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path: root/engines/sci/detection.cpp
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2009-02-21Fixed startup of my floppy version of SQ4Filippos Karapetis
svn-id: r38724
2009-02-21SCI: Re-enabled detection of my KQ5 versionMax Horn
svn-id: r38653
2009-02-20Add detection for the SCI christmas cards.Matthew Hoops
svn-id: r38639
2009-02-20- Moved SciEngine code to sci.cppJordi Vilalta Prat
- Fill the platform on fallback detection - Report unparseable version strings - Map known non-numeric version strings to their numeric counterparts - Fix a crash caused by uninitialized LZEXE data svn-id: r38589
2009-02-20Enable Eco Quest again.Travis Howell
svn-id: r38580
2009-02-20Update comments.Travis Howell
svn-id: r38579
2009-02-20Ooops, remove excess zero.Travis Howell
svn-id: r38577
2009-02-20Add another English DOS version of The Island of Dr. BrainTravis Howell
svn-id: r38576
2009-02-20Avoid conflicting targets for King's Quest 4.Travis Howell
svn-id: r38573
2009-02-20Add entries for some SCI demosMatthew Hoops
svn-id: r38572
2009-02-20Re-enable some more Amiga entries.Matthew Hoops
svn-id: r38568
2009-02-20Updated some versions in the detectorFilippos Karapetis
svn-id: r38567
2009-02-19- Do not break after finding an executable in SCI fallback detection, as we ↵Matthew Hoops
may not have found the resource files yet. - Re-enabled codename iceman amiga and fix amiga fallback detection. svn-id: r38566
2009-02-19Re-enable some entries which I have verified (or Kirben verified in some ↵Matthew Hoops
earlier commits). Also, remove the printf's from the fallback detection code; it would appear when detecting non-SCI games, which is not the intended effect. svn-id: r38565
2009-02-19don't give up scanning files after one potential executable (such as ↵Willem Jan Palenstijn
sierra.ico...) svn-id: r38563
2009-02-19enable Larry 3 DOS English. The MD5s match and its sciv.exe has 0.000.572Joost Peters
svn-id: r38561
2009-02-19The current list in the detector is not really useful. We need the SCI ↵Filippos Karapetis
version used for each variant of every SCI game. Therefore, all the detection entries have been disabled, apart from the few versions which I have and was able to verify the SCI version used. Please, specify the SCI version in disabled entries and re-enable them. This was done to prevent issues with incorrect game entries in the future, as game entries with incorrect SCI versions won't work correctly svn-id: r38559
2009-02-19Fixed version checking for unpacked executable files, and updated the SCI ↵Filippos Karapetis
version for an entry for PQ2 svn-id: r38549
2009-02-19Add patch #2611827 - Add English versions of Laura Bow/2.Travis Howell
svn-id: r38547
2009-02-19Add patch #2616093 - Add/update Quest for Glory 4 details.Travis Howell
svn-id: r38546
2009-02-19Add patch #2615978 - Fix SCI version for Eco Quest.Travis Howell
svn-id: r38545
2009-02-19Rewrote the EXE reading routines (the LZEXE compression stuff is still not ↵Filippos Karapetis
completed, and will be implemented in a follow-up commit) svn-id: r38543
2009-02-19Fix SCI 1.1 detection.Travis Howell
svn-id: r38535
2009-02-19Update SCI version for Space Quest 4(Amiga).Travis Howell
svn-id: r38534
2009-02-19Update SCI version for Leisure Suit Larry 2 (Amiga).Travis Howell
svn-id: r38533
2009-02-19Update SCI version for Kings Quest 4 (Amiga).Travis Howell
svn-id: r38532
2009-02-19Fix kq4 start (it was using the wrong version).Matthew Hoops
svn-id: r38531
2009-02-19- Fix finding versions from exe'sMatthew Hoops
- Fix fallback detection - Make getVersion() return an int instead of a uint16 which makes the version lose precision and the "major" version can get lost. svn-id: r38529
2009-02-18Readded the code which reads the version from the original executable to the ↵Filippos Karapetis
fallback detector (still very hackish...). This is probably the only known way currently to determine the version used by each game variant and add appropriate game flags svn-id: r38509
2009-02-18Added initial implementation of the fallback detector for unknown versions ↵Filippos Karapetis
(version detection from the original executable will be readded and displayed in this part) svn-id: r38505
2009-02-18Added methods to get information for the detected game versionFilippos Karapetis
svn-id: r38502
2009-02-18Fixed warnings.Johannes Schickel
svn-id: r38494
2009-02-18Moved game version checking to ScummVM's detector and removed the FreeSCI ↵Filippos Karapetis
version checking routines svn-id: r38458
2009-02-18Add a few more German versions, and resort via platform.Travis Howell
svn-id: r38454
2009-02-18Add Italian versions of several games.Travis Howell
svn-id: r38453
2009-02-17Remove dead/leftover code.Johannes Schickel
svn-id: r38416
2009-02-17Update headers. restEugene Sandulenko
svn-id: r38413
2009-02-16Add detection for the Shivers demo and split the Torin's Passage entry into ↵Matthew Hoops
multiple as their main data files are the same. svn-id: r38370
2009-02-16Add German versions of several games.Travis Howell
svn-id: r38369
2009-02-15Mark kq1sci as "SCI Remake" instead of "VGA Remake". It's not in VGA ;)Matthew Hoops
svn-id: r38324
2009-02-15Add Amiga English version of Space Quest 4.Travis Howell
svn-id: r38235
2009-02-15- Move sci/scummvm/ contents to sci/ Eugene Sandulenko
- Rename scumm_engine.cpp to sci.cpp - Remove unneeded gfx drivers - Rename scummvm_driver.c to gfx_driver.cpp svn-id: r38225