Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-11-05 | SCI: Made the object map hashmap of the Script class private | Filippos Karapetis | |
2011-11-05 | SCI: Made more fields of the Script class private. Some cleanup. | Filippos Karapetis | |
2011-10-19 | SCI: The draw_pic console command now works in SCI32 | Filippos Karapetis | |
Moreover, the overlay is temporarily hidden to show the picture | |||
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-06-12 | SCI: Some fixes for the find_callk command | md5 | |
2011-06-12 | SCI: Fixed the show_saved_bits console command | md5 | |
This is achieved by hiding the graphical debugger overlay temporarily in order to show the command's results | |||
2011-06-12 | SCI: Add saved_bits/show_saved_bits console commands | Willem Jan Palenstijn | |
2011-05-29 | SCI: Make 'quit' an alias for 'quit game' in the console | Willem Jan Palenstijn | |
2011-05-27 | SCI: Fix access to variables (gc_interval etc.) from the console | Lars Skovlund | |
2011-05-23 | COMMON: Add exit() to list of forbidden symbols | Max Horn | |
2011-05-13 | SCI: Fix crash in vo with unloaded superclass | Willem Jan Palenstijn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-09 | SCI: Slight cleanup to undithering code | Max Horn | |
2011-04-26 | SCI: Updated the view type descriptions in the "version" console command | md5 | |
2011-03-28 | SCI: Renamed restAdjust to r_rest (like r_acc and r_prev) | md5 | |
2011-03-25 | SCI: Cleaned up the BreakpointType enum and documented the bpe command | md5 | |
2011-03-20 | SCI: Added a new console command "window_list" or "wl" | md5 | |
This can be used to see a list of the currently open windows. Also, added a sanity check for the "al" command and performed some minor cleanup | |||
2011-03-20 | SCI: Added a new console command, "animate_list" or "al" | md5 | |
This shows the current animation list, along with object properties, positions and the scripts they belong to | |||
2011-03-19 | SCI: Added another leftover debug script in the find_callk console command | md5 | |
2011-03-14 | SCI: Fixed find_callk | md5 | |
Create a custom segment manager within find_callk, so that the game's segment manager won't be affected by loading and unloading scripts in there | |||
2011-03-14 | SCI: Ignore some more leftovers scripts in the find_callk console command | md5 | |
2011-03-13 | SCI: Fix warning | Willem Jan Palenstijn | |
2011-03-12 | SCI: Continue disasm until no jumps go past the current opcode | Willem Jan Palenstijn | |
This should ensure disasm will disassemble an entire function, and not stop at an intermediate ret opcode. | |||
2011-03-12 | SCI: Some changes to the "dissassemble" command | md5 | |
Fixed a bug (the "bwt" and "bc" options were inversed) and added the ability to skip a defined number of ret calls, useful when a function continues after a ret call | |||
2011-03-08 | SCI: Remove unused argument to said | Willem Jan Palenstijn | |
2011-03-07 | SCI: Constify some code | Max Horn | |
2011-03-04 | SCI: Fix reg_t ASCII printing in debugger for BE. | Walter van Niftrik | |
2011-02-26 | SCI: Cleanup | md5 | |
2011-02-26 | SCI: Removed the SCI32 version of kernelDrawCel() and placed its code inside ↵ | md5 | |
the debug function cmdDrawCel, as it was hacked together to be used specifically in that command (thanks to salty-horse for spotting this) | |||
2011-02-12 | SCI: Don't limit the number of resources to 999 in hexgrep | Matthew Hoops | |
2011-02-12 | SCI: Fix the console's hexgrep command | Matthew Hoops | |
2011-02-07 | SCI: Converted the robot decoder into a regular video decoder, and decoupled ↵ | Filippos Karapetis | |
it from the SciEngine class - Robot videos are now shown in frameOut(), like they should, and kRobot(sync) is only used for syncing with the game scripts - Hooked video playing into the "play_video" console command svn-id: r55801 | |||
2011-02-04 | SCI: Rewrote the robot playing code in a way similar to other video decoders | Filippos Karapetis | |
- The code now streams videos instead of loading them in memory, without utilizing seeking - Removed the sound-related robot code from the graphics classes - Started implementing the code for the sound in robot videos (still not finished) svn-id: r55772 | |||
2011-01-23 | VIDEO: Move video classes to Video:: namespace | Eugene Sandulenko | |
svn-id: r55479 | |||
2011-01-23 | GRAPHICS: Move graphics/video/ to video/. Step 1/2 | Eugene Sandulenko | |
svn-id: r55473 | |||
2011-01-22 | SCI: Added stub for playing robot audio from the console | Lars Skovlund | |
svn-id: r55424 | |||
2011-01-15 | SCI: Extended the bpk debug command so that it can also disable a breakpoint ↵ | Filippos Karapetis | |
on a kernel function svn-id: r55249 | |||
2011-01-07 | SCI: Moved the handling of the op_line debug opcode inside ↵ | Filippos Karapetis | |
readPMachineInstruction() The handling has been moved inside readPMachineInstruction(), instead of run_vm(), as a lot of parts of the code depend on this function handling all opcodes correctly (e.g. the script dissassembler, the features class, find_callk etc) svn-id: r55154 | |||
2011-01-07 | SCI2/2.1: Improvements to the find_callk debug function, and some kernel ↵ | Filippos Karapetis | |
function updates - Improved the find_callk function to properly find the end of script objects, by monitoring jump calls - Added three extra special calls to find_callk: find kernel function calls to dummy, unused and unmapped kernel functions - Updated several kernel function calls because of the above functionality - The above functionality has also uncovered a VM bug in some SCI2/2.1 opcode - added a FIXME for it svn-id: r55151 | |||
2011-01-07 | SCI2.1: Show the kernel table used in the "version" console command | Filippos Karapetis | |
Transitive SCI2.1 games (e.g. QFG4CD and PQ4CD, as well as GK2 demo) used a SCI2 table, with some added functions. If a SCI2.1 game is loaded, show what kernel table it uses svn-id: r55136 | |||
2010-12-22 | SCI: VMD video related changes | Filippos Karapetis | |
- VMD videos are now properly started from the associated play subop of the kPlayVMD kernel call, and are now properly positioned on screen, and doubled only if the games require them to be - Added an enum for VMD video flags svn-id: r55003 | |||
2010-12-07 | SCI: Removed the system strings code and replaced it with a much more ↵ | Filippos Karapetis | |
simplified version, thus greatly simplifying handling of system strings svn-id: r54805 | |||
2010-11-25 | SCI: Fixed a bug in the show_instruments console command | Filippos Karapetis | |
svn-id: r54477 | |||
2010-11-24 | SCI: Some slight changes to get the "find_callk" console command working in KQ5 | Filippos Karapetis | |
- Ignore invalid object in KQ5 script 784 - Script 980 looks to be an unused leftover, as its object contain references to classes placed in script 988, which is missing svn-id: r54455 | |||
2010-11-21 | SCI: Fixed the "version" console command in SCI1.1 and earlier games | Filippos Karapetis | |
svn-id: r54406 | |||
2010-11-21 | SCI: kArray wasn't changed in late SCI2.1/SCI3 games (thanks to waltervn) | Filippos Karapetis | |
svn-id: r54402 | |||
2010-11-21 | SCI: Added the kString/kArray type in the "version" console command | Filippos Karapetis | |
svn-id: r54401 | |||
2010-11-17 | SCI: Added sanity checks for SCI3 scripts bigger than 64KB | Filippos Karapetis | |
- Extended the "verify_scripts" console command for SCI3 scripts - Added a check for such large scripts when scripts are loaded, with an error for now, till a mechanism to support such scripts with a 16-bit addressing scheme is in place (e.g. overlaying, or splitting scripts). Either way, such scripts should span over more than one segment svn-id: r54304 | |||
2010-11-17 | SCI: Added the SCI3 equivalent of initialiseObjects(), from a patch by lskovlun | Filippos Karapetis | |
svn-id: r54281 | |||
2010-11-17 | SCI: The heap was a separate resource in SCI1.1 - SCI2.1 games only. It was ↵ | Filippos Karapetis | |
later merged into the script files again in SCI3 svn-id: r54279 |