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path: root/engines/sci/detection.cpp
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2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-09-29SCI32: Start implementing kSave for SCI32Colin Snover
2016-08-19SCI32: Enable multi-disc audio resourcesColin Snover
Phant1, PQ:SWAT, GK2, and Phant2 all have different audio maps and audio volumes on each CD. In order to make this work within ScummVM, where CDs are never swapped, each RESOURCE.AUD for these games must be renamed to RESAUD.00x and each RESOURCE.SFX renamed to RESSFX.00x.
2016-07-25SCI: Add detection to the Hoyle 5 family of gamesOmer Mor
Added games are: Hoyle Classic Games Hoyle Bridge Hoyle Children's Collection Hoyle Solitaire (CD and Hard Drive versions) Additionaly, kGetConfig was modified to support two settings used by these games: "laptop" and "jumpto".
2016-07-11SCI32: Add detection for Hoyle 5 demoColin Snover
2016-07-10SCI32: Add support for blacklined videoColin Snover
Ow. My eyeballs.
2016-07-06SCI: Add detection for the ImagiNation Network (INN) DemoOmer Mor
2016-03-08SCI: Separate the demos of QFG4, PQ4 and GK1 from their full versionsFilippos Karapetis
The demo versions of these games were using a very different engine - SCI1.1 vs SCI2/SCI2.1. Thus, we split them into different game IDs, to avoid mixing specific game checks for them, as well as specific game workarounds, which are different for the demos than the full versions. Also, the demos should be working when SCI32 is disabled. For these games, we don't use ADGF_DEMO, to avoid game IDs like foodemo-demo
2016-03-08ENGINES: Make variable names of ADGameDescription conform to our guidelines.Johannes Schickel
gameid -> gameId guioptions -> guiOptions
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2016-02-25SCI: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-20SCI: Fix a regression in the fallback detector. Some cleanupFilippos Karapetis
Removed the superfluous initForDetection() function, which was not updated in commit 2f17ba2b0ab77ef939c21efa04f7aaafccbd0c37 and caused the fallback detector to crash because of uninitialized variables
2016-02-05SCI: Blocking ScummVM auto-save slot 0 for savingMartin Kiewitz
Auto-saving is not used by SCI, but slot 0 is ScummVM "standard" for auto-saving, that's why it's not available for saving anymore. Jones still uses slot 0 for saving/restoring (because it's hardcoded and changing it would break it somewhat) Deleting + restoring is still possible of couse.
2016-01-26SCI: Only request actual save slots in listSaves.Johannes Schickel
2016-01-22SCI: add user option for high resolution graphicsMartin Kiewitz
Instead of choosing Windows as platform, users can now also simply click this option for Gabriel Knight 1 + King's Quest 6 Defaults to high resolution graphics
2016-01-14SCI: Use tick-based timing more consistentlyColin Snover
This means tick-based times are saved to save games, as in SCI32 engine, instead of seconds, which are not accurate enough. It also means places in SCI engine that need to access game ticks should do so through g_sci instead of g_system or g_engine.
2015-06-15SCI: rename GAMEOPTION_EGA_UNDITHER name + descMartin Kiewitz
Original name + description were inaccurate. We don't actually do undithering (besides the view undithering), but we instead skip the EGA dithering code.
2015-04-26SCI: remove unused code in SciEngine::loadGameState()Martin Kiewitz
2015-04-26SCI: implement delayed restore via ScummVM menuMartin Kiewitz
will delay restoring a saved game until the next kGetEvent or kWait also implement aborting playback for kPortrait and kShowMovie
2015-04-26Revert "SCI: Hopefully fix bug #3565505 - "SCI : crash when loading a savegame""Willem Jan Palenstijn
This reverts commit 76ff4c700166d69b416dae324ee616ab57265c34. It was intended to fix bug #6136, but only worked around the actual problem in some cases. See 4c03e4b699916a9b9fe71afffaf41c283045216e.
2014-10-18SCI: Separate the rest of the detection-only functionsFilippos Karapetis
This should fix bug #6717 - "SCI fallback detection assert failure"
2014-10-18SCI: Rename the version of addAppropriateSources() used in detectionFilippos Karapetis
2014-10-18SCI: Fix some typos, and remove some redundant curly bracesFilippos Karapetis
2014-02-18SCI: Make GPL headers consistent in themselves.Johannes Schickel
2013-08-20SCI: Add support for the King's Questions mini-gameFilippos Karapetis
This can be found in the KQ collection
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2012-10-22SCI: Add the Inside the Chest / Benind the Developer's Shield demoFilippos Karapetis
2012-10-13SCI: Hopefully fix bug #3565505 - "SCI : crash when loading a savegame"Filippos Karapetis
This bug occurs because in the cases specified in the bug report, the main loop hasn't run fully yet, and there is a mini loop running instead (e.g. inside Print()) Hopefully, this catches most cases where the crash occurs, but it needs more testing to find if there is any other such case.
2012-07-04SCI: Fix spelling of Yamaha.Johannes Schickel
Thanks to somaen for noticing.
2012-07-03SCI: Slight cleanup in querySaveMetaInfos.Johannes Schickel
2012-03-25GUI: Change the undithering checkbox to be an engine-specific optionFilippos Karapetis
2012-03-25SCI: Rename the sci_originalsavedload option to originalsaveloadFilippos Karapetis
This changes its naming to be like the rest of the game options
2012-03-19SCI: Add per-game GUI option support.Filippos Karapetis
2012-02-28Revert "SCI: Do not set _singleId in SciMetaEngine"Filippos Karapetis
This reverts commit 8248944f1eb313f101e966a04aa93cb7db82559e.
2012-02-28SCI: Do not set _singleId in SciMetaEngineFilippos Karapetis
This allows the engine to set the correct game ID to each entry. With _singleId set, all the IDs in the game entries are set to "sci"
2012-01-15SCI: Clean up some memory management and loopsWillem Jan Palenstijn
2011-11-16LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)Strangerke
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-10-16SCI: Moved the Hi-res description for LSL6 hi-res in the extras fieldFilippos Karapetis
2011-10-16SCI: Updated the description of LSL6 hires to distinguish it betterFilippos Karapetis
2011-09-10SCI: Added handling of cnick-kq and cnick-longbow in the fallback detectorFilippos Karapetis
2011-08-07GRAPHICS: Simplify the interface of Graphics::loadThumbnail().Christoph Mallon
Now it returns the Surface, so the caller does not need to create one and pass it.
2011-08-07SCI: Simplify allocation of ResourceManager.Christoph Mallon
2011-08-07SCI: Remove unnecessary cast.Christoph Mallon
2011-06-20SCI: Let fallback detector set GUIO_NOSPEECH appropriatelyMax Horn
2011-06-17SCI: Improve 'extra' strings generated by fallback detectorMax Horn
2011-06-17SCI: Improve fallback detection for KQ7Max Horn
2011-06-17SCI: Improve fallback detection for GK2 demoMax Horn
2011-06-17SCI: Change fallback detector to use allFiles hashmapMax Horn
2011-06-17SCI: Use ScopedPtr to handle temporary resMan instance on the heapMax Horn