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path: root/engines/sci/engine/game.cpp
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2009-06-07SCI: Moved resource36 handling into resource manager.Walter van Niftrik
svn-id: r41349
2009-06-06Moved some more debug commands to ScummVM's coneoleFilippos Karapetis
svn-id: r41227
2009-06-04SCI: Renamed EngineState::flags and version to _flags and _version ↵Max Horn
(following our conventions); also slightly changed the EngineState constructor to init _version & _flags, and used this to make them constant svn-id: r41177
2009-06-02Removed the gfxw_new_visual and gfxw_new_port wrappers, moved _kfuncTable ↵Filippos Karapetis
inside the Kernel class and moved gfxw_find_port inside the GfxVisual struct svn-id: r41125
2009-06-02Removed some unused variables from the engine stateFilippos Karapetis
svn-id: r41123
2009-06-01Some fixes for saving/loading (still broken)Filippos Karapetis
svn-id: r41102
2009-06-01Split the kernel functions away from the vocabulary functions (WIP, ↵Filippos Karapetis
saving/loading is broken) svn-id: r41101
2009-05-31Further objectification of the SCI vocabulary functions. Removed the ↵Filippos Karapetis
"kernel_words" console command, as it's exactly the same as "parser_words" svn-id: r41065
2009-05-31More objectification of the Vocabulary functionsFilippos Karapetis
svn-id: r41057
2009-05-30Started objectifying the vocabulary functions (WIP)Filippos Karapetis
svn-id: r41051
2009-05-30- Moved 3 more commands to console.cpp: "draw_pic", "draw_rect" and ↵Filippos Karapetis
"fill_screen" - Removed some FreeSCI-specific variables for checking of the on-screen console - Removed the Control-1 key combo - the console command "visual_state" can be used for the same reason svn-id: r41040
2009-05-30- Removed debug_mode from the engine stateFilippos Karapetis
- Turned all SCIkwarn and SCIkdebug functions to ScummVM's debugC function - Placed some debug code in appropriate defines: DEBUG_PARSER, DEBUG_AVOIDPATH and DEBUG_SOUND - Removed the "debuglog" command and the "script_checkloads_flag" and "sci_debug_flags" variables svn-id: r41033
2009-05-30Moved 3 more debug commands to console.cpp ("simkey", "segment_table" and ↵Filippos Karapetis
"show_map") and removed the GFXWC macro. Some cleanup svn-id: r41032
2009-05-30Moved some script debug commands to console.cpp: "clear_screen", ↵Filippos Karapetis
"redraw_screen", "save_game", "restore_game", "restart_game", "class_table", "parser_words", "current_port" and "parse_grammar" svn-id: r41029
2009-05-29- Fixed usage of kSetCursor in SCI1.1 games (e.g. when starting KQ6 floppy)Filippos Karapetis
- Removed a static variable (vocab_version) - vocab.996 is now freed after creating the class table in SCI1 games, like in SCI0 games svn-id: r40979
2009-05-29Moved the "size" console debugger command to console.cpp and silenced a warningFilippos Karapetis
svn-id: r40978
2009-05-29CleanupFilippos Karapetis
svn-id: r40977
2009-05-29- Rewrote kSetCursor to be a bit simpler to understand, and got rid of ↵Filippos Karapetis
GF_SCI1_NEWSETCURSOR - Removed the 3 mouse pointer view, loop and cell variables (and their 3 "save" versions) from the game state, as they're all actually not used anywhere - Cleanup svn-id: r40976
2009-05-28SCI: Turned SfxState into a proper class (i.e., convert the sfx_ funcs to ↵Max Horn
member methods) svn-id: r40973
2009-05-28SCI: Renamed sfx_state_t -> SfxState, preparing it to become a class eventuallyMax Horn
svn-id: r40958
2009-05-27Fixed a typo, and added parentheses to clarify orderFilippos Karapetis
svn-id: r40938
2009-05-26SCI: Merged vocab_debug.cpp into vocabulary.cpp; cleanupMax Horn
svn-id: r40915
2009-05-26Turned some static tables into static const tables; added some FIXME ↵Max Horn
comments to global static vars that should be removed (many more exist in SCI, Tinsel, and some other engines) svn-id: r40908
2009-05-21SCI: Removed the 'save_dir' gui hackMax Horn
svn-id: r40772
2009-05-21Removed the PREG, PSTK, IS_NULL_REG and REG_EQ definesFilippos Karapetis
svn-id: r40767
2009-05-20removed trailing whitespacesMax Horn
svn-id: r40742
2009-05-20SCI: Changed EngineState::opcodes to a Common::Array (maybe we shold just ↵Max Horn
remove the relevant code completely, though, it seems useless, esp. as long as we hardcode the way we interpret every opcode svn-id: r40740
2009-05-18SCI: Got rid of EngineState::execution_stack_pos; overally, the resulting ↵Max Horn
code should be even stricter in detecting invalid VM stack access (and some bugs when loading saves might be fixed now...) svn-id: r40694
2009-05-18SCI: cleanupMax Horn
svn-id: r40689
2009-05-15- Moved all the files out of /sci/scicore and into /sciFilippos Karapetis
- Moved /scicore/sciconsole.h into /engine, and renamed /engine/scriptconsole.cpp to /engine/sciconsole.cpp svn-id: r40608
2009-05-15SCI: Got rid of SEG_ID/SCRIPT_IDMax Horn
svn-id: r40599
2009-05-15Simplified SCI versions to be SCI version generations, and fixed some game ↵Filippos Karapetis
entries in the process. Also, added a sanity check for invalid game entries svn-id: r40596
2009-05-14SCI: Changed sci_obj_* enum value names to uppercase, in accordance with our ↵Max Horn
code formatting conventions svn-id: r40578
2009-05-14Added a parameter to the graphics resource manager to determine if the ↵Filippos Karapetis
running SCI1 game is VGA or not (better than modifying the detected SCI resource version) svn-id: r40566
2009-05-14Added the EGA version of Longbow, and partially reverted my previous commit. ↵Filippos Karapetis
SCI1 EGA games should *really* be working now svn-id: r40565
2009-05-14- Added a new game flag to distinguish SCI1 EGA versionsFilippos Karapetis
- Fixed the wrong detected versions of Laura Bow 2 - Changed some code regarding the resource loader of Jones in the Fast Lane (which is still non-functional) svn-id: r40564
2009-05-14Replaced the SCI_VERSION_FTU_DOSOUND_VARIANT_2 version check with the game ↵Filippos Karapetis
feature flag GF_SCI1_NEWDOSOUND svn-id: r40561
2009-05-14- Replaced SCI_VERSION_FTU_LOFS_ABSOLUTE with the GF_SCI1_LOFSABSOLUTE game flagFilippos Karapetis
- Moved the version defines outside of versions.h svn-id: r40559
2009-05-14- Removed SCI_VERSION_FTU_NEW_GETTIMEFilippos Karapetis
- Added defines for SCI0 flags, to simplify game entries - Removed the leftover version_lock_flag from EngineState svn-id: r40553
2009-05-14Started using game-specific flags and removed/replaced some SCI version ↵Filippos Karapetis
checks with flags. - The SCI0 new script header and the angles check have been replaced by the GF_SCI0_OLD flag - The SCI0 new drawpic parameter and the new priority check have been replaced by the GF_SCI0_OLDGFXFUNCS flag - Removed the code which retries to use the newer script header in SCI0 games if the detected one is wrong, as that case should be covered by the GF_SCI0_OLD flag - Removed the leftover min_version and max_version variables from gamestate - Cleaned up kGetTime() a bit svn-id: r40552
2009-05-13- Simplified SCI version detection a bit and clarified the different version ↵Filippos Karapetis
feature flags (not used yet) - Removed the version verification functions (they were only used for two specific cases, but the SCI executable reader is able to detect the exact SCI game version anyway, so there is no point in having these) - Removed the empty GameFlags structure and replaced it with a 32-bit integer instead svn-id: r40524
2009-05-12Performed some cleanup on the different version checksFilippos Karapetis
svn-id: r40499
2009-05-10SCI: Changed EngineState::pics to a Common::ArrayMax Horn
svn-id: r40434
2009-05-10Reverted commit #40413Filippos Karapetis
svn-id: r40415
2009-05-10OopsFilippos Karapetis
svn-id: r40413
2009-05-10Moved the code which retrieves the current room number in a separate ↵Filippos Karapetis
function and merged _sci1_alloc_system_colors inside _reset_graphics_input svn-id: r40412
2009-05-08SCI: Renamed dstack_t -> DataStack; removed obsolete KF_OLD constantMax Horn
svn-id: r40374
2009-05-05SCI: Actually, it turns out the SystemString is more messed up than I ↵Max Horn
thought: In some places it allocates a memory block of max_size bytes; sometimes max_size+1 bytes; and sometimes max_size*sizeof(reg_t) bytes. And sometimes strings frags are accessed as plain C strings (e.g. when saved), sometimes as a string encode as a series of reg_t values. Ouch :/ svn-id: r40324
2009-05-03SCI: Added SegManager::getScript method and modified code to make use of it; ↵Max Horn
moved VERIFY from seg_manager.h to seg_manager.cpp svn-id: r40268
2009-04-28SCI: Renamed execution_stack -> _executionStack and turned it into a ↵Max Horn
Common::Array svn-id: r40182