Age | Commit message (Collapse) | Author |
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1. pushi opcode now displays decimal value and selector value (if
one exists) in-line
2. lofsa, lofss, and super opcodes now display resolved
object/class names
3. Opcode arguments are visually aligned
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This allows references in memory to be dumped to disk for
examination by other tools. In the case of SCI32 bitmaps, data
is output in 8-bit TGA format without transparency, which allows
the current palette to also be examined. (The alternative would
be to use 32-bit TGA to display transparency, and lose the
palette, or dump to a more complicated format that supports 1-bit
transparency.)
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This is intended for early SCI2, but should work with older SCI too,
not that we need it.
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implement string collecting for SCI3
implement object offset collecting for SCI0-SCI2
implement said-str offset collecting for SCI0-SCI1
add new debug command scro / script_objects
add new debug command script_said
string without terminating NUL now a warning
the latter happens in qfg2 for amiga room 84
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debug command is called "script_strings" / "scrs"
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diskdump: support for audio36+sync36
list: always show tuple for audio36+sync36
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This is needed for future support of large SCI3 scripts. The program
counter is isolated and does not interfere with other parts of the VM,
plus it does not get stored in saved games, so it's pretty straightforward
to convert
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These can be used to debug drawn items in SCI32
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This can be used to see a list of the currently open windows. Also, added
a sanity check for the "al" command and performed some minor cleanup
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This shows the current animation list, along with object properties,
positions and the scripts they belong to
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This should ensure disasm will disassemble an entire function, and
not stop at an intermediate ret opcode.
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it from the
SciEngine class
- Robot videos are now shown in frameOut(), like they should, and kRobot(sync) is only
used for syncing with the game scripts
- Hooked video playing into the "play_video" console command
svn-id: r55801
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- The code now streams videos instead of loading them in memory, without utilizing seeking
- Removed the sound-related robot code from the graphics classes
- Started implementing the code for the sound in robot videos (still not finished)
svn-id: r55772
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svn-id: r55424
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function updates
- Improved the find_callk function to properly find the end of script objects, by
monitoring jump calls
- Added three extra special calls to find_callk: find kernel function calls to dummy,
unused and unmapped kernel functions
- Updated several kernel function calls because of the above functionality
- The above functionality has also uncovered a VM bug in some SCI2/2.1 opcode - added
a FIXME for it
svn-id: r55151
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svn-id: r54815
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commands
svn-id: r54276
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console command
svn-id: r54275
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- Added support for savegame play time
- Removed obsolete variables for calculating the play time (EngineState::gameStartTime and Console::_enterTime)
- Renamed some variables to camelCase
svn-id: r53974
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- Changed C - style comments in map-mt32-to-gm.h to C++ - style comments
- Added a new dynamic MT-32 -> GM mapping, complementary to the normal one, which can be done on the fly using the new console command "map_instrument"
- The "show_instruments" command has been moved to the music section and now displays the instruments of the game which aren't in the MT32-> GM mapping
svn-id: r53902
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This command can be used to find the object methods (including their
corresponding objects and owner scripts) that call a specific kernel
call. This shall aid us track all the spots where a particular kernel
function is called from, therefore it'll be a bit easier to find
examples where unimplemented kernel functions are called
svn-id: r53646
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- Renamed the debug command "resource_size" to "resource_info", as it now provides
the location of where a specified resource is found (i.e. the resource.xxx file, or
the file name itself, if the resource is a patch)
- "duskdump" shows the original location of dumped resources
- loadResource() now shows the location of files that couldn't be loaded
svn-id: r52667
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"bpr" breakpoint on reading of selectors
"bpw" breakpoint of writing of selectors
"bpx" is now breakpoint on executing of selectors only
svn-id: r52490
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currently removing or listing such breakpoints is not yet supported
svn-id: r51710
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svn-id: r51548
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svn-id: r51220
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svn-id: r50991
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svn-id: r50836
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debug command, cleanup
svn-id: r50735
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strings/arrays in segmentInfo.
svn-id: r50660
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svn-id: r50395
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svn-id: r50389
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send/calls processing. single-step is now "trace" (alias "s" and "t"), stepping till ret is "step_ret" (alias "pret"), removed unused kDebugSeek
svn-id: r50388
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svn-id: r50284
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time). This command scans all songs, or a specific song of a game and displays the instruments used
svn-id: r49599
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songs of a game for unmapped instruments (still WIP and disabled)
- Fixed a bug in the verify_scripts command (it was loading the script resource twice)
svn-id: r49597
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SCI1.1-SCI2.1 game scripts
svn-id: r49364
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svn-id: r47831
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resource files to disk
svn-id: r47623
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(exits console instead of quitting game)
svn-id: r47607
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svn-id: r47541
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and stopallsounds. is_sample now works with the new sound code
svn-id: r47475
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