Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-01-31 | SCI: cleaned up graphics classes, removed gfx&windowmgr, added gfxports, ↵ | Martin Kiewitz | |
gfxcompare, gfxpaint16, gfxcache. kernel uses gfxports directly w/o going through SciGui svn-id: r47745 | |||
2010-01-30 | SCI: Remove extra '\n's in debugC messages | Willem Jan Palenstijn | |
svn-id: r47707 | |||
2010-01-30 | Add the SCI2.1 variant of kShowMovie; KQ7 now shows the opening video. | Matthew Hoops | |
svn-id: r47699 | |||
2010-01-29 | Fix compile when ENABLE_SCI32 is not set. | Matthew Hoops | |
svn-id: r47682 | |||
2010-01-29 | SCI: adding shakeScreen() for gui32 for lsl6 | Martin Kiewitz | |
svn-id: r47681 | |||
2010-01-29 | SCI: added new SciGui32 class, Gfx class needs some work though and ↵ | Martin Kiewitz | |
hopefully i didnt overlook some kernel function that is also used by sci32. now using plane left/top svn-id: r47679 | |||
2010-01-29 | SCI: Move selector stuff to new header; reorder k_argc & k_argp param of ↵ | Max Horn | |
invoke_selector svn-id: r47665 | |||
2010-01-28 | SCI2.1: Added a dummy function for kRobot (with some info on its ↵ | Filippos Karapetis | |
parameters), assigned IsOnMe to OnMe (needs verification, but seems to be correct) and changed kSave(8) to return nonzero. The menu of the Phantasmagoria demo is now shown, together with its creepy music :) svn-id: r47648 | |||
2010-01-27 | SCI: added workaround for laura bow 2 game menu (same issue as in ↵ | Martin Kiewitz | |
pharkas)...sigh svn-id: r47611 | |||
2010-01-27 | SCI: changed the pharkas workaround to also cover pharkas-floppy demo | Martin Kiewitz | |
svn-id: r47606 | |||
2010-01-27 | Only reshow the cursor after playing a video if it was originally showing ↵ | Matthew Hoops | |
beforehand. This fixes the GK1 demo menu. svn-id: r47602 | |||
2010-01-26 | SCI: changed flags (uint16) to force (bool) for set/merge palette methods | Martin Kiewitz | |
svn-id: r47578 | |||
2010-01-26 | SCI: Add string support for odd-offset pointers into reg_t-based segments. | Walter van Niftrik | |
svn-id: r47572 | |||
2010-01-25 | SCI: dont fix line color for amiga 32 color | Martin Kiewitz | |
svn-id: r47561 | |||
2010-01-25 | SCI: removed EGA mapping for amiga games, cause changing ↵ | Martin Kiewitz | |
K_GRAPH_GET_COLORS_NR to support amiga also fixes it - also fixes other odd issues like the ones in kq5 and castle of dr. brain/sq1 (thx. to waltervn for finding this out) svn-id: r47560 | |||
2010-01-24 | SCI: Fix list control scrolling in Jones EGA and VGA. | Walter van Niftrik | |
svn-id: r47511 | |||
2010-01-23 | Added some skeleton code for kPalVary() | Filippos Karapetis | |
svn-id: r47485 | |||
2010-01-23 | SCI: separate fix function for kDrawControl rects | Martin Kiewitz | |
svn-id: r47462 | |||
2010-01-22 | SCI: dont swap coordinates on rects when both are "wrong", will fix button ↵ | Martin Kiewitz | |
placement and gfx corruption when challenging jones (caused by duplicate buttons having lower right 0, 0) - function needs some more work svn-id: r47446 | |||
2010-01-22 | SCI: restoring r47412, we were right all along but this "hack" was done on ↵ | Martin Kiewitz | |
the sierra sci interpreter for jones ega/vga only (talkie NOT included). So this restore does it game specific now, causing no regressions anywhere else. We detect jones/talkie as "jones" as well, may cause regressions for talkie svn-id: r47445 | |||
2010-01-22 | SCI: reverting r47412, change was incorrect and also resulted in broken ↵ | Martin Kiewitz | |
animations inside text boxes in kq5. jones also uses hardcoded -1 priority for control icons. svn-id: r47444 | |||
2010-01-20 | SCI: control icons now use objects priority selector instead of hardcoded ↵ | Martin Kiewitz | |
priority 255. fixes jones speech bubbles svn-id: r47412 | |||
2010-01-20 | SCI: kDrawCel workaround documented and not temporary anymore | Martin Kiewitz | |
svn-id: r47409 | |||
2010-01-20 | SCI: workaround for game menu/quit menu in freddy pharkas till vm issue is ↵ | Martin Kiewitz | |
resolved svn-id: r47407 | |||
2010-01-19 | SCI: Remove upper 4 bits when drawing lines on EGA games (fixes window ↵ | Martin Kiewitz | |
colors in kq1 and others) svn-id: r47385 | |||
2010-01-17 | SCI: kDisposeWindow - use reanimate when argc == 1 (fixes iceman window removal) | Martin Kiewitz | |
svn-id: r47341 | |||
2010-01-15 | SCI: adjust kNewWindow to support argc==15 (on mac according [md5]) | Martin Kiewitz | |
svn-id: r47308 | |||
2010-01-14 | SCI: another change to reanimate behaviour of kDisposeWindow | Martin Kiewitz | |
svn-id: r47300 | |||
2010-01-14 | SCI: change on reanimate kDisposeWindow behaviour, fixes sq5 window removal | Martin Kiewitz | |
svn-id: r47299 | |||
2010-01-11 | Changed all kGraph calls which handle rectangles to use kGraphCreateRect(). ↵ | Filippos Karapetis | |
Also, changed kGraphCreateRect() to return a rect, rather than update a rect pointer svn-id: r47253 | |||
2010-01-11 | Some portrait-related changes, to be used when portrait loading/unloading is ↵ | Filippos Karapetis | |
done. Also, added a comment on where the class is used svn-id: r47251 | |||
2010-01-11 | Moved all the cache limits inside helpers.h and removed an obsolete TODO | Filippos Karapetis | |
svn-id: r47250 | |||
2010-01-11 | Hide the mouse cursor while a video is being played | Filippos Karapetis | |
svn-id: r47240 | |||
2010-01-10 | SCI: fixed typo when getting resourceId on kPortrait call - fixes resource ↵ | Martin Kiewitz | |
not found in kq6 within pawn shop svn-id: r47223 | |||
2010-01-10 | SCI: updateBox now also supports hires mode | Martin Kiewitz | |
svn-id: r47219 | |||
2010-01-10 | SCI: switching to hires kDrawCel when 8th parameter is passed, fixed ↵ | Martin Kiewitz | |
kDrawCel port adjust - fixes kq6 hires inventory svn-id: r47217 | |||
2010-01-07 | SCI: implement crazy hack that fixes coordinates of some cel placements. I'm ↵ | Martin Kiewitz | |
not sure if thats what sierra sci actually does or if we get coordinates 0,0 due some error somewhere. Fixes portrait window placement in kq6 - strangely they are still not at the correct height perhaps related to not adjusting "correctly" (whatever this means in this ugly mess that hires was implemented) inside BitsSave() svn-id: r47140 | |||
2010-01-07 | SCI: fixed save/restorebits within screen class for displayscreen case, ↵ | Martin Kiewitz | |
fixes kq6 menu bar svn-id: r47125 | |||
2010-01-07 | SCI: changed kernel signature for kDrawCel, enabled upscaled hires savebox ↵ | Martin Kiewitz | |
code ("crashed" before because afterwards kDrawCel will get the handle from the savebox call) svn-id: r47121 | |||
2010-01-06 | SCI: sync displayScreen with framebuffer after successful video playback ↵ | Martin Kiewitz | |
(fixes background vanishing in mainmenu of gk1demo) svn-id: r47089 | |||
2010-01-06 | - Some work on kLocalToGlobal and kGlobalToLocal for SCI2+ | Filippos Karapetis | |
- Removed the custom types MemoryHandle, LoopNo, CelNo (cause we ended up having code like LoopNo loopNo = ...) - Improved the sanity checks in frameOut() svn-id: r47087 | |||
2010-01-05 | More renaming | Filippos Karapetis | |
svn-id: r47009 | |||
2010-01-05 | Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purpose | Filippos Karapetis | |
svn-id: r47007 | |||
2010-01-05 | SCI: Removed the old graphics code | Filippos Karapetis | |
svn-id: r47005 | |||
2010-01-04 | SCI: kPalette / animate adjustments to behave more like sierra sci, also ↵ | Martin Kiewitz | |
doesnt crash in island of brain anymore svn-id: r46975 | |||
2010-01-04 | SCI/new sound code: update sound cues when kGetEvent() is called, instead of ↵ | Filippos Karapetis | |
kAnimate(), fixes music fading in LSL3 svn-id: r46973 | |||
2010-01-01 | Added a comment for the reason updateSci0Cues() is called within kAnimate() | Filippos Karapetis | |
svn-id: r46833 | |||
2010-01-01 | SCI/new music code: | Filippos Karapetis | |
- Resolved a deadlock with the mixer, and added appropriate mutexes (a result of the fact that SCI mixes MIDI and digital audio in the same list) - Fixed sound playing when loading games, by properly resetting the MIDI driver - Reverted savegame version to 14 - the changes in versions 15 and 16 don't have any effect on the currently enabled old music code, and the new music code is disabled by default, and is still prone to changes - Now saving/loading signal, loop and hold for each sound, as well as reverb - Added stub code for setting reverb and channel hold - The signal, loop and hold values of each song are cached, like in SSCI and like what happens in Greg's SCI implementation. This allows a clear separation of the engine code from the rest of the engine. Reverted commits 46792 and 46797 - Removed duplicate song list accessing code - Song cues are now updated in kAnimate for SCI0, like the old music code does, to compensate for the fact that SCI0 didn't poll for music changes via cmdUpdateCues, like what SCI01 and newer do - Cleanup svn-id: r46812 | |||
2009-12-30 | The wrapper for the VMD decoder is only used in the SCI engine for SCI32 ↵ | Filippos Karapetis | |
games, so moved it inside the engine, instead of common code. Added support for VMD video playing from the "play_video" console command svn-id: r46737 | |||
2009-12-27 | Renamed gameName -> gameId, to keep the same vocabulary everywhere | Filippos Karapetis | |
svn-id: r46635 |