing warnings. | Johannes Schickel | |