Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-26 | SAGA: Only request actual save slots in listSaves. | Johannes Schickel | |
2016-01-10 | SAGA: Add support for Russian fan-translation of IHNM | Eugene Sandulenko | |
Released about 2 years ago and is translating the subtitles in contrast to the version released on CD which has only poorly done voice-overs. | |||
2015-07-13 | SAGA: Fix typo in commit 6a49654 | Filippos Karapetis | |
2015-07-13 | SAGA: Fall back to the default Adlib driver for non-DOS versions of ITE | Filippos Karapetis | |
Only the DOS version of ITE uses the Miles audio driver | |||
2015-07-10 | SAGA: Avoid crash if the engine errors out before full initialization | Filippos Karapetis | |
This may happen for example if the Miles Adlib driver errors out because of missing instrument data files (*.AD) | |||
2015-07-08 | SAGA: Add another German version of ITE - bug #6428 | Filippos Karapetis | |
This is the German Windows/Mac version distributed by GoG | |||
2015-07-04 | SAGA: Initial work on the DOS ITE demo | Filippos Karapetis | |
2015-07-04 | SAGA: Add support for the scene descriptors of the ITE DOS demo | Filippos Karapetis | |
2015-07-03 | SAGA: Fix Adlib in original DOS CD version of Inherit the Earth. | Kirben | |
2015-06-29 | SAGA: Search for sample.ad/sample.opl in the drivers directory for IHNM | Filippos Karapetis | |
2015-06-28 | SAGA: Tweak music timing in IHNM intro | Torbjörn Andersson | |
This wasn't a regression. The music has always been cut off at an awkward point. | |||
2015-06-28 | SAGA: Use the new "Miles" drivers for AdLib and MT-32 | Torbjörn Andersson | |
Note that this breaks the IHNM demo, as provided on the ScummVM web page, since it doesn't have the sample.ad and sample.opl files needed, but I have a feeling that this is a packaging error on our part. I don't have the original release of ITE, so I can't test that. | |||
2015-06-06 | AUDIO: Make makeAIFFStream return a RewindableAudioStream | Matthew Hoops | |
All callers requiring SeekableAudioStream have been adapted by using dynamic_cast | |||
2015-05-14 | SAGA: Avoid code duplication | Willem Jan Palenstijn | |
2015-05-12 | SAGA: Only handle the puzzle scene for ITE | Filippos Karapetis | |
2014-10-28 | SAGA: Remove trailing whitespace | Filippos Karapetis | |
2014-10-27 | SAGA: Remove the buggy actor swapping fixup code for IHNM | Filippos Karapetis | |
This was a hack that was implemented while IHNM was being developed. That code should no longer be needed. If this issue does occur again, the actual cause should be investigated, instead of hiding it with workarounds. The code was buggy anyway, as _currentProtag was not initialized properly | |||
2014-09-28 | SAGA: Silence a gcc warning | Matthew Hoops | |
2014-08-06 | SAGA: Fix OOB access in the Shorten decoder | Filippos Karapetis | |
The changes are based on the Java implementation of the Shorten decoder. This avoids all the out of bounds access (negative array indices), but it still doesn't fully fix the actual decoder | |||
2014-07-20 | SAGA: Add support for MIDI music in SAGA2 games | Filippos Karapetis | |
2014-07-20 | SAGA: Cleanup | Filippos Karapetis | |
2014-07-20 | SAGA: Add debug commands for playing music, sounds and voices | Filippos Karapetis | |
2014-07-20 | SAGA: Some renaming | Filippos Karapetis | |
2014-07-20 | SAGA: Remove the now unneeded individual cave scene handlers | Filippos Karapetis | |
2014-07-20 | SAGA: Merge all of the ITE intro cave scene handlers | Filippos Karapetis | |
2014-07-20 | SAGA: Move ITE credits together with the other ITE static data | Filippos Karapetis | |
2014-07-20 | SAGA: Move the ITE intro text together with the other static ITE data | Filippos Karapetis | |
2014-07-20 | SAGA: Add wrappers for queuing music events | Filippos Karapetis | |
2014-07-20 | SAGA: Get rid of the MUSIC_DEFAULT flag | Filippos Karapetis | |
2014-07-20 | SAGA: Fix spacing | Filippos Karapetis | |
2014-07-20 | SAGA: Move and rename some defines which are only used in the ITE intro | Filippos Karapetis | |
2014-06-28 | SAGA: Added detection for Chinese floppy ITE. Needs CJK rendering | Eugene Sandulenko | |
2014-05-27 | ALL: Make Debugger command function names conform to our guidelines. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. | Johannes Schickel | |
2014-02-28 | IMAGE: Move all ImageDecoders to image/ | Matthew Hoops | |
2014-02-18 | SAGA: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-11-26 | Merge pull request #375 from digitall/engineAutoPlug | Johannes Schickel | |
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code) | |||
2013-11-24 | SAGA: Janitorial - Fix spacing errors | Strangerke | |
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-10-08 | SAGA: Remove unused assignment. CID 1002506 | Eugene Sandulenko | |
2013-10-08 | SAGA: Remove unused assignment. CID 1002505 | Eugene Sandulenko | |
2013-10-02 | SAGA: Clean up variable scope | Willem Jan Palenstijn | |
2013-10-02 | SAGA: Silent Cppcheck warning in Sprite::loadList(). | Rodrigo Rebello | |
2013-08-03 | SAGA: Take advantage of Sufrace::getPixels. | Johannes Schickel | |
2013-08-03 | SAGA: Prefer getBasePtr over direct Surface::pixels access. | Johannes Schickel | |