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path: root/engines/sci/engine/guest_additions.cpp
AgeCommit message (Collapse)Author
2017-05-06SCI32: Micro-optimize speedRoom comparisonColin Snover
2017-05-05SCI32: Set a savegame description if none was enteredTarek Soliman
This fixes the the SCI32 incarnation of Trac#5343 (defect#3061964): Savegames with no name can't be restored
2017-04-23SCI: Fix SCI3 exportsColin Snover
Export functions may be relocated above 64k in SCI3, but exports that do not have an entry in the relocation table must be handled the same as SCI1.1-2.1.
2017-04-22SCI: Fix compilation when SCI32 is disabledColin Snover
2017-04-22SCI32: Fix infinite recursion when loading invalid save from launcherColin Snover
2017-04-22SCI32: Fix launcher load for ShiversColin Snover
2017-04-22SCI: Implement delayed restore for SCI32 and move implementations to ↵Colin Snover
GuestAdditions
2017-04-22SCI32: Remove original save/load option from games without ScummVM save ↵Colin Snover
integration
2017-04-22SCI: Move ScummVM kernel calls to 0xe0Colin Snover
2017-04-22SCI: Move ScummVM save/restore to GuestAdditions and reimplement for SCI32Colin Snover
2017-04-21SCI: Improve audio volume & settings sync codeColin Snover
This patch includes enhancements to the ScummVM integration with SCI engine, with particular focus on SCI32 support. 1. Fixes audio volumes syncing erroneously to ScummVM in games that modify the audio volume without user action (e.g. SCI1.1 talkies that reduce music volume during speech playback). Now, volumes will only be synchronised when the user interacts with the game's audio settings. This mechanism works by looking for a known volume control object in the stack, and only syncing when the control object is present. (Ports and planes were researched and found unreliable.) 2. Fixes audio syncing in SCI32 games that do not set game volumes through kDoSoundMasterVolume/kDoAudioVolume, like GK1, GK2, Phant1, and Torin. 3. Fixes speech/subtitles syncing in SCI32 games that do not use global 90, like LSL6hires. 4. Fixes in-game volume controls in SCI32 games reflecting outdated audio volumes when a change is made during the game from the ScummVM launcher. 5. Fixes SCI32 games that would restore volumes from save games or reset volumes on startup, which caused game volumes to be out-of-sync with ScummVM when started. 6. ScummVM integration code for audio sync has been abstracted into a new GuestAdditions class. This keeps the ScummVM- specific code all in one place, with only small hooks into the engine code. ScummVM integrated save/load code should probably also go here in the future. Fixes Trac#9700.