Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-11 | Renamed verify_midi to show_instruments (and fixed a bug with it at the same ↵ | Filippos Karapetis | |
time). This command scans all songs, or a specific song of a game and displays the instruments used svn-id: r49599 | |||
2010-06-11 | - Added a new debug command, verify_midi, which can be used to check all the ↵ | Filippos Karapetis | |
songs of a game for unmapped instruments (still WIP and disabled) - Fixed a bug in the verify_scripts command (it was loading the script resource twice) svn-id: r49597 | |||
2010-06-10 | SCI: Switch Console::cmdSelector to use Kernel::getSelectorName | Max Horn | |
svn-id: r49580 | |||
2010-06-10 | SCI: Fix Console::cmdValueType to handle all possible reg types | Max Horn | |
svn-id: r49577 | |||
2010-06-10 | SCI: cleanup | Max Horn | |
svn-id: r49573 | |||
2010-06-10 | camelCase changes | Filippos Karapetis | |
svn-id: r49570 | |||
2010-06-10 | Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ↵ | Filippos Karapetis | |
some camelCase changes svn-id: r49568 | |||
2010-06-10 | Moved the MoveCountType enum above the GameFeatures class, as it's the only ↵ | Filippos Karapetis | |
class using it svn-id: r49561 | |||
2010-06-09 | Merged restAdjust and restAdjustCur, as we don't save the restAdjust ↵ | Filippos Karapetis | |
modifier inside saved games (rightfully so). Also, the segment manager is now reset inside the main loop, when the game is restarted, not in game_exit() svn-id: r49533 | |||
2010-06-08 | Merged the restarting_flags, script_abort_flag, and restoring members of the ↵ | Filippos Karapetis | |
EngineState class into one variable, abortScriptProcessing. The flag kept to signify a game restart has been placed in a boolean, gameWasRestarted svn-id: r49518 | |||
2010-06-07 | Fixed regression from commit #49465 - there are in fact two restAdjust ↵ | Filippos Karapetis | |
variables, the current and global one svn-id: r49486 | |||
2010-06-06 | Now that EngineState is not deleted when loading games, we can move some ↵ | Filippos Karapetis | |
more state-related variables to it, and remove several FIXME's about non-const global variables. Also, the entries in the data stack are now deleted when loading (fixes a memory leak - thanks to digitall for this). svn-id: r49465 | |||
2010-06-03 | Moved several object-related defines inside vm.h into segment.h, where the ↵ | Filippos Karapetis | |
Object class resides. Also, removed several unused defines svn-id: r49406 | |||
2010-05-31 | Added a new console command, verify_scripts, used for sanity checking of ↵ | Filippos Karapetis | |
SCI1.1-SCI2.1 game scripts svn-id: r49364 | |||
2010-05-30 | Limited access to the script export table and synonyms block | Filippos Karapetis | |
svn-id: r49338 | |||
2010-05-30 | Limit access to the _bufSize, _scriptSize and _heapSize members of the ↵ | Filippos Karapetis | |
Script class svn-id: r49327 | |||
2010-05-29 | Limit access to the _classTable array (now it's directly accessible only ↵ | Filippos Karapetis | |
inside saveLoadWithSerializer() svn-id: r49318 | |||
2010-05-29 | Mass renaming of selector-related functions, and removed some defines which ↵ | Filippos Karapetis | |
were just cloaking functions with a different name - GET_SEL32 -> readSelector - GET_SEL32V -> readSelectorValue - PUT_SEL32 -> writeSelector - PUT_SEL32V -> writeSelectorValue Also, changed some selector-related function names and variables to CamelCase svn-id: r49317 | |||
2010-05-29 | SCI: Make Script::_exportTable const (yay :-) | Max Horn | |
svn-id: r49315 | |||
2010-05-27 | SCI: removing tab from vo output (debug console) | Martin Kiewitz | |
svn-id: r49264 | |||
2010-05-26 | SCI: Making various object and script related things const | Max Horn | |
svn-id: r49246 | |||
2010-05-24 | SCI: leave console open for pic_visualize/undither commands - also don't use ↵ | Martin Kiewitz | |
SciGui class for undither anymore svn-id: r49198 | |||
2010-05-23 | Remove the unused SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE flag | Filippos Karapetis | |
svn-id: r49161 | |||
2010-05-23 | Cleaned up the game ID code: | Filippos Karapetis | |
- The game ID is now obtained from ScummVM ID directly, not by converting Sierra's internal ID - Moved the code which reads the internal Sierra ID inside the resource manager - Moved the code which converts the internal Sierra ID to ScummVM's IDs together with the rest of the detection code svn-id: r49152 | |||
2010-05-22 | SCI: adding ability to specify hexadecimal number as index for debug command ↵ | Martin Kiewitz | |
vmvars - also report error if invalid index is given to us svn-id: r49148 | |||
2010-05-19 | SCI: changing debugger commands to not require "?"-prefix for objects ↵ | Martin Kiewitz | |
anymore. It's now also possible to use 0x prefix for hexadecimal values e.g. "vo 0x13", "vo 13h", "vo theSound", "vo 12f:34f" is now possible svn-id: r49097 | |||
2010-05-19 | Moved the breakpoint information inside the DebugState struct | Filippos Karapetis | |
svn-id: r49092 | |||
2010-05-18 | Add a new class 'RewindableVideoDecoder' that allows a video to be rewound ↵ | Matthew Hoops | |
and have QTPlayer inherit from that. svn-id: r49084 | |||
2010-05-18 | Committing the rest of the VideoDecoder Rewrite from patch #2963496. | Matthew Hoops | |
svn-id: r49079 | |||
2010-05-18 | - Removed the wrapper kalloc, kmem and kfree functions. Now, the associated ↵ | Filippos Karapetis | |
Segment manager functions allocateHunkEntry, getHunkPointer and freeHunkEntry are used directly (which are more descriptive, anyway) - Replaced the GET_SEGMENT macro by a method of the segment manager - Removed the unused reference to the created hunk in allocateHunkEntry(), only the reg_t reference to it is returned now svn-id: r49078 | |||
2010-05-18 | - Moved kernel_lookup_text inside the Kernel class | Filippos Karapetis | |
- Added a pointer to the segment manager from within the Kernel class, thus simplifying the calls to it svn-id: r49076 | |||
2010-05-18 | - Moved determine_reg_type() and kernel_matches_signature() inside the ↵ | Filippos Karapetis | |
Kernel class, where they belong - Moved the kernel signature defines inside kernel.h - Removed some unused references to EngineState svn-id: r49075 | |||
2010-05-18 | Moved breakpointWasHit inside the DebugState struct, thus resolving a FIXME | Filippos Karapetis | |
svn-id: r49071 | |||
2010-04-24 | SCI: add show_map command to debug help again (must have been lost some time ↵ | Martin Kiewitz | |
due cleanup from old graphics code) svn-id: r48788 | |||
2010-02-17 | SCI: Reduce header interdependencies | Max Horn | |
svn-id: r48086 | |||
2010-02-17 | SCI: Rename some members of class Resource | Max Horn | |
svn-id: r48085 | |||
2010-02-13 | SCI: Remove EngineState::_kernel, use SciEngine::_kernel instead | Max Horn | |
svn-id: r48050 | |||
2010-02-13 | SCI: Move GameFeatures from EngineState to SciEngine | Max Horn | |
svn-id: r48049 | |||
2010-02-13 | SCI: Get rid of EngineState::resMan | Max Horn | |
svn-id: r48048 | |||
2010-02-13 | SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngine | Max Horn | |
svn-id: r48047 | |||
2010-02-13 | SCI: Add global g_sci pointer to the active SciEngine instance | Max Horn | |
svn-id: r48046 | |||
2010-02-13 | SCI: Change getSciVersionDesc() to return 'const char *' instead of ↵ | Max Horn | |
'Common::String' svn-id: r48044 | |||
2010-02-05 | SCI: Add a 'SELECTOR' macro | Max Horn | |
svn-id: r47918 | |||
2010-02-05 | SCI: screen specific debug functions are now called directly w/o SciGui/32 | Martin Kiewitz | |
svn-id: r47905 | |||
2010-02-05 | SCI: calling most of the cursor functions directly via _gfxCursor instead of ↵ | Martin Kiewitz | |
SciGui/32 svn-id: r47903 | |||
2010-02-04 | SCI: putting kDrawCel info GfxPaint class, debug is using GfxPaint class as ↵ | Martin Kiewitz | |
well for drawing cels svn-id: r47885 | |||
2010-02-04 | SCI: adding GfxPaint class, implementing kernelDrawPicture for GfxPaint16 ↵ | Martin Kiewitz | |
and GfxPaint32, using those classes directly when drawing pictures instead of SciGui/32. Making draw_pic command work in sci32 that way, using _gfxPaint16 for kDrawPic because that command is sci16 exclusive svn-id: r47883 | |||
2010-02-03 | Placed all the game feature detection code in a separate class | Filippos Karapetis | |
svn-id: r47850 | |||
2010-02-03 | SCI: Renamed Console::_vm to _engine | Max Horn | |
svn-id: r47831 | |||
2010-02-02 | SCI: cleanup | Max Horn | |
svn-id: r47825 |