Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-11-30 | SCI: Fix kSetCursor (Sci1.1) to behave like Sierra Sci (fixes cursor ↵ | Martin Kiewitz | |
hiding/showing in kq6) svn-id: r46224 | |||
2009-11-20 | Changed some comments back to DOxygen (inline) style and removed some more ↵ | Filippos Karapetis | |
dead code svn-id: r46029 | |||
2009-11-05 | SCI/newgui: kDisposeWindow - changed to reflect actual sierra sci behaviour | Martin Kiewitz | |
svn-id: r45683 | |||
2009-11-04 | Reapplied the LSL1 casino workaround, which got disabled accidentally in ↵ | Filippos Karapetis | |
commit #45661 svn-id: r45665 | |||
2009-11-04 | SCI/newgui: kGraph / InitPriority changed to reflect sci0 implementation, ↵ | Martin Kiewitz | |
also moved code svn-id: r45661 | |||
2009-11-04 | Removed the reference to SciGuiCursor from EngineState | Filippos Karapetis | |
svn-id: r45660 | |||
2009-11-04 | priority_first and priority_last are not used by the new drawing code, thus ↵ | Filippos Karapetis | |
the new code didn't handle priority changes by kGraph() svn-id: r45658 | |||
2009-11-03 | Removed some more hacks for accessing the segment manager | Filippos Karapetis | |
svn-id: r45631 | |||
2009-10-31 | SCI/newgui: fixing kDisposeWindow so that reanimate is correctly called ↵ | Martin Kiewitz | |
(fixes cels disappearing after removing windows) svn-id: r45588 | |||
2009-10-31 | Fix compilation. | Johannes Schickel | |
svn-id: r45582 | |||
2009-10-31 | SCI/newgui: SciGuiPortrait created | Martin Kiewitz | |
svn-id: r45579 | |||
2009-10-31 | Comment out unused variables. | Johannes Schickel | |
svn-id: r45574 | |||
2009-10-31 | - Added some TODOs | Filippos Karapetis | |
- Disabled the kGraph case used in KQ6 Windows for now, as it's problematic and crashes the game - Added extra param to kDrawCel(), used in KQ6 Windows The icon bar in KQ6 Windows is shown a bit better now svn-id: r45567 | |||
2009-10-31 | SCI/newgui: kGraph support for Save-UpscaledHires-Box (not sure if ↵ | Martin Kiewitz | |
coordinates are really hires, it seems that they are not) svn-id: r45564 | |||
2009-10-30 | Formatting. | Johannes Schickel | |
svn-id: r45553 | |||
2009-10-30 | Some work on the kPortrait kernel function, used to show hires character ↵ | Filippos Karapetis | |
portraits in the Windows CD version of KQ6 svn-id: r45552 | |||
2009-10-29 | Cleanup | Filippos Karapetis | |
svn-id: r45506 | |||
2009-10-29 | - Implemented savegame deletion for SQ4 floppy | Filippos Karapetis | |
- Added a more proper way to disable the "Change Directory" button, by checking its name, rather than the string it contains svn-id: r45504 | |||
2009-10-29 | Disable the "Delete" button for all versions of SQ4 floppy, and the "Change ↵ | Filippos Karapetis | |
Directory" button for all games (English and non-English versions) svn-id: r45503 | |||
2009-10-29 | SCI/newgui: Defining color white and others in SciGuiScreen and using that. ↵ | Martin Kiewitz | |
Also clears screen with 0 on sci1.1 games (needs further investigation), fixes pictures svn-id: r45500 | |||
2009-10-28 | Added a workaround for the casino door in LSL1 | Filippos Karapetis | |
svn-id: r45494 | |||
2009-10-28 | SCI/newgui: BaseSetter moved to SciGui | Martin Kiewitz | |
svn-id: r45480 | |||
2009-10-28 | SCI/newgui: IsItSkip moved into SciGui | Martin Kiewitz | |
svn-id: r45479 | |||
2009-10-28 | SCI/newgui: Cleanup | Martin Kiewitz | |
svn-id: r45478 | |||
2009-10-28 | Fixed the rectangle top inside kBaseSetter() | Filippos Karapetis | |
svn-id: r45466 | |||
2009-10-28 | Cleanup | Filippos Karapetis | |
svn-id: r45465 | |||
2009-10-28 | Oops, removed leftover code (z was taken into account after all, but in a ↵ | Filippos Karapetis | |
different place...) svn-id: r45464 | |||
2009-10-28 | Rewrote kBaseSetter() to use new graphics functions and behave like the ↵ | Filippos Karapetis | |
original, and fixed a bug in the process (the previous code ignored z when calculating the height) svn-id: r45463 | |||
2009-10-28 | Reimplemented isItSkip() using new graphics code | Filippos Karapetis | |
svn-id: r45461 | |||
2009-10-28 | Enclose all of the old graphics code within the INCLUDE_OLDGFX safeguard ↵ | Filippos Karapetis | |
(defined in sci.h) svn-id: r45459 | |||
2009-10-25 | Moved the cel count calculation to the new graphics code | Filippos Karapetis | |
svn-id: r45379 | |||
2009-10-25 | SCI: kAddToPic - removing support for argc==0 case, if this really gets used ↵ | Martin Kiewitz | |
somewhere, we need to set _picNotValid in that case svn-id: r45372 | |||
2009-10-23 | SCI: kAddToPic - abort when list is null reference (fixes qfg1 saved game ↵ | Martin Kiewitz | |
loading on some screens) svn-id: r45351 | |||
2009-10-23 | SCI: speed throttler moved to kGameIsRestarting for all games. Also made the ↵ | Martin Kiewitz | |
delay shorter. sq3 now seems to work fine, kq1 also has animations and lsl5 mud wrestling is also working correctly. svn-id: r45345 | |||
2009-10-22 | SCI: kAnimate disable throttler for SCI0 and SCI01 games cause of issues in ↵ | Martin Kiewitz | |
at least kq1. temporary solution only! svn-id: r45341 | |||
2009-10-22 | Cleanup | Filippos Karapetis | |
svn-id: r45337 | |||
2009-10-22 | Moved the view loop counting code in the new GUI | Filippos Karapetis | |
svn-id: r45322 | |||
2009-10-21 | - Removed kShow() and the related code it uses - it's a debugging function, ↵ | Filippos Karapetis | |
and we have the same functionality in the debug console - Merged the view signal flags from kernel.h and gui_animate.h, and named them appropriately. Also, updated the notes next to them, cause some were incorrectly marked as not used in our engine - Added a note about a hack used in the old GUI in the view signal flags - Moved the control state flags inside gui_helpers.h svn-id: r45310 | |||
2009-10-20 | SCI: kPalVary - pause | Martin Kiewitz | |
svn-id: r45292 | |||
2009-10-20 | SCI: kPalVary basic | Martin Kiewitz | |
svn-id: r45287 | |||
2009-10-20 | SCI/newgui: Changed kPalette(animate) and implemented setFlags/unsetFlags | Martin Kiewitz | |
svn-id: r45277 | |||
2009-10-20 | SCI/newgui: kPalette/animate - accidentally changed speed to uint16 in prev. ↵ | Martin Kiewitz | |
revision although its signed svn-id: r45274 | |||
2009-10-20 | SCI/newgui: kPalette cleanup, preparing for sq5 paletteAnimate support | Martin Kiewitz | |
svn-id: r45273 | |||
2009-10-18 | SCI: kDrawCel priority is signed | Martin Kiewitz | |
svn-id: r45239 | |||
2009-10-18 | SCI: Make the implicit segMan param to GET_SEL32(V) and PUT_SEL32(V) explicit | Max Horn | |
svn-id: r45234 | |||
2009-10-18 | Move the SeqDecoder to the Sci namespace, it makes more sense than Graphics ↵ | Matthew Hoops | |
because it's only used in Sci. svn-id: r45230 | |||
2009-10-18 | SCI: cleanup text alignment | Martin Kiewitz | |
svn-id: r45224 | |||
2009-10-18 | Re-enabled the speed throttler for SCI1.1 games again, as disabling it makes ↵ | Filippos Karapetis | |
CPU load spike up in some of them (e.g. LSL6). Added a workaround for the Sierra logo scene in QFG3, too svn-id: r45215 | |||
2009-10-18 | Limited the speed throttler in kAnimate to work on SCI0-SCI1. SCI1.1 games ↵ | Filippos Karapetis | |
seem to work fine without it, and disabling it removes the very long delay at the Sierra logo in QFG3 svn-id: r45211 | |||
2009-10-17 | SCI: kAnimate comment added about qfg3 | Martin Kiewitz | |
svn-id: r45189 |