Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-08-17 | Made sound effect playing code consistent for compressed and uncompressed ↵ | Filippos Karapetis | |
sounds. MemoryReadStream is used again instead of SeekableSubReadStream, as there will be issues when multiple sound effects or voices are played simultaneously svn-id: r43466 | |||
2009-08-17 | Cleanup | Filippos Karapetis | |
svn-id: r43460 | |||
2009-08-12 | Put some more IHNM / SAGA2 specific code into compile guards. | Johannes Schickel | |
svn-id: r43326 | |||
2009-07-27 | Fix bug #2827459 "ITE: Ingame GUI does not list slots 96-99", by defining in ↵ | Johannes Schickel | |
SagaMetaEngine that the last valid save slot for SAGA is slot 95. svn-id: r42845 | |||
2009-07-25 | Move the event recorder to its own class (EventRecoder inside ↵ | Johannes Schickel | |
common/EventRecorder.[h/cpp]). svn-id: r42751 | |||
2009-07-24 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r42697 | |||
2009-07-24 | SAGA: Instead of trying to detect duplicate glyphs, | Willem Jan Palenstijn | |
simply generate duplicate outline glyphs. This should fix #2826697. svn-id: r42696 | |||
2009-07-11 | Fix oversight in r42361 and also handle consecutive copied characters in SAGA. | Willem Jan Palenstijn | |
svn-id: r42378 | |||
2009-07-11 | Fix SAGA outline generation algorithm for characters | Willem Jan Palenstijn | |
that are copies of earlier characters. (5 characters in IHNM.) This fixes #1904624. svn-id: r42361 | |||
2009-06-12 | * Moved the updated IFF code from Parallaction to common/ | Nicola Mettifogo | |
* Updated Parallaction and SAGA to use the new decoder infrastructure. svn-id: r41465 | |||
2009-06-06 | Added game GUI options to advancedDetector and updated all engines | Eugene Sandulenko | |
svn-id: r41272 | |||
2009-05-29 | Changed SaveFileManager methods to take Common::String params (instead of ↵ | Max Horn | |
char pointers) svn-id: r41000 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-05-21 | Renamed the DXA, SMK and FLIC video decoders to reflect the fact that ↵ | Filippos Karapetis | |
they're decoders, not players svn-id: r40759 | |||
2009-05-19 | COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are ↵ | Max Horn | |
deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses) svn-id: r40725 | |||
2009-05-01 | SAGA: move Actor::_pathList into a Common::Array<Point> | Andrew Kurushin | |
svn-id: r40232 | |||
2009-05-01 | SAGA: fix SAGA_DEBUG&ACTOR_DEBUG enabled compilation; move ↵ | Andrew Kurushin | |
Actor::_debugPoints into a Common::Array<DebugPoint> svn-id: r40227 | |||
2009-04-28 | SAGA: turned Actor::_pathNodeList into a Common::Array<PathNode>; likewise ↵ | Max Horn | |
for Actor::_newPathNodeList which also turned from a member var into a function local var svn-id: r40180 | |||
2009-04-28 | SAGA: Moved some code from actor.h to actor.cpp; replaced ↵ | Max Horn | |
Actor::_pathDirectionList and related members by a Common::Array<PathDirectionData> inside Actor::fillPathArray() svn-id: r40179 | |||
2009-04-11 | SAGA: changed _threadList back to a list of ScriptThread objs, instead of ↵ | Max Horn | |
ptrs to instances. svn-id: r39944 | |||
2009-04-11 | SAGA: Simplified Scene::skipScene, changed loadScene to take a ↵ | Max Horn | |
LoadSceneParams ref instead of a ptr svn-id: r39943 | |||
2009-04-11 | When dragging the save/load dialog's scrollbar handle past the top of the | Torbjörn Andersson | |
scrollbar, stay at the top. Don't jump to the bottom. svn-id: r39939 | |||
2009-04-11 | Committed my patch for bug #2748110 ("IHNM: Fade glitch when Benny falls | Torbjörn Andersson | |
asleep"), after discussing it with [md5]. It may not be exactly like the original, but it looks a lot closer now. svn-id: r39937 | |||
2009-04-11 | Plugged another memory leak introduced with rev #39934 | Filippos Karapetis | |
svn-id: r39936 | |||
2009-04-11 | Plugged memory leak introduced with rev #39934 | Filippos Karapetis | |
svn-id: r39935 | |||
2009-04-11 | Changed ScriptThreadList to hold a list of pointers, not a list of ↵ | Filippos Karapetis | |
instances. This avoids the whole &* mess, as well as the strange references to the list head svn-id: r39934 | |||
2009-04-11 | Removed unused (and wrong) code for IHNM | Filippos Karapetis | |
svn-id: r39931 | |||
2009-04-11 | Got rid of SortedList | Filippos Karapetis | |
svn-id: r39928 | |||
2009-04-11 | Fix compilation | Willem Jan Palenstijn | |
svn-id: r39927 | |||
2009-04-11 | Fixed compilation (hopefully) | Filippos Karapetis | |
svn-id: r39926 | |||
2009-04-11 | Removed all but one of the functions of the SortedList, apart from the ↵ | Filippos Karapetis | |
custom insert() operation. It's only used in one place now (in _drawOrderList) svn-id: r39925 | |||
2009-04-11 | Removed move SortedList methods | Filippos Karapetis | |
svn-id: r39924 | |||
2009-04-11 | SAGA: Fix yet another mistake in the revised dirty rect code *sigh* | Max Horn | |
svn-id: r39923 | |||
2009-04-11 | SAGA: Got rid of some more SortedList methods | Max Horn | |
svn-id: r39922 | |||
2009-04-11 | SAGA: Stop needlessly using operator*() and operator->() (many of the ↵ | Max Horn | |
resulting &* uses can be removed if references are used instead of pointers everywhere, which would be a good idea anyway) svn-id: r39920 | |||
2009-04-11 | SAGA: Removed some dead/obsolete code | Max Horn | |
svn-id: r39919 | |||
2009-04-10 | Added a new console command, "wake_up_threads", which can wake up threads ↵ | Filippos Karapetis | |
that are block waiting svn-id: r39915 | |||
2009-04-10 | Removed obsolete TODO | Filippos Karapetis | |
svn-id: r39914 | |||
2009-04-09 | SAGA: Make the dirty rect handling here match the one in the GUI code (some ↵ | Max Horn | |
more cases of mutually contained rects are deteceted here now, too). svn-id: r39910 | |||
2009-04-09 | Sort the list of savegames. (I suppose this fix, or a better one, should go | Torbjörn Andersson | |
into 0.13.1 as well.) svn-id: r39906 | |||
2009-03-24 | Fixed a regression of commit #35473. Fixes bug #2703595 - "ITE: Crash when ↵ | Filippos Karapetis | |
clicking on items inside the hangar" svn-id: r39664 | |||
2009-03-24 | Make sure that the currently buggy dirty rectangle handling code is not ↵ | Filippos Karapetis | |
used. Also, make sure that the resource data pointer is initialized to zero svn-id: r39655 | |||
2009-03-24 | Finally fixed the Valgrind warning that was confusing me so yesterday. | Torbjörn Andersson | |
svn-id: r39651 | |||
2009-03-23 | Made the music and sound file names part of the class, instead of local | Torbjörn Andersson | |
variables. This fixes another Valgrind warning when SndRes::load() tries to access the file names. (I could also have made the variables static, but I've never been very fond of static variables.) svn-id: r39641 | |||
2009-03-23 | Initialise _fullRefresh. Fixes a Valgrind warning. | Torbjörn Andersson | |
svn-id: r39638 | |||
2009-03-09 | Rewrote Common::List iterator code to ensure const correctness is preserved. | Max Horn | |
We tried to implement the list iterators in a clever way, to reduce code duplication. But this is essentially impossible to do properly, sadly -- this is one of the places where the ugly drawbacks of C++ really show. As a consequence, our implementation had a bug which allowed one to convert any const_iterator to an iterator, thus allowing modifying elements of const lists. This rewrite reintroduces code duplication but at least ensures that no const list is written to accidentally. Also fix some places which incorrectly used iterator instead of const_iterator or (in the kyra code) accidentally wrote into a const list. svn-id: r39279 | |||
2009-03-09 | Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as ↵ | Max Horn | |
some other tweaks svn-id: r39255 | |||
2009-03-08 | Added game object data files for dino and FTA2 | Filippos Karapetis | |
svn-id: r39237 | |||
2009-03-08 | - Reworked the different file types a bit | Filippos Karapetis | |
- Some initial work on Dinotopia's intro sequence svn-id: r39234 | |||
2009-03-07 | Fix compile of SAGA2 game engine. | Travis Howell | |
svn-id: r39208 |