Age | Commit message (Collapse) | Author |
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svn-id: r53736
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svn-id: r53722
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Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation
add ByteArray type
fix debug Tile Hittest frame drawing
debug 0x%x => 0x%X
svn-id: r53719
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svn-id: r53679
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svn-id: r53678
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svn-id: r53677
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svn-id: r53660
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svn-id: r53658
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svn-id: r53656
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memory for every string table
svn-id: r53651
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svn-id: r53632
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svn-id: r53628
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svn-id: r53627
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#3087852". zero count realloc may return NULL as valid value
svn-id: r53614
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svn-id: r53486
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svn-id: r53484
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This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
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svn-id: r53161
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Bug #3065113: "ITE demo: patched sound at intro is not played correctly"
svn-id: r52975
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Not all releases put the Wyrmkeep credits patch in a "graphics"
sub-directory, so assume it could be anywhere.
svn-id: r52930
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(Possibly related to bug #3076822 - ITE: Dialog repeats in intro.)
The p2_a.voc patch file wasn't played. This was because the engine
first loaded p2_a.voc as a replacement for voice resource 4. Then it
tried to load p2_a.iaf and, when it failed, removed the patch data
for the very same resource. Now it only tries to read a patch if it
hasn't already found a patch for the resource. (There may have been a
similar bug in the end credits as well.)
svn-id: r52928
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svn-id: r52922
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svn-id: r52799
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Our warning() and error() functions always add an exclamation mark
to the end of the message anyway.
svn-id: r52791
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This is currently done in the engine code. I adapted AGI, AGOS, DRACI,
GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset
device on startup. The sound output still works fine (started up a game
from every engine), so this should hopefully not introduce any regressions.
As far as I can tell it seems that SCUMM does send a proper device reset, so
I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am
not sure about SCI though.
This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI".
svn-id: r52736
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This is a regression from r43470 and fixes the speech in the intro.
Bug #3065113.
svn-id: r52727
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svn-id: r52150
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svn-id: r51495
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* Remove _isAttached member var and isAttached method
* Engines now always call the onFrame method; whether it does
something is decided by the debugger class resp. its subclasses
* Make detach() protected instead of private, so that subclasses
can invoke it
* Remove _detach_now member var (call detach() instead).
* Rename _frame_countdown to _frameCountdown and properly
document it.
* Add more doxygen comments
* Cleanup
svn-id: r50963
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purpose that 'addr' was inteded to.
svn-id: r50951
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General MIDI, not MT-32. (I hope this doesn't break anything else.)
svn-id: r50927
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may crash. (The ALSA one did, until a few minutes ago.)
svn-id: r50871
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svn-id: r50840
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svn-id: r50685
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select MDT_PREFER_MT32 or MDT_PREFER_GM
svn-id: r50288
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svn-id: r50128
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svn-id: r50004
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svn-id: r49843
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Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.
svn-id: r49788
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Second parameter to intallTimerCallback is in _micro_seconds.
Correct calls which assumed milliseconds.
svn-id: r49771
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Bug #2827504: "ITE: Music restarts on every background change in
credits". We errorneously were stopping music on each scene,
though it appeared only with Adlib music.
svn-id: r49728
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Bug #2928923: 'ITE: Graphic Glitches during racoon death "Cut Scene"'.
Disable actor drawing for these scenes. A long standing bug in
original.
svn-id: r49727
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Bug #2886130: "ITE: Graphic Glitches during Cat Tribe Celebration".
We redraw statusbar for this scene. Bug in original.
svn-id: r49726
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Bug #2886141: "ITE: Cumulative Snoring sounds in Prince's Bedroom".
Implemented safeguard against running same looped sound more
than once.
svn-id: r49725
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Bug #2886151: "ITE: Mouse stops responding at Boar Castle" fixed
by implementing a workaround. It is a script bug in original.
svn-id: r49724
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svn-id: r49723
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Bug #1970191: "IHNM: Psychic Profile problem". Still there is a
slight artefact. When the profile has 2 pages and is skipped,
there are two fade-ins in a row. It could be checked by analysing
event queue.
svn-id: r49698
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svn-id: r49697
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svn-id: r49696
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Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.
svn-id: r49653
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