Age | Commit message (Collapse) | Author |
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svn-id: r41349
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svn-id: r41227
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(following our conventions); also slightly changed the EngineState constructor to init _version & _flags, and used this to make them constant
svn-id: r41177
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inside the Kernel class and moved gfxw_find_port inside the GfxVisual struct
svn-id: r41125
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svn-id: r41123
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svn-id: r41102
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saving/loading is broken)
svn-id: r41101
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"kernel_words" console command, as it's exactly the same as "parser_words"
svn-id: r41065
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svn-id: r41057
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svn-id: r41051
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"fill_screen"
- Removed some FreeSCI-specific variables for checking of the on-screen console
- Removed the Control-1 key combo - the console command "visual_state" can be used for the same reason
svn-id: r41040
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- Turned all SCIkwarn and SCIkdebug functions to ScummVM's debugC function
- Placed some debug code in appropriate defines: DEBUG_PARSER, DEBUG_AVOIDPATH and DEBUG_SOUND
- Removed the "debuglog" command and the "script_checkloads_flag" and "sci_debug_flags" variables
svn-id: r41033
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"show_map") and removed the GFXWC macro. Some cleanup
svn-id: r41032
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"redraw_screen", "save_game", "restore_game", "restart_game", "class_table", "parser_words", "current_port" and "parse_grammar"
svn-id: r41029
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- Removed a static variable (vocab_version)
- vocab.996 is now freed after creating the class table in SCI1 games, like in SCI0 games
svn-id: r40979
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svn-id: r40978
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svn-id: r40977
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GF_SCI1_NEWSETCURSOR
- Removed the 3 mouse pointer view, loop and cell variables (and their 3 "save" versions) from the game state, as they're all actually not used anywhere
- Cleanup
svn-id: r40976
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member methods)
svn-id: r40973
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svn-id: r40958
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svn-id: r40938
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svn-id: r40915
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comments to global static vars that should be removed (many more exist in SCI, Tinsel, and some other engines)
svn-id: r40908
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svn-id: r40772
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svn-id: r40767
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svn-id: r40742
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remove the relevant code completely, though, it seems useless, esp. as long as we hardcode the way we interpret every opcode
svn-id: r40740
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code should be even stricter in detecting invalid VM stack access (and some bugs when loading saves might be fixed now...)
svn-id: r40694
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svn-id: r40689
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- Moved /scicore/sciconsole.h into /engine, and renamed /engine/scriptconsole.cpp to /engine/sciconsole.cpp
svn-id: r40608
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svn-id: r40599
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entries in the process. Also, added a sanity check for invalid game entries
svn-id: r40596
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code formatting conventions
svn-id: r40578
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running SCI1 game is VGA or not (better than modifying the detected SCI resource version)
svn-id: r40566
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SCI1 EGA games should *really* be working now
svn-id: r40565
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- Fixed the wrong detected versions of Laura Bow 2
- Changed some code regarding the resource loader of Jones in the Fast Lane (which is still non-functional)
svn-id: r40564
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feature flag GF_SCI1_NEWDOSOUND
svn-id: r40561
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- Moved the version defines outside of versions.h
svn-id: r40559
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- Added defines for SCI0 flags, to simplify game entries
- Removed the leftover version_lock_flag from EngineState
svn-id: r40553
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checks with flags.
- The SCI0 new script header and the angles check have been replaced by the GF_SCI0_OLD flag
- The SCI0 new drawpic parameter and the new priority check have been replaced by the GF_SCI0_OLDGFXFUNCS flag
- Removed the code which retries to use the newer script header in SCI0 games if the detected one is wrong, as that case should be covered by the GF_SCI0_OLD flag
- Removed the leftover min_version and max_version variables from gamestate
- Cleaned up kGetTime() a bit
svn-id: r40552
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feature flags (not used yet)
- Removed the version verification functions (they were only used for two specific cases, but the SCI executable reader is able to detect the exact SCI game version anyway, so there is no point in having these)
- Removed the empty GameFlags structure and replaced it with a 32-bit integer instead
svn-id: r40524
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svn-id: r40499
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svn-id: r40434
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svn-id: r40415
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svn-id: r40413
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function and merged _sci1_alloc_system_colors inside _reset_graphics_input
svn-id: r40412
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svn-id: r40374
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thought: In some places it allocates a memory block of max_size bytes; sometimes max_size+1 bytes; and sometimes max_size*sizeof(reg_t) bytes. And sometimes strings frags are accessed as plain C strings (e.g. when saved), sometimes as a string encode as a series of reg_t values. Ouch :/
svn-id: r40324
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moved VERIFY from seg_manager.h to seg_manager.cpp
svn-id: r40268
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Common::Array
svn-id: r40182
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