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path: root/engines/sci/engine/kgraphics.cpp
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2009-11-30SCI: Fix kSetCursor (Sci1.1) to behave like Sierra Sci (fixes cursor ↵Martin Kiewitz
hiding/showing in kq6) svn-id: r46224
2009-11-20Changed some comments back to DOxygen (inline) style and removed some more ↵Filippos Karapetis
dead code svn-id: r46029
2009-11-05SCI/newgui: kDisposeWindow - changed to reflect actual sierra sci behaviourMartin Kiewitz
svn-id: r45683
2009-11-04Reapplied the LSL1 casino workaround, which got disabled accidentally in ↵Filippos Karapetis
commit #45661 svn-id: r45665
2009-11-04SCI/newgui: kGraph / InitPriority changed to reflect sci0 implementation, ↵Martin Kiewitz
also moved code svn-id: r45661
2009-11-04Removed the reference to SciGuiCursor from EngineStateFilippos Karapetis
svn-id: r45660
2009-11-04priority_first and priority_last are not used by the new drawing code, thus ↵Filippos Karapetis
the new code didn't handle priority changes by kGraph() svn-id: r45658
2009-11-03Removed some more hacks for accessing the segment managerFilippos Karapetis
svn-id: r45631
2009-10-31SCI/newgui: fixing kDisposeWindow so that reanimate is correctly called ↵Martin Kiewitz
(fixes cels disappearing after removing windows) svn-id: r45588
2009-10-31Fix compilation.Johannes Schickel
svn-id: r45582
2009-10-31SCI/newgui: SciGuiPortrait createdMartin Kiewitz
svn-id: r45579
2009-10-31Comment out unused variables.Johannes Schickel
svn-id: r45574
2009-10-31- Added some TODOsFilippos Karapetis
- Disabled the kGraph case used in KQ6 Windows for now, as it's problematic and crashes the game - Added extra param to kDrawCel(), used in KQ6 Windows The icon bar in KQ6 Windows is shown a bit better now svn-id: r45567
2009-10-31SCI/newgui: kGraph support for Save-UpscaledHires-Box (not sure if ↵Martin Kiewitz
coordinates are really hires, it seems that they are not) svn-id: r45564
2009-10-30Formatting.Johannes Schickel
svn-id: r45553
2009-10-30Some work on the kPortrait kernel function, used to show hires character ↵Filippos Karapetis
portraits in the Windows CD version of KQ6 svn-id: r45552
2009-10-29CleanupFilippos Karapetis
svn-id: r45506
2009-10-29- Implemented savegame deletion for SQ4 floppyFilippos Karapetis
- Added a more proper way to disable the "Change Directory" button, by checking its name, rather than the string it contains svn-id: r45504
2009-10-29Disable the "Delete" button for all versions of SQ4 floppy, and the "Change ↵Filippos Karapetis
Directory" button for all games (English and non-English versions) svn-id: r45503
2009-10-29SCI/newgui: Defining color white and others in SciGuiScreen and using that. ↵Martin Kiewitz
Also clears screen with 0 on sci1.1 games (needs further investigation), fixes pictures svn-id: r45500
2009-10-28Added a workaround for the casino door in LSL1Filippos Karapetis
svn-id: r45494
2009-10-28SCI/newgui: BaseSetter moved to SciGuiMartin Kiewitz
svn-id: r45480
2009-10-28SCI/newgui: IsItSkip moved into SciGuiMartin Kiewitz
svn-id: r45479
2009-10-28SCI/newgui: CleanupMartin Kiewitz
svn-id: r45478
2009-10-28Fixed the rectangle top inside kBaseSetter()Filippos Karapetis
svn-id: r45466
2009-10-28CleanupFilippos Karapetis
svn-id: r45465
2009-10-28Oops, removed leftover code (z was taken into account after all, but in a ↵Filippos Karapetis
different place...) svn-id: r45464
2009-10-28Rewrote kBaseSetter() to use new graphics functions and behave like the ↵Filippos Karapetis
original, and fixed a bug in the process (the previous code ignored z when calculating the height) svn-id: r45463
2009-10-28Reimplemented isItSkip() using new graphics codeFilippos Karapetis
svn-id: r45461
2009-10-28Enclose all of the old graphics code within the INCLUDE_OLDGFX safeguard ↵Filippos Karapetis
(defined in sci.h) svn-id: r45459
2009-10-25Moved the cel count calculation to the new graphics codeFilippos Karapetis
svn-id: r45379
2009-10-25SCI: kAddToPic - removing support for argc==0 case, if this really gets used ↵Martin Kiewitz
somewhere, we need to set _picNotValid in that case svn-id: r45372
2009-10-23SCI: kAddToPic - abort when list is null reference (fixes qfg1 saved game ↵Martin Kiewitz
loading on some screens) svn-id: r45351
2009-10-23SCI: speed throttler moved to kGameIsRestarting for all games. Also made the ↵Martin Kiewitz
delay shorter. sq3 now seems to work fine, kq1 also has animations and lsl5 mud wrestling is also working correctly. svn-id: r45345
2009-10-22SCI: kAnimate disable throttler for SCI0 and SCI01 games cause of issues in ↵Martin Kiewitz
at least kq1. temporary solution only! svn-id: r45341
2009-10-22CleanupFilippos Karapetis
svn-id: r45337
2009-10-22Moved the view loop counting code in the new GUIFilippos Karapetis
svn-id: r45322
2009-10-21- Removed kShow() and the related code it uses - it's a debugging function, ↵Filippos Karapetis
and we have the same functionality in the debug console - Merged the view signal flags from kernel.h and gui_animate.h, and named them appropriately. Also, updated the notes next to them, cause some were incorrectly marked as not used in our engine - Added a note about a hack used in the old GUI in the view signal flags - Moved the control state flags inside gui_helpers.h svn-id: r45310
2009-10-20SCI: kPalVary - pauseMartin Kiewitz
svn-id: r45292
2009-10-20SCI: kPalVary basicMartin Kiewitz
svn-id: r45287
2009-10-20SCI/newgui: Changed kPalette(animate) and implemented setFlags/unsetFlagsMartin Kiewitz
svn-id: r45277
2009-10-20SCI/newgui: kPalette/animate - accidentally changed speed to uint16 in prev. ↵Martin Kiewitz
revision although its signed svn-id: r45274
2009-10-20SCI/newgui: kPalette cleanup, preparing for sq5 paletteAnimate supportMartin Kiewitz
svn-id: r45273
2009-10-18SCI: kDrawCel priority is signedMartin Kiewitz
svn-id: r45239
2009-10-18SCI: Make the implicit segMan param to GET_SEL32(V) and PUT_SEL32(V) explicitMax Horn
svn-id: r45234
2009-10-18Move the SeqDecoder to the Sci namespace, it makes more sense than Graphics ↵Matthew Hoops
because it's only used in Sci. svn-id: r45230
2009-10-18SCI: cleanup text alignmentMartin Kiewitz
svn-id: r45224
2009-10-18Re-enabled the speed throttler for SCI1.1 games again, as disabling it makes ↵Filippos Karapetis
CPU load spike up in some of them (e.g. LSL6). Added a workaround for the Sierra logo scene in QFG3, too svn-id: r45215
2009-10-18Limited the speed throttler in kAnimate to work on SCI0-SCI1. SCI1.1 games ↵Filippos Karapetis
seem to work fine without it, and disabling it removes the very long delay at the Sierra logo in QFG3 svn-id: r45211
2009-10-17SCI: kAnimate comment added about qfg3Martin Kiewitz
svn-id: r45189