Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-11 | SCI32: Initial implementation of kRemapColors | Filippos Karapetis | |
applyRemap() is still not finished, so nothing is actually visible yet | |||
2016-03-10 | SCI32: Use correct name of kCantBeHere kernel function | Colin Snover | |
Only updating SCI32 names here due to not knowing about the correctness of the SCI16 code. | |||
2016-03-10 | SCI32: Use separate function for SCI32 version of kCantBeHere | Colin Snover | |
Requested by @m-kiewitz. | |||
2016-03-10 | SCI32: Implement kSetNowSeen | Colin Snover | |
2016-03-08 | SCI: Split color remapping functionality into a separate class | Filippos Karapetis | |
Currently, only the SCI16 remapping functionality is implemented (used in the QFG4 demo) | |||
2016-02-28 | SCI32: Non-titled text bitmap implementation | Colin Snover | |
This implementation is not 100% engine accurate, but it is more accurate than what was there, and hopefully the differences between this and the engine code are merely cosmetic. The known (intentional) differences are: 1. Uses ScummVM rects inside the engine code, converting to/from SCI rects on the kernel edges and when scaling 2. Fewer side effects when performing operations that *should* have been pure from the start (like text dimension calculation). Still not side-effect-free, but at least things like colours and alignment do not need to be reset every time a measurement is taken, unlike in the actual engine. Editor controls and some other kBitmap code are temporarily disabled as a result of changes to GfxText32 until they can be updated to be engine-accurate. | |||
2016-02-21 | SCI32: Fix save patching for ScummVM dialog | Martin Kiewitz | |
- Patch game super object for saving instead of game object - Remove re-adding planes+screen items, game::replay does that We would only have to do that for soft-failing on restore - Change debug levels of kNumLoops/kNumCels to 9 - Add special comment about -info- selector in syncWithScripts() This should now make ScummVM menu saving work properly at least in SQ6. | |||
2016-01-07 | SCI32: Add initial support for palette cycling (kPalCycle) and fading (kPalFade) | Colin Snover | |
Graphics palette code was rewritten between SCI1 and SCI2, so SCI32 palette engine code has been moved to a separate GfxPalette32 class. | |||
2015-04-26 | SCI: implement delayed restore via ScummVM menu | Martin Kiewitz | |
will delay restoring a saved game until the next kGetEvent or kWait also implement aborting playback for kPortrait and kShowMovie | |||
2015-04-13 | SCI: add french qfg3 export filename for fix | Martin Kiewitz | |
Sierra translator translated the filename | |||
2014-11-04 | SCI: fix Japanese Space Quest 4 (intro + buttons) | Martin Kiewitz | |
At least SQ4 uses #j text prefix as signal for the interpreter to not use the PC9801 hires font, but to use the internal low res font instead | |||
2014-02-18 | SCI: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-12-11 | SCI: Add detection for Torin Mac | Matthew Hoops | |
2013-04-16 | SCI: Fix potential memory leak with Mac cursor's hotspot | Matthew Hoops | |
2013-01-11 | SCI: Add subop 9 of kPalVary (used in SCI32, e.g. QFG4 when exiting the caves) | Filippos Karapetis | |
2012-07-24 | SCI: Cleanup of the palette remapping code | Filippos Karapetis | |
2012-07-24 | SCI: More work on color remapping | Filippos Karapetis | |
More transparency/color mapping effects are now working (e.g. the flashlight at the Gedde tomb in GK1, the rays of light at Schloss Ritter in GK1, the torch in the QFG4 demo and the shadows in QFG4, PQ4 and KQ7) | |||
2012-07-24 | SCI: Initial implementation of kRemapColors(kRemapByPercent) | Filippos Karapetis | |
Fixes some graphics glitches in the QFG4 demo and the menus of QFG4, by implementing one of the transparency effects used mainly in SCI32. Many thanks to fuzzie for her debugging info on QFG4 demo and to wjp for his great help on the dissassembly | |||
2012-07-24 | SCI: Separate the early SCI11 version of kRemapColors from the SCI32 one | Filippos Karapetis | |
2012-07-08 | SCI: Show information for correct file naming in the QFG4 import room | Filippos Karapetis | |
This information is shown in previous QFG versions, but it had to be placed in a SCI32 graphics function in order to be shown in QFG4 too | |||
2012-07-08 | SCI: Update the virtual file selected in the QFG4 character import screen | Filippos Karapetis | |
This makes the character import screen in QFG4 functional, as the virtual file index was never updated | |||
2012-06-24 | SCI: Add a workaround for script bug #3537232 | Filippos Karapetis | |
The bug in question is "SCI: SQ4 Floppy DOS title screen skipping too quickly", and is caused by game scripts not waiting between palette calls | |||
2012-06-20 | SCI: Change kRemapColors(5) again. Fixes the colors in QFG4 | Filippos Karapetis | |
2012-06-20 | SCI: Add a warning for kRemapColors(RemapByPercent) | Filippos Karapetis | |
2012-06-20 | SCI: Implement kRemapColors(5 - set color intensity) | Filippos Karapetis | |
It's finally nighttime in the first murder scene in PQ4 | |||
2012-06-18 | SCI: Add setter/getter methods to reg_t's | Filippos Karapetis | |
No functionality change has been made with this commit. This avoids setting and getting the reg_t members directly, and is the basis of any future work on large SCI3 scripts (larger than 64KB) | |||
2012-05-20 | SCI: Split the SCI32 graphics kernel functions in a separate file | Filippos Karapetis | |
2012-02-12 | SCI: Expand adjustGraphColor to work for older EGA games too | Willem Jan Palenstijn | |
See bug #3486899. | |||
2012-01-14 | SCI: Fix bug in fadeIn()/fadeOut() | Filippos Karapetis | |
This wasn't added in 4742b4d728ba772d47cc497681c9bfb0144475bc) | |||
2012-01-13 | SCI: Some more work on kSetShowStyle. Silenced some chatty warnings in GK1 | Filippos Karapetis | |
2011-10-28 | SCI: Remove unneeded casts (thanks to wjp for pointing that out) | Filippos Karapetis | |
2011-10-28 | SCI: Added skeleton code for kEditText (still not working) | Filippos Karapetis | |
2011-10-26 | SCI: Renamed GfxControls to GfxControls16 | Filippos Karapetis | |
2011-10-19 | SCI: Added a detection for the second kSetShowStyle variant | Filippos Karapetis | |
2011-10-19 | SCI: Merged all the code to get/set the NS rect | Filippos Karapetis | |
2011-10-19 | SCI: Updated comments in kShowStyle() and kCelInfo() | Filippos Karapetis | |
2011-10-19 | SCI: Implemented kObjectIntersect() | Filippos Karapetis | |
2011-10-14 | SCI: Silenced warnings | Filippos Karapetis | |
2011-10-14 | SCI: More work on kBitmap (still WIP) | Filippos Karapetis | |
2011-10-13 | SCI: Implemented kBitmap(3) and kBitmap(5). Some cleanup | Filippos Karapetis | |
2011-10-12 | SCI: Implementation of kCelInfo subop 4 | Heather Douglass | |
kCelInfo subop 4 returns the pixel color at the passed in x,y coordinates for the passed in view, loop, cel. Shivers uses this function for the red door puzzle, room 23601 to determine what blocks on the puzzle board are already occupied by pieces. | |||
2011-10-12 | SCI: Added proper handling of duplicate items in kAddScreenItem | Filippos Karapetis | |
- Items that are being readded to the scene should be updated instead - Added a findScreenItem() call to simplify the code slightly | |||
2011-10-11 | SCI: Some work on the SCI32 bitmap / font code | Filippos Karapetis | |
- Initial implementation of kBitmap(0) - Bugfixes for fonts in upscaled games | |||
2011-10-11 | SCI: kBitmap(1) is kDisposeTextBitmap | Filippos Karapetis | |
2011-10-11 | SCI: Proper implementation of text drawing for SCI2+ | Filippos Karapetis | |
2011-10-10 | SCI: SCI32 kernel functions kRepaintPlane and kInputText are unused | Filippos Karapetis | |
2011-10-09 | SCI: CreateTextBitmap should return a pointer. Also, silenced a warning | Filippos Karapetis | |
2011-10-09 | SCI32: Documented the extra 2 params in kCreateTextBitmap(0) | Filippos Karapetis | |
2011-10-09 | SCI21: Moved kRobot() together with the other video functions | Filippos Karapetis | |
2011-10-08 | SCI2+: Fixed the implementation of kTextSize(), removing some hacks | Filippos Karapetis | |
Thanks to lskovlun for the fix |