Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-12-05 | Removed unused variable | Filippos Karapetis | |
svn-id: r35251 | |||
2008-12-05 | Removed more unneeded test code | Filippos Karapetis | |
svn-id: r35250 | |||
2008-12-04 | Cleanup | Filippos Karapetis | |
svn-id: r35246 | |||
2008-12-04 | Do not redraw the whole scene if an overlay is drawn above it | Filippos Karapetis | |
svn-id: r35245 | |||
2008-12-04 | Removed more test code and performed some cleanup | Filippos Karapetis | |
svn-id: r35241 | |||
2008-12-04 | Disabled all the test functions in SAGA. They can be enabled again by ↵ | Filippos Karapetis | |
defining SAGA_DEBUG to 1 in saga.h. This cuts down on the engine size a bit, for devices with little memory (e.g. the DS) svn-id: r35238 | |||
2008-12-03 | Fix compiler warning | Max Horn | |
svn-id: r35215 | |||
2008-11-29 | Remove warnings from NDS build. | Robin Watts | |
svn-id: r35172 | |||
2008-11-23 | Corrected wrong extended characters provided in the translated hardcoded ↵ | Filippos Karapetis | |
strings for ITE. Fixes bug #2045157 - "ITE: wrong accented characters in italian fan version" svn-id: r35158 | |||
2008-11-18 | Cleanup | Filippos Karapetis | |
svn-id: r35114 | |||
2008-11-16 | Fixed various g++ warnings ("format not a string literal and no format ↵ | Johannes Schickel | |
arguments"). svn-id: r35096 | |||
2008-11-14 | Committed my patch #2123680 "SDL: Backend transaction / rollback support". | Johannes Schickel | |
svn-id: r35062 | |||
2008-11-14 | Some corrections, based on observations from bug report #2284298 - "SAGA: ↵ | Filippos Karapetis | |
Compiler warnings; possibly an engine bug" svn-id: r35058 | |||
2008-11-14 | Reverted change I accidentally made to the SAGA engine when committing the SCUMM | Torbjörn Andersson | |
charset changes. It may be a correct change, but it's not yet ready. svn-id: r35057 | |||
2008-11-14 | Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get | Torbjörn Andersson | |
rid of a few kilobytes of hard-coded font data. (The font data is still there, but now we only store how the French, German, Italian and Spanish fonts differ from the English one.) svn-id: r35056 | |||
2008-11-14 | Fixing compilation | Sven Hesse | |
svn-id: r35055 | |||
2008-11-14 | Cleanup and simplification of the resource loading code | Filippos Karapetis | |
svn-id: r35054 | |||
2008-11-13 | Fix for bug #2277597 - "ITE: Classic Mac alternate md5sums / Voices not ↵ | Filippos Karapetis | |
detected" svn-id: r35051 | |||
2008-11-13 | Fixed crash when returning to launcher from the GMM | Filippos Karapetis | |
svn-id: r35050 | |||
2008-11-13 | Added better checks for the current music status in pauseEngineIntern() | Filippos Karapetis | |
svn-id: r35035 | |||
2008-11-11 | Fixed warning. (GCC doesn't like the variable 'isPaused' because there ↵ | Torbjörn Andersson | |
already is an isPaused() function.) svn-id: r35009 | |||
2008-11-11 | Implemented pauseEngineIntern() for the SAGA engine | Filippos Karapetis | |
svn-id: r35007 | |||
2008-11-10 | Cleanup | Filippos Karapetis | |
svn-id: r34988 | |||
2008-11-10 | SAGA save games now contain thumbnails and creation date/time (visible from ↵ | Filippos Karapetis | |
the GMM save/load screens) svn-id: r34986 | |||
2008-11-10 | Limit places where saving from the GMM is permitted | Filippos Karapetis | |
svn-id: r34984 | |||
2008-11-09 | - The GMM save dialog is now working for all engines which support the ↵ | Filippos Karapetis | |
appropriate features - Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots - Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started) svn-id: r34963 | |||
2008-11-07 | Saving a game from GMM is now working for the SAGA engine, though the ↵ | Filippos Karapetis | |
description is not set correctly yet svn-id: r34932 | |||
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn | |
svn-id: r34916 | |||
2008-11-05 | Got rid of the unused 'filename' attribute in SaveStateDescriptor | Max Horn | |
svn-id: r34905 | |||
2008-11-04 | Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵ | Max Horn | |
EngineFeature comments svn-id: r34896 | |||
2008-11-03 | Patch #2122869: ALL: Common load dialog | Max Horn | |
svn-id: r34883 | |||
2008-10-27 | Removed FIXME and reverted commit #34855, as it's now possible to add a ↵ | Filippos Karapetis | |
subfolder to a non-existing folder without crashes with the change in commit #34857 svn-id: r34858 | |||
2008-10-26 | Using getChild() with getChild() throws an assertion (a regression of the ↵ | Filippos Karapetis | |
latest FS node changes). Commenting out this line with a FIXME so that SAGA games can work once again under Windows svn-id: r34855 | |||
2008-10-26 | Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ↵ | Filippos Karapetis | |
as discussed in patch #2122869 svn-id: r34854 | |||
2008-10-06 | Added new type Engine::Feature; pushed down some #include dependencies | Max Horn | |
svn-id: r34755 | |||
2008-10-02 | Engine class changed: | Max Horn | |
- Moved initCommonGFX() && GUIErrorMessage() out of class Engine - got rid of the _autosavePeriod member (this prevented users from changing the autosave period during runtime) - Got rid of an evil 'using GUI::Dialog' statement - Clarified some Doxygen comments svn-id: r34720 | |||
2008-09-30 | Fix crash when starting ITE, a regression from commit #34705 | Filippos Karapetis | |
svn-id: r34712 | |||
2008-09-30 | Fixed crash when starting IHNM, a regression from commit #34693 | Filippos Karapetis | |
svn-id: r34705 | |||
2008-09-30 | SAGA: Some code cleanup | Max Horn | |
svn-id: r34703 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-09-30 | Added multiple new open() methods to Common::File, which make it possible to ↵ | Max Horn | |
use this class as a generic convenience wrapper around all kinds of SeekableReadStream; also renamed the name() method to the less confusing getName() svn-id: r34696 | |||
2008-09-30 | SAGA: Forgot to commit saga.h | Max Horn | |
svn-id: r34695 | |||
2008-09-30 | SAGA: Removed patchesCount from SAGAGameDescription | Max Horn | |
svn-id: r34693 | |||
2008-09-30 | Order alphabetically | Max Horn | |
svn-id: r34692 | |||
2008-09-24 | Fix bugs #1981081: "ITE: No blinking disk icon" and #1971729: "IHNM: No ↵ | Eugene Sandulenko | |
Animation of Disk Icon" svn-id: r34645 | |||
2008-09-24 | Readded missing special case for the storm animation in ITE. Fixes bug ↵ | Filippos Karapetis | |
#2125675 - "ITE: Game locks up in storm clouds scene" svn-id: r34639 | |||
2008-09-15 | Proper check for eos(), after the latest changes to OSystem | Filippos Karapetis | |
svn-id: r34554 | |||
2008-09-14 | Big patch changing semantics of ReadStream::eos(): | Willem Jan Palenstijn | |
eos() now only returns true _after_ trying to read past the end of the stream. This has a large potential for regressions. Please test! svn-id: r34549 | |||
2008-09-13 | Big patch changing the signature of various Stream methods (some ports may ↵ | Max Horn | |
need to be slightly tweaked to fix overloading errors/warnings) svn-id: r34514 | |||
2008-09-11 | Committed my patch #2105593 "Launcher/MetaEngine: Finnished removeSaveState". | Johannes Schickel | |
svn-id: r34495 |